import type { Coord2D, Dimension2D } from '../interfaces'; import type { BoxedEntry, RefreshingCollisionFinderBehavior } from '.'; import { Miscellaneous } from '../config/constants'; export class Grid implements RefreshingCollisionFinderBehavior { private cellEntities: Map; private gridDimension: Dimension2D; private cellDimension: Dimension2D; private topLeft: Coord2D; constructor( gridDimension: Dimension2D = { width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT }, cellDimension: Dimension2D = { width: Miscellaneous.DEFAULT_GRID_WIDTH, height: Miscellaneous.DEFAULT_GRID_HEIGHT }, topLeft = { x: 0, y: 0 } ) { this.gridDimension = gridDimension; this.cellDimension = cellDimension; this.topLeft = topLeft; this.cellEntities = new Map(); } public insert(boxedEntry: BoxedEntry) { this.getOverlappingCells(boxedEntry).forEach((gridIdx) => { if (!this.cellEntities.has(gridIdx)) { this.cellEntities.set(gridIdx, []); } this.cellEntities.get(gridIdx)!.push(boxedEntry.id); }); } public getNeighborIds(boxedEntry: BoxedEntry): Set { const neighborIds: Set = new Set(); this.getOverlappingCells(boxedEntry).forEach((gridIdx) => { if (this.cellEntities.has(gridIdx)) { this.cellEntities.get(gridIdx)!.forEach((id) => neighborIds.add(id)); } }); return neighborIds; } public clear() { this.cellEntities.clear(); } public setTopLeft(topLeft: Coord2D) { this.topLeft = topLeft; } public setDimension(dimension: Dimension2D) { this.gridDimension = dimension; } public setCellDimension(cellDimension: Dimension2D) { this.cellDimension = cellDimension; } private getOverlappingCells(boxedEntry: BoxedEntry): number[] { const { center, dimension } = boxedEntry; const yBoxes = Math.ceil( this.gridDimension.height / this.cellDimension.height ); const translated: Coord2D = { y: center.y - this.topLeft.y, x: center.x - this.topLeft.x }; const topLeftBox = { x: Math.floor( (translated.x - dimension.width / 2) / this.cellDimension.width ), y: Math.floor( (translated.y - dimension.height / 2) / this.cellDimension.height ) }; const bottomRightBox = { x: Math.floor( (translated.x + dimension.width / 2) / this.cellDimension.width ), y: Math.floor( (translated.y + dimension.height / 2) / this.cellDimension.height ) }; const cells: number[] = []; for (let y = topLeftBox.y; y <= bottomRightBox.y; ++y) for (let x = topLeftBox.x; x <= bottomRightBox.x; ++x) cells.push(yBoxes * y + x); return cells; } }