Initial euler golf sol
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euler-golf/index.html
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38
euler-golf/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Euler Golf 2</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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overflow: scroll;
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font-family: Lucida Console, Lucida Sans Typewriter, monaco,
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Bitstream Vera Sans Mono, monospace;
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}
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.canvas-holder canvas {
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padding: 0;
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margin: auto;
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display: block;
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height: 70vh;
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width: auto;
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max-width: 100%;
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}
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.button {
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border: 1px solid black;
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border-radius: 5px;
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padding: 5px;
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cursor: pointer;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script src="js/cx.js"></script>
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<script src="js/sol.js"></script>
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<script src="js/game.js"></script>
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</body>
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</html>
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308
euler-golf/js/cx.js
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308
euler-golf/js/cx.js
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// http://www.russellcottrell.com/fractalsEtc/cx.js
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class cx {
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static degrees(d) {
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cx._RD = d ? Math.PI / 180 : 1;
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}
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// Math.PI/180 for degrees, 1 for radians
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// applies to i/o (constructor, get/set arg, and toString etc.)
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constructor(x, y, polar) {
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if (!polar) {
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this.re = x;
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this.im = y;
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} else {
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y *= cx._RD; // may be radians or degrees
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this.re = x * Math.cos(y);
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this.im = x * Math.sin(y);
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}
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}
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get abs() {
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return Math.sqrt(this.re * this.re + this.im * this.im);
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}
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set abs(r) {
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var theta = this._arg;
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this.re = r * Math.cos(theta);
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this.im = r * Math.sin(theta);
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}
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get arg() {
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// returns radians or degrees, non-negative
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return (
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((Math.atan2(this.im, this.re) + 2 * Math.PI) % (2 * Math.PI)) / cx._RD
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);
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}
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set arg(theta) {
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// may be radians or degrees
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var r = this.abs;
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this.re = r * Math.cos(theta * cx._RD);
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this.im = r * Math.sin(theta * cx._RD);
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}
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get _arg() {
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// internal; returns radians
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return Math.atan2(this.im, this.re);
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}
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static get i() {
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return new cx(0, 1);
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}
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static set i(x) {
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throw new Error("i is read-only");
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}
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toString(polar) {
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if (!polar)
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return (
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this.re.toString() +
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(this.im >= 0 ? " + " : " - ") +
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Math.abs(this.im).toString() +
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"i"
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);
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else return this.abs.toString() + " cis " + this.arg.toString();
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}
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toPrecision(n, polar) {
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if (!polar)
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return (
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this.re.toPrecision(n) +
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(this.im >= 0 ? " + " : " - ") +
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Math.abs(this.im).toPrecision(n) +
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"i"
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);
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else return this.abs.toPrecision(n) + " cis " + this.arg.toPrecision(n);
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}
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toPrecis(n, polar) {
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// trims trailing zeros
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if (!polar)
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return (
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parseFloat(this.re.toPrecision(n)).toString() +
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(this.im >= 0 ? " + " : " - ") +
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parseFloat(Math.abs(this.im).toPrecision(n)).toString() +
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"i"
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);
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else
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return (
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parseFloat(this.abs.toPrecision(n)).toString() +
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" cis " +
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parseFloat(this.arg.toPrecision(n)).toString()
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);
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}
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toFixed(n, polar) {
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if (!polar)
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return (
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this.re.toFixed(n) +
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(this.im >= 0 ? " + " : " - ") +
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Math.abs(this.im).toFixed(n) +
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"i"
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);
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else return this.abs.toFixed(n) + " cis " + this.arg.toFixed(n);
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}
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toExponential(n, polar) {
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if (!polar)
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return (
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this.re.toExponential(n) +
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(this.im >= 0 ? " + " : " - ") +
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Math.abs(this.im).toExponential(n) +
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"i"
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);
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else return this.abs.toExponential(n) + " cis " + this.arg.toExponential(n);
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}
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static getReals(c, d) {
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// when c or d may be simple or complex
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var x, y, u, v;
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if (c instanceof cx) {
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x = c.re;
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y = c.im;
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} else {
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x = c;
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y = 0;
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}
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if (d instanceof cx) {
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u = d.re;
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v = d.im;
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} else {
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u = d;
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v = 0;
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}
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return [x, y, u, v];
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}
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static conj(c) {
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return new cx(c.re, -c.im);
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}
