From 445af5d0be53375355b9dad02510f6b331fd99ec Mon Sep 17 00:00:00 2001 From: Lizzy Hunt Date: Fri, 24 Feb 2023 15:02:20 -0700 Subject: [PATCH] Euler golf (#1) --- euler-golf/css/styles.css | 74 +++++++ euler-golf/index.html | 74 +++++++ euler-golf/js/controls.js | 32 +++ euler-golf/js/cx.js | 308 +++++++++++++++++++++++++++++ euler-golf/js/game.js | 276 ++++++++++++++++++++++++++ euler-golf/js/json-ds.js | 19 ++ euler-golf/js/modal-vanilla.min.js | 1 + euler-golf/js/sol.js | 39 ++++ index.html | 114 +++++++---- 9 files changed, 898 insertions(+), 39 deletions(-) create mode 100644 euler-golf/css/styles.css create mode 100644 euler-golf/index.html create mode 100644 euler-golf/js/controls.js create mode 100644 euler-golf/js/cx.js create mode 100644 euler-golf/js/game.js create mode 100644 euler-golf/js/json-ds.js create mode 100644 euler-golf/js/modal-vanilla.min.js create mode 100644 euler-golf/js/sol.js diff --git a/euler-golf/css/styles.css b/euler-golf/css/styles.css new file mode 100644 index 0000000..e9885c5 --- /dev/null +++ b/euler-golf/css/styles.css @@ -0,0 +1,74 @@ +body { + margin: 0; + padding: 0; + overflow: scroll; + font-family: Lucida Console, Lucida Sans Typewriter, monaco, + Bitstream Vera Sans Mono, monospace; + width: 100vw; + height: 100vh; + background: rgb(238, 174, 202); + background: radial-gradient( + circle, + rgba(238, 174, 202, 1) 0%, + rgba(148, 187, 233, 1) 100% + ); +} + +.canvas { + padding: 0; + margin: auto; + display: block; + border: 1px solid black; + + width: 100vw; + height: 100vw; +} + +button { + border-radius: 5px; + padding: 5px; + cursor: pointer; + margin-left: 5px; +} + +.controls { + cursor: pointer; + padding: 12px; + position: fixed; + bottom: 0; + right: 0; + background-color: rgba(255, 255, 255, 0.8); + border: 1px solid white; + border-radius: 8px; + margin-right: 6px; + margin-bottom: 6px; +} + +.buttons { + display: flex; + justify-content: space-around; + align-items: center; +} + +.modal { + display: flex; + position: absolute; + left: 50%; + top: 50%; + transform: translate(-50%, -50%); + + width: 80vw; + max-width: 500px; + min-height: 200px; + + padding: 12px; + + background-color: rgba(255, 255, 255, 0.8); + border: 1px solid black; + border-radius: 15px; +} + +.modal-body { + display: flex; + justify-content: center; +} diff --git a/euler-golf/index.html b/euler-golf/index.html new file mode 100644 index 0000000..7679a34 --- /dev/null +++ b/euler-golf/index.html @@ -0,0 +1,74 @@ + + + + Euler Golf 2 + + + + + +
+ + โ†‘โ†‘ +
+ + + + + + + + + + + + diff --git a/euler-golf/js/controls.js b/euler-golf/js/controls.js new file mode 100644 index 0000000..d89c53d --- /dev/null +++ b/euler-golf/js/controls.js @@ -0,0 +1,32 @@ +const directions_modal = new Modal({ + el: document.getElementById("directions-modal"), +}); + +document + .getElementById("controls-container") + .addEventListener("mouseover", () => { + document.getElementById("controls").style.display = "block"; + document.getElementById("expand-show").style.display = "none"; + }); +document + .getElementById("controls-container") + .addEventListener("mouseout", () => { + document.getElementById("controls").style.display = "none"; + document.getElementById("expand-show").style.display = "inline"; + }); + +document.getElementById("reset").addEventListener("click", () => { + state = reset_state(state); + + state.target = rand_target(state.rows, state.cols); +}); + +document.getElementById("solve").addEventListener("click", () => { + if (!cx.eq(state.path.at(-2), new cx(0, 0))) state = reset_state(state); + + state.solution = sol(state.target); +}); + +document + .getElementById("directions") + .addEventListener("click", () => directions_modal.show()); diff --git a/euler-golf/js/cx.js b/euler-golf/js/cx.js new file mode 100644 index 0000000..371415d --- /dev/null +++ b/euler-golf/js/cx.js @@ -0,0 +1,308 @@ +// http://www.russellcottrell.com/fractalsEtc/cx.js + +class cx { + static degrees(d) { + cx._RD = d ? Math.PI / 180 : 1; + } + // Math.PI/180 for degrees, 1 for radians + // applies to i/o (constructor, get/set arg, and toString etc.) + + constructor(x, y, polar) { + if (!polar) { + this.re = x; + this.im = y; + } else { + y *= cx._RD; // may be radians or degrees + this.re = x * Math.cos(y); + this.im = x * Math.sin(y); + } + } + + get abs() { + return Math.sqrt(this.re * this.re + this.im * this.im); + } + + set abs(r) { + var theta = this._arg; + this.re = r * Math.cos(theta); + this.im = r * Math.sin(theta); + } + + get arg() { + // returns radians or degrees, non-negative + return ( + ((Math.atan2(this.im, this.re) + 2 * Math.PI) % (2 * Math.PI)) / cx._RD + ); + } + + set arg(theta) { + // may be radians or degrees + var r = this.abs; + this.re = r * Math.cos(theta * cx._RD); + this.im = r * Math.sin(theta * cx._RD); + } + + get _arg() { + // internal; returns radians + return Math.atan2(this.im, this.re); + } + + static get i() { + return new cx(0, 1); + } + + static set i(x) { + throw new Error("i is read-only"); + } + + toString(polar) { + if (!polar) + return ( + this.re.toString() + + (this.im >= 0 ? " + " : " - ") + + Math.abs(this.im).toString() + + "i" + ); + else return this.abs.toString() + " cis " + this.arg.toString(); + } + + toPrecision(n, polar) { + if (!polar) + return ( + this.re.toPrecision(n) + + (this.im >= 0 ? " + " : " - ") + + Math.abs(this.im).toPrecision(n) + + "i" + ); + else return this.abs.toPrecision(n) + " cis " + this.arg.toPrecision(n); + } + + toPrecis(n, polar) { + // trims trailing zeros + if (!polar) + return ( + parseFloat(this.re.toPrecision(n)).toString() + + (this.im >= 0 ? " + " : " - ") + + parseFloat(Math.abs(this.im).toPrecision(n)).toString() + + "i" + ); + else + return ( + parseFloat(this.abs.toPrecision(n)).toString() + + " cis " + + parseFloat(this.arg.toPrecision(n)).toString() + ); + } + + toFixed(n, polar) { + if (!polar) + return ( + this.re.toFixed(n) + + (this.im >= 0 ? " + " : " - ") + + Math.abs(this.im).toFixed(n) + + "i" + ); + else return this.abs.toFixed(n) + " cis " + this.arg.toFixed(n); + } + + toExponential(n, polar) { + if (!polar) + return ( + this.re.toExponential(n) + + (this.im >= 0 ? " + " : " - ") + + Math.abs(this.im).toExponential(n) + + "i" + ); + else return this.abs.toExponential(n) + " cis " + this.arg.toExponential(n); + } + + static getReals(c, d) { + // when c or d may be simple or complex + var x, y, u, v; + if (c instanceof cx) { + x = c.re; + y = c.im; + } else { + x = c; + y = 0; + } + if (d instanceof cx) { + u = d.re; + v = d.im; + } else { + u = d; + v = 0; + } + return [x, y, u, v]; + } + + static conj(c) { + return new cx(c.re, -c.im); + } + + static neg(c) { + return new cx(-c.re, -c.im); + } + + static add(c, d) { + var a = cx.getReals(c, d); + var x = a[0]; + var y = a[1]; + var u = a[2]; + var v = a[3]; + return new cx(x + u, y + v); + } + + static sub(c, d) { + var a = cx.getReals(c, d); + var x = a[0]; + var y = a[1]; + var u = a[2]; + var v = a[3]; + return new cx(x - u, y - v); + } + + static mult(c, d) { + var a = cx.getReals(c, d); + var x = a[0]; + var y = a[1]; + var u = a[2]; + var v = a[3]; + return new cx(x * u - y * v, x * v + y * u); + } + + static div(c, d) { + var a = cx.getReals(c, d); + var x = a[0]; + var y = a[1]; + var u = a[2]; + var v = a[3]; + return new cx( + (x * u + y * v) / (u * u + v * v), + (y * u - x * v) / (u * u + v * v) + ); + } + + static pow(c, int) { + if (Number.isInteger(int) && int >= 0) { + var r = Math.pow(c.abs, int); + var theta = int * c._arg; + return new cx(r * Math.cos(theta), r * Math.sin(theta)); + } else return NaN; + } + + static root(c, int, k) { + if (!k) k = 0; + if ( + Number.isInteger(int) && + int >= 2 && + Number.isInteger(k) && + k >= 0 && + k < int + ) { + var r = Math.pow(c.abs, 1 / int); + var theta = (c._arg + 2 * k * Math.PI) / int; + return new cx(r * Math.cos(theta), r * Math.sin(theta)); + } else return NaN; + } + + static