simponic.xyz/centipede/js/game/objects/player.js

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2024-01-12 21:13:13 -05:00
game.Player = (spec) => {
const object = game.Object(spec);
object.poisonedTimer = 4000;
object.elapsedPoisonedTimer = 0;
object.poisoned = false;
object.bulletTimer = spec.bulletTimer ?? 150;
object.maxPlayerHeight = spec.maxPlayerHeight ?? game.height - object.height*6;
object.elapsedBulletTimer = 0;
object.lives = spec.lives ?? 3;
const parentUpdate = object.update;
object.update = (elapsedTime) => {
parentUpdate(elapsedTime);
object.x = Math.max(0, Math.min(object.x, game.width - object.width));
object.y = Math.max(object.maxPlayerHeight, Math.min(object.y, game.height - object.height));
object.dx = object.dy = 0;
object.elapsedBulletTimer += elapsedTime;
};
object.moveUp = () => {
object.dy = -0.75;
}
object.moveDown = () => {
object.dy = 0.75;
}
object.moveLeft = () => {
object.dx = -0.5;
}
object.moveRight = () => {
object.dx = 0.5;
}
object.shoot = () => {
if (object.elapsedBulletTimer > object.bulletTimer) {
object.elapsedBulletTimer = 0;
game.bullets.push(game.Bullet({x: object.x + object.width/2 - 5, y: object.y-object.height/2, dx: 0, dy: -1.5, width: 5, height: 50, sprite: game.sprites.bullet}));
game.sounds.laser.load();
game.sounds.laser.play();
}
}
object.onMushroomCollision = (mushroom) => {
if (mushroom.poisoned) {
mushroom.state = 0;
object.poison();
}
if (mushroom.x > object.x) {
object.x = mushroom.x - mushroom.width;
}
if (mushroom.x < object.x) {
object.x = mushroom.x + mushroom.width;
}
}
object.kill = () => {
object.lives--;
game.resetObjects();
if (object.lives == 0) {
game.gameOver();
}
}
return object;
}