Add julia viewer
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d553553d1a
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@ -13,7 +13,7 @@ body {
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.profile-picture {
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width: 100%;
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border-radius: 50%;
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max-width: 600px;
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max-width: 40vh;
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box-shadow:0 10px 16px 0 rgba(0,0,0,0.2),0 6px 20px 0 rgba(0,0,0,0.19);
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}
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11
index.html
11
index.html
@ -58,6 +58,17 @@
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<p>In this game, shoot all the centipede bodys and score points and go up levels.</p>
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</div>
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</div>
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<div class="project" onclick="window.location='julia/index.html'">
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<div class="project-logo-container">
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<i class="fa-solid fa-square-root-variable"></i>
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</div>
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<div class="project-body">
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<h1>Julia Set Explorer</h1>
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<p>Zoom, pan, and "c" complex changes (terrible pun on see) in this fun GPU-accelerated playground!</p>
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</div>
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</div>
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</div>
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</div>
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</body>
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19677
julia/gpu-browser.js
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19677
julia/gpu-browser.js
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File diff suppressed because it is too large
Load Diff
51
julia/index.html
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51
julia/index.html
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@ -0,0 +1,51 @@
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body {
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height: 100vh;
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width: 100vw;
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margin: 0;
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}
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.bottomRight {
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padding: 12px;
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position: fixed;
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bottom: 0;
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right: 0;
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background-color: rgba(255,255,255,0.5);
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border: 1px solid white;
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border-radius: 8px;
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margin-right: 6px;
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margin-bottom: 6px;
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}
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.verticalSlider
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{
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writing-mode: bt-lr; /* IE */
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-webkit-appearance: slider-vertical; /* Chromium */
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width: 8px;
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padding: 0 5px;
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}
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</style>
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</head>
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<body>
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<div id="canvasHolder">
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</div>
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<div class="bottomRight">
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<input orient="vertical" type="range" min="-1000" max="1000" value="0" id="imaginarySlider" class="verticalSlider">
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<input type="range" min="-1000" max="1000" value="0" id="realSlider">
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<br>
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imaginary: <span id="imag-val"></span>
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<button id="animate-imag" onclick="startImagAnim()">Animate</button>
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<br>
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real: <span id="real-val"></span>
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<button id="animate-real" onclick="startRealAnim()">Animate</button>
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<br>
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powered by <a href="https://github.com/gpujs/gpu.js">gpu.js</a>
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</div>
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<script src="gpu-browser.js"></script>
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<script src="julia.js"></script>
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</body>
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</html>
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153
julia/julia.js
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153
julia/julia.js
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@ -0,0 +1,153 @@
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const MIN_ZOOM = 0.0001;
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const MAX_ZOOM = 4;
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const SLIDER_DIV = 1000;
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const gpu = new GPU();
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const buildRender = (width, height) => gpu.createKernel(function (maxIterations, cr, ci, centerX, centerY, zoom, colorMultipliers) {
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let zx = (this.output.x / this.output.y) * (centerX + (4 * this.thread.x / this.output.x - 2) * (zoom / 4));
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let zy = centerY + (4 * this.thread.y / this.output.y - 2) * (zoom / 4);
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let iterations = 0;
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for (let i = 0; i < maxIterations; i++) {
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const xtemp = zx * zx - zy * zy + cr;
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zy = 2 * zx * zy + ci;
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zx = xtemp;
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// filled Julia set for Q_c exists only when z has radius less than 2 and less than |c|
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// and we are only allowing |c| < 2
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if (zx * zx + zy * zy > 4) {
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iterations = i;
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break;
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}
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}
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if (iterations == 0 || iterations == maxIterations) {
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this.color(0, 0, 0);
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} else {
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this.color(colorMultipliers[0] * iterations, colorMultipliers[1] * iterations, colorMultipliers[2] * iterations);
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}
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}, { output: [width, height], graphical: true });
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const canvasHolder = document.getElementById('canvasHolder');
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let render; // The GPU kernel built from buildRender
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let state = {
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colorMultipliers: [0.01 * Math.random(), 0.03 * Math.random(), 0.02 * Math.random()],
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changes: {
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centerX: 0,