log(c) { + return new cx(Math.log(c.abs), c._arg); + } + + static exp(c) { + var r = Math.exp(c.re); + var theta = c.im; + return new cx(r * Math.cos(theta), r * Math.sin(theta)); + } + + static sin(c) { + var a = c.re; + var b = c.im; + return new cx(Math.sin(a) * Math.cosh(b), Math.cos(a) * Math.sinh(b)); + } + + static cos(c) { + var a = c.re; + var b = c.im; + return new cx(Math.cos(a) * Math.cosh(b), -Math.sin(a) * Math.sinh(b)); + } + + static tan(c) { + return cx.div(cx.sin(c), cx.cos(c)); + } + + static asin(c, k) { + if (!k) k = 0; + var ic = cx.mult(cx.i, c); + var c2 = cx.pow(c, 2); + return cx.mult( + cx.neg(cx.i), + cx.log(cx.add(ic, cx.root(cx.sub(1, c2), 2, k))) + ); + } + + static acos(c, k) { + if (!k) k = 0; + var c2 = cx.pow(c, 2); + return cx.mult( + cx.neg(cx.i), + cx.log(cx.add(c, cx.mult(cx.i, cx.root(cx.sub(1, c2), 2, k)))) + ); + } + + static atan(c) { + return cx.mult( + cx.div(cx.i, 2), + cx.log(cx.div(cx.add(cx.i, c), cx.sub(cx.i, c))) + ); + } + + static sinh(c) { + var a = c.re; + var b = c.im; + return new cx(Math.sinh(a) * Math.cos(b), Math.cosh(a) * Math.sin(b)); + } + + static cosh(c) { + var a = c.re; + var b = c.im; + return new cx(Math.cosh(a) * Math.cos(b), Math.sinh(a) * Math.sin(b)); + } + + static tanh(c) { + return cx.div(cx.sinh(c), cx.cosh(c)); + } + + static asinh(c, k) { + if (!k) k = 0; + var c2 = cx.pow(c, 2); + return cx.log(cx.add(c, cx.root(cx.add(c2, 1), 2, k))); + } + + static acosh(c, k) { + if (!k) k = 0; + var c2 = cx.pow(c, 2); + return cx.log(cx.add(c, cx.root(cx.sub(c2, 1), 2, k))); + } + + static atanh(c) { + return cx.mult(cx.div(1, 2), cx.log(cx.div(cx.add(1, c), cx.sub(1, c)))); + } + + static copy(c) { + return new cx(c.re, c.im); + } + + static eq(c, d, epsilon) { + if (!epsilon) { + if (c.re == d.re && c.im == d.im) return true; + } else { + if (Math.abs(c.re - d.re) < epsilon && Math.abs(c.im - d.im) < epsilon) + return true; + } + return false; + } +} + +cx.degrees(true); // need to call this diff --git a/euler-golf/js/game.js b/euler-golf/js/game.js new file mode 100644 index 0000000..68fca94 --- /dev/null +++ b/euler-golf/js/game.js @@ -0,0 +1,276 @@ +const DEFAULTS = { + max_rows: 80, + max_cols: 80, + min_gap: 30, + angle_multiplier: 10e-4, +}; +const CANVAS = document.getElementById("canvas"); + +let state = { + grid_padding: 30, + canvas: CANVAS, + ctx: CANVAS.getContext("2d"), + last_render: 0, + keys: {}, + changes: {}, +}; + +// Rendering +CanvasRenderingContext2D.prototype.circle = function (x, y, r, color) { + this.beginPath(); + this.arc(x, y, r, 0, Math.PI * 2); + this.fillStyle = color; + this.fill(); + this.closePath(); +}; + +CanvasRenderingContext2D.prototype.line = function ( + { x_pos: x1, y_pos: y1 }, + { x_pos: x2, y_pos: y2 }, + width, + color, + cap = "round" +) { + this.lineWidth = width; + this.strokeStyle = color; + this.lineCap = cap; + + this.beginPath(); + this.moveTo(x1, y1); + this.lineTo(x2, y2); + this.stroke(); + this.closePath(); +}; + +CanvasRenderingContext2D.prototype.draw_cartesian_path = function ( + grid_spec, + cartesian_path, + width = 2, + color = "#000" +) { + const path = cartesian_path.map((coord) => grid_to_canvas(coord, grid_spec)); + path.slice(1).forEach((coord, i) => { + this.line(path[i], coord, width, color); + }); +}; + +CanvasRenderingContext2D.prototype.do_grid = function ( + rows, + cols, + draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#44ff44") +) { + for (let y = 0; y < rows; y++) { + for (let x = 0; x < cols; x++) { + draw_at_grid_pos(this, x, y); + } + } +}; + +CanvasRenderingContext2D.prototype.cartesian_grid = function ( + rows, + cols, + grid_spec, + circle_spec_at_coords = (_x, _y) => ({ radius: 5, color: "#000" }) +) { + this.do_grid(rows, cols, (ctx, x, y) => { + const { x_pos, y_pos } = grid_to_canvas({ x, y }, grid_spec); + const { radius, color } = circle_spec_at_coords(x, y); + + ctx.circle(x_pos, y_pos, radius, color); + }); +}; + +// Utilities +const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev))); + +const rand_between = (min, max) => + Math.floor(Math.random() * (max - min + 1)) + min; + +const rand_target = (rows, cols) => { + const r = Math.floor(rows / 2); + const c = Math.floor(cols / 2); + const res = new cx(rand_between(-c, c), rand_between(-r, r)); + if (!sol(res)) return rand_target(rows, cols); + + return res; +}; + +const calculate_grid_spec = ({ rows, cols, width, height, grid_padding }) => { + const dx = (width - 2 * grid_padding) / cols; + const dy = (height - 2 * grid_padding) / rows; + + return { + dx, + dy, + start_x: grid_padding + dx / 2, + start_y: grid_padding + dy / 2, + }; +}; + +const grid_to_canvas = ({ x, y }, { dx, dy, start_x, start_y }) => ({ + x_pos: x * dx + start_x, + y_pos: y * dy + start_y, +}); + +const complex_to_grid = (c, rows, cols) => { + const { re, im } = c; + return { + x: re + Math.floor(cols / 2), + y: Math.floor(rows / 2) - im, + }; +}; + +// Game loop + +const maybe_add_state_angle_move = ({ angle } = state) => { + if (angle.im <= -1 || angle.im >= 1) { + angle.im = angle.im <= -1 ? -1 : 1; + state.path.push(move(state.path.at(-2), state.path.at(-1), angle)); + state.angle = new cx(0, 0); + } + return state; +}; + +const handle_input = (state, dt) => { + if (state.keys.ArrowLeft) { + state.angle.im += DEFAULTS.angle_multiplier * dt; + } else if (state.keys.ArrowRight) { + state.angle.im -= DEFAULTS.angle_multiplier * dt; + } + state = maybe_add_state_angle_move(state); +}; + +const render = ({ width, height, ctx, rows, cols, target } = state) => { + ctx.clearRect(0, 0, width, height); + ctx.fillStyle = "rgba(0, 0, 0, 0)"; + ctx.fillRect(0, 0, width, height); + + const grid_spec = calculate_grid_spec(state); + + const curr = state.path.at(-1); + const prev = state.path.at(-2); + + const v_diff = cx.sub(curr, prev); + const theta = (state.angle.im * Math.PI) / 2; + + const angle_re = Math.cos(theta) * v_diff.re - Math.sin(theta) * v_diff.im; + const angle_im = Math.sin(theta) * v_diff.re + Math.cos(theta) * v_diff.im; + + ctx.draw_cartesian_path(grid_spec, [ + ...state.path.map((c) => complex_to_grid(c, rows, cols)), + complex_to_grid(cx.add(new cx(angle_re, angle_im), prev), rows, cols), + ]); + + if (!(state.angle.im == state.angle.re && state.angle.re == 0)) { + // Draw path to next player's target + const [a, b] = [ + curr, + move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)), + ].map((c) => grid_to_canvas(complex_to_grid(c, rows, cols), grid_spec)); + + ctx.line(a, b, 6, "#aaa"); + } + + const grid_target = complex_to_grid(target, rows, cols); + + ctx.cartesian_grid(rows, cols, grid_spec, (x, y) => { + if (x == Math.floor(cols / 2) && y == Math.floor(rows / 2)) { + return { + radius: 7, + color: "#2f9c94", + }; + } else if (x == grid_target.x && y == grid_target.y) { + return { + radius: 8, + color: "#00ff00", + }; + } else { + return { + radius: 3, + color: `rgb(${255 * (x / cols)}, 100, 100)`, // todo: animate with last_render + }; + } + }); +}; + +const loop = (now) => { + const dt = now - state.last_render; + state.changes.last_render = now; + + if (Object.keys(state.changes).length > 0) { + if (state.changes.width || state.changes.height) { + state.changes.rows = Math.floor( + Math.min(DEFAULTS.max_rows, state.changes.height / DEFAULTS.min_gap) + ); + state.changes.cols = Math.floor( + Math.min(DEFAULTS.max_cols, state.changes.width / DEFAULTS.min_gap) + ); + } + + state = { ...state, ...state.changes }; + + state.changes = {}; + } + + if (!state.target) { + state.target = rand_target(state.rows, state.cols); + } + + if (!state.solution) { + handle_input(state, dt); + } else { + if (!state?.solution.length) { + delete state.solution; + } else { + state.angle.im += + (state.solution[0] === "-" ? 