diff --git a/engine/systems/Input.ts b/engine/systems/Input.ts index 9a92163..eefb334 100644 --- a/engine/systems/Input.ts +++ b/engine/systems/Input.ts @@ -12,6 +12,9 @@ import type { Entity } from "../entities"; import { Action } from "../interfaces"; import { System, SystemNames } from "./"; +/** + * TODO: Make velocities reset on each game loop (as similar to acceleration) + */ export class Input extends System { private keys: Set; private actionTimeStamps: Map;