diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts index eefb334..4272ec8 100644 --- a/engine/systems/Input.ts +++ b/engine/systems/Input.ts @@ -14,6 +14,7 @@ import { System, SystemNames } from "./"; /** * TODO: Make velocities reset on each game loop (as similar to acceleration) + * - Then, we can add / remove velocity on update instead of just setting it and praying it's not modified externally */ export class Input extends System { private keys: Set;