1 : -1) * DEFAULTS.angle_multiplier * dt; + + state = maybe_add_state_angle_move(state); + + if (cx.eq(state.angle, new cx(0, 0))) state.solution.shift(); + } + } + render(state); + requestAnimationFrame(loop); +}; + +const reset_state = ({ rows, cols } = state) => ({ + ...state, + solution: null, + path: [new cx(0, 0), new cx(1, 0)], + angle: new cx(0, 0), +}); + +// DOM +const on_resize = () => { + CANVAS.width = document.body.clientWidth; + CANVAS.height = document.body.clientHeight; + state.changes.width = CANVAS.width; + state.changes.height = CANVAS.height; +}; + +const on_keyup = (e) => { + delete state.keys[e.key]; +}; + +const on_keydown = (e) => { + state.keys[e.key] = true; +}; + +window.addEventListener("resize", on_resize); +window.addEventListener("keydown", on_keydown); +window.addEventListener("keyup", on_keyup); + +// main +on_resize(); +state = reset_state(state); + +if (!sessionStorage.getItem("seen-instructions")) { + new Modal({ + el: document.getElementById("directions-modal"), + }).show(); + + sessionStorage.setItem("seen-instructions", true); +} + +requestAnimationFrame(loop); diff --git a/euler-golf/js/json-ds.js b/euler-golf/js/json-ds.js new file mode 100644 index 0000000..dc7e88e --- /dev/null +++ b/euler-golf/js/json-ds.js @@ -0,0 +1,19 @@ +class JSONSet { + items = new Set(); + + constructor(initial) { + if (Array.isArray(initial)) { + initial.map((x) => this.apply_set_function("add", x)); + } else { + this.apply_set_function("add", initial); + } + + ["add", "has", "remove"].forEach( + (f_name) => (this[f_name] = (x) => this.apply_set_function(f_name, x)) + ); + } + + apply_set_function(f_name, x) { + return this.items[f_name](JSON.stringify(x)); + } +} diff --git a/euler-golf/js/modal-vanilla.min.js b/euler-golf/js/modal-vanilla.min.js new file mode 100644 index 0000000..0d314c7 --- /dev/null +++ b/euler-golf/js/modal-vanilla.min.js @@ -0,0 +1 @@ +var Modal=function(e){function t(i){if(n[i])return n[i].exports;var o=n[i]={i:i,l:!1,exports:{}};return e[i].call(o.exports,o,o.exports,t),o.l=!0,o.exports}var n={};return t.m=e,t.c=n,t.d=function(e,n,i){t.o(e,n)||Object.defineProperty(e,n,{configurable:!1,enumerable:!0,get:i})},t.n=function(e){var n=e&&e.__esModule?function(){return e.default}:function(){return e};return t.d(n,"a",n),n},t.o=function(e,t){return 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this.emit("show",this),this._checkScrollbar(),this._setScrollbar(),document.body.classList.add("modal-open"),t.construct&&n.appendTo.appendChild(n.container),n.container.style.display="block",n.container.scrollTop=0,!1!==t.backdrop?(this.once("showBackdrop",function(){e._setEvents(),t.animate&&n.container.offsetWidth,n.container.classList.add(t.animateInClass),setTimeout(function(){e._visible=!0,e.emit("shown",e)},t.transition)}),this._backdrop()):(this._setEvents(),t.animate&&n.container.offsetWidth,n.container.classList.add(t.animateInClass),setTimeout(function(){e._visible=!0,e.emit("shown",e)},t.transition)),this._resize(),this}},{key:"toggle",value:function(){this._visible?this.hide():this.show()}},{key:"_resize",value:function(){var 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"+" : "-")); + +const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => { + let moves = [start_to, ...construct_moves(start_from, start_to)]; + let curr_depth = 2; + + while (curr_depth < DEPTH) { + for (let i = 0; i < Math.pow(2, curr_depth); i++) { + const direction = DIRECTION[Number(i.toString(2).at(-1))]; + // Current element is at i >> 1 + the offset for the previous group (which is + // the sum of the geometric series 2**n until curr_depth - 1) + const current_i = (i >> 1) + (1 - Math.pow(2, curr_depth - 1)) / (1 - 2); + const previous_i = (i >> 2) + (1 - Math.pow(2, curr_depth - 2)) / (1 - 2); + + const new_move = move(moves[previous_i], moves[current_i], direction); + + moves.push(new_move); + if (cx.eq(new_move, target)) return backtrack(i, curr_depth); + } + curr_depth++; + } + + return null; +}; diff --git a/index.html b/index.html index 3eb01e3..0381a91 100644 --- a/index.html +++ b/index.html @@ -3,56 +3,41 @@ Simponic's Static Sites - + - - - + + +
- +