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centerY: 0,
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zoom: 3,
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cr: parseFloat(document.getElementById("realSlider").value) / SLIDER_DIV,
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ci: parseFloat(document.getElementById("imaginarySlider").value) / SLIDER_DIV,
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maxIterations: 1000,
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width: document.body.clientWidth,
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height: document.body.clientHeight,
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},
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};
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const doRender = (renderF, state) => {
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renderF(state.maxIterations, state.cr, state.ci, state.centerX, state.centerY, state.zoom, state.colorMultipliers);
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};
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const attachCanvasWithDimension = () => {
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render = buildRender(state.width, state.height);
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doRender(render, state);
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canvasHolder.appendChild(render.canvas);
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};
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const loop = () => {
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const stateChanges = Object.keys(state.changes);
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if (stateChanges.length > 0) {
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state = {...state, ...state.changes};
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if (state.changes.width || state.changes.height) {
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attachCanvasWithDimension();
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}
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if (state.changes.ci !== undefined) {
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document.getElementById("imag-val").innerHTML = state.ci.toFixed(4);
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}
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if (state.changes.cr !== undefined) {
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document.getElementById("real-val").innerHTML = state.cr.toFixed(4);
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}
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state.changes = {};
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doRender(render, state);
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}
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requestAnimationFrame(loop);
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};
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loop();
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// NOTE: UI code is trash lol
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const startImagAnim = () => {
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const start = setInterval(() => {
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if (state.ci >= 1) {
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clearInterval(start);
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document.getElementById("animate-imag").innerHTML = "Animate";
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document.getElementById("animate-imag").onclick = startImagAnim;
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return;
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}
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state.changes.ci = state.ci + 0.001;
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document.getElementById("imaginarySlider").value = state.changes.ci * 1000;
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}, 1000/60);
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document.getElementById("animate-imag").innerHTML = "Stop";
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document.getElementById("animate-imag").onclick = () => {
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clearInterval(start);
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document.getElementById("animate-imag").innerHTML = "Animate";
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document.getElementById("animate-imag").onclick = startImagAnim;
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};
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};
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const startRealAnim = () => {
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const start = setInterval(() => {
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if (state.cr >= 1) {
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clearInterval(start);
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document.getElementById("animate-real").innerHTML = "Animate";
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document.getElementById("animate-real").onclick = startRealAnim;
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return;
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}
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state.changes.cr = state.cr + 0.001;
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document.getElementById("realSlider").value = state.changes.cr * 1000;
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}, 1000/60);
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document.getElementById("animate-real").innerHTML = "Stop";
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document.getElementById("animate-real").onclick = () => {
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clearInterval(start);
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document.getElementById("animate-real").innerHTML = "Animate";
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document.getElementById("animate-real").onclick = startRealAnim;
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};
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};
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document.getElementById("realSlider").oninput = function() {
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state.changes.cr = parseFloat(this.value) / SLIDER_DIV;
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};
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document.getElementById("imaginarySlider").oninput = function() {
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state.changes.ci = parseFloat(this.value) / SLIDER_DIV;
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};
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canvasHolder.onwheel = (event) => {
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state.changes.zoom = Math.min(Math.max(state.zoom + event.deltaY * 0.001 * state.zoom, MIN_ZOOM), MAX_ZOOM);
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}
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let isDown = false;
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canvasHolder.addEventListener('mousedown', function(e) {
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isDown = true;
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}, true);
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canvasHolder.addEventListener('mouseup', function() {
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isDown = false;
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}, true);
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canvasHolder.addEventListener('mousemove', function(event) {
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event.preventDefault();
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if (isDown) {
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let deltaX = -event.movementX * state.zoom / 700;
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let deltaY = event.movementY * state.zoom / 700;
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state.changes.centerX = state.centerX + deltaX;
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state.changes.centerY = state.centerY + deltaY;
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}
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}, true);
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window.addEventListener('resize', () => {
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state.changes.width = document.body.clientWidth;
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state.changes.height = document.body.clientHeight;
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});
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