simponic.xyz/euler-golf/js/sol.js

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2023-02-23 12:15:07 -05:00
const DEPTH = 7;
const DIRECTION = {
0: new cx(0, 1),
1: new cx(0, -1),
};
const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev)));
const construct_moves = (curr, prev) =>
Object.keys(DIRECTION).map((x) => move(curr, prev, DIRECTION[x]));
const backtrack = (local_index, depth) =>
local_index
.toString(2)
.padStart(depth, "0")
.split("")
.reverse()
.map((dir) => (dir ? "+" : "-"));
const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => {
let moves = construct_moves(start_from, start_to);
let curr_depth = 2; // potential bug: when target is within one move away
do {
for (let i = 0; i < Math.pow(2, curr_depth); i++) {
const current_i =
(i >> 1) + ((1 - Math.pow(2, curr_depth - 1)) / (1 - 2) - 1);
const previous_i =
(i >> 2) + ((1 - Math.pow(2, curr_depth - 2)) / (1 - 2) - 1);
const new_move = move(
previous_i < 0 ? start_from : moves[previous_i],
moves[current_i],
DIRECTION[parseInt(i.toString(2)[0])]
);
if (cx.eq(new_move, target)) return backtrack(moves, target);
moves.push(new_move);
}
curr_depth++;
} while (curr_depth < DEPTH);
console.log(moves);
return null;
};