- ๐Ÿ‘‹ Hello, I'm Simponic! -
- ๐Ÿ“– This page hosts strictly static content. -
- ๐Ÿ”” My "real website" is at simponic.xyz. + ๐Ÿ‘‹ Hello, I'm Simponic! +
+ ๐Ÿ“– This page hosts strictly static content. +
+ ๐Ÿ”” My "real website" is at + simponic.xyz.

-
+
- +
-

DVD Logo Bouncing Animation

-

Brings back the nostalgia of old-school DVD players with an intersection predictor. The twist: no Canvas API! Only svg's and absolute positioned images!

-
-
- -
-
- -
- -
-

The A-maze-ing Maize Maze

-

A Randomized Kruskal's Maze game with BFS path-finding. You play as a ๐ŸŒฝcorn stalk trying to become ๐Ÿฟpopcorn.

-
-
- -
-
- -
- -
-

Centipede

-

In this game, shoot all the centipede bodies and score points and go up levels.

+

Euler Golf 2

+

+ A puzzle game (with solver) to explore rotations in the complex + plane. +

@@ -63,18 +48,69 @@

Julia Set Explorer

-

Zoom, pan, and "c" complex changes in this fun GPU-accelerated playground!

+

+ Zoom, pan, and "c" complex changes in this fun GPU-accelerated + playground! +

-
+

Discrete Fourier Visualizer

-

Draw how your year has gone and view a reactive graph containing its DFT by dragging your mouse over the canvas!

+

+ Draw how your year has gone and view a reactive graph containing + its DFT by dragging your mouse over the canvas! +

+
+
+
+
+ +
+ +
+

The A-maze-ing Maize Maze

+

+ A Randomized Kruskal's Maze game with BFS path-finding. You play + as a ๐ŸŒฝcorn stalk trying to become ๐Ÿฟpopcorn. +

+
+
+ +
+
+ +
+ +
+

Centipede

+

+ In this game, shoot all the centipede bodies and score points and + go up levels. +

+
+
+ +
+
+ +
+ +
+

DVD Logo Bouncing Animation

+

+ Brings back the nostalgia of old-school DVD players with an + intersection predictor. The twist: no Canvas API! Only svg's and + absolute positioned images! +