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static neg(c) {
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return new cx(-c.re, -c.im);
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}
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static add(c, d) {
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var a = cx.getReals(c, d);
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var x = a[0];
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var y = a[1];
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var u = a[2];
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var v = a[3];
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return new cx(x + u, y + v);
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}
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static sub(c, d) {
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var a = cx.getReals(c, d);
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var x = a[0];
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var y = a[1];
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var u = a[2];
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var v = a[3];
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return new cx(x - u, y - v);
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}
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static mult(c, d) {
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var a = cx.getReals(c, d);
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var x = a[0];
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var y = a[1];
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var u = a[2];
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var v = a[3];
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return new cx(x * u - y * v, x * v + y * u);
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}
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static div(c, d) {
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var a = cx.getReals(c, d);
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var x = a[0];
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var y = a[1];
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var u = a[2];
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var v = a[3];
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return new cx(
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(x * u + y * v) / (u * u + v * v),
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(y * u - x * v) / (u * u + v * v)
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);
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}
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static pow(c, int) {
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if (Number.isInteger(int) && int >= 0) {
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var r = Math.pow(c.abs, int);
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var theta = int * c._arg;
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return new cx(r * Math.cos(theta), r * Math.sin(theta));
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} else return NaN;
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}
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static root(c, int, k) {
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if (!k) k = 0;
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if (
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Number.isInteger(int) &&
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int >= 2 &&
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Number.isInteger(k) &&
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k >= 0 &&
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k < int
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) {
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var r = Math.pow(c.abs, 1 / int);
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var theta = (c._arg + 2 * k * Math.PI) / int;
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return new cx(r * Math.cos(theta), r * Math.sin(theta));
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} else return NaN;
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}
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static log(c) {
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return new cx(Math.log(c.abs), c._arg);
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}
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static exp(c) {
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var r = Math.exp(c.re);
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var theta = c.im;
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return new cx(r * Math.cos(theta), r * Math.sin(theta));
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}
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static sin(c) {
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var a = c.re;
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var b = c.im;
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return new cx(Math.sin(a) * Math.cosh(b), Math.cos(a) * Math.sinh(b));
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}
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static cos(c) {
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var a = c.re;
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var b = c.im;
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return new cx(Math.cos(a) * Math.cosh(b), -Math.sin(a) * Math.sinh(b));
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}
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static tan(c) {
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return cx.div(cx.sin(c), cx.cos(c));
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}
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static asin(c, k) {
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if (!k) k = 0;
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var ic = cx.mult(cx.i, c);
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var c2 = cx.pow(c, 2);
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return cx.mult(
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cx.neg(cx.i),
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cx.log(cx.add(ic, cx.root(cx.sub(1, c2), 2, k)))
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);
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}
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static acos(c, k) {
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if (!k) k = 0;
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var c2 = cx.pow(c, 2);
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return cx.mult(
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cx.neg(cx.i),
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cx.log(cx.add(c, cx.mult(cx.i, cx.root(cx.sub(1, c2), 2, k))))
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);
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}
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static atan(c) {
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return cx.mult(
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cx.div(cx.i, 2),
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cx.log(cx.div(cx.add(cx.i, c), cx.sub(cx.i, c)))
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);
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}
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static sinh(c) {
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var a = c.re;
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var b = c.im;
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return new cx(Math.sinh(a) * Math.cos(b), Math.cosh(a) * Math.sin(b));
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}
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static cosh(c) {
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var a = c.re;
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var b = c.im;
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return new cx(Math.cosh(a) * Math.cos(b), Math.sinh(a) * Math.sin(b));
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}
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static tanh(c) {
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return cx.div(cx.sinh(c), cx.cosh(c));
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}
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static asinh(c, k) {
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if (!k) k = 0;
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var c2 = cx.pow(c, 2);
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return cx.log(cx.add(c, cx.root(cx.add(c2, 1), 2, k)));
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}
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static acosh(c, k) {
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if (!k) k = 0;
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var c2 = cx.pow(c, 2);
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return cx.log(cx.add(c, cx.root(cx.sub(c2, 1), 2, k)));
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}
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static atanh(c) {
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return cx.mult(cx.div(1, 2), cx.log(cx.div(cx.add(1, c), cx.sub(1, c))));
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}
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static copy(c) {
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return new cx(c.re, c.im);
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}
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static eq(c, d, epsilon) {
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if (!epsilon) {
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if (c.re == d.re && c.im == d.im) return true;
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} else {
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if (Math.abs(c.re - d.re) < epsilon && Math.abs(c.im - d.im) < epsilon)
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return true;
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}
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return false;
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}
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}
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cx.degrees(true); // need to call this
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11
euler-golf/js/game.js
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11
euler-golf/js/game.js
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const WIDTH = 1000;
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const HEIGHT = 1000;
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const draw_grid = (ctx) => {};
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const main = () => {
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const canvas = document.getElementById("canvas");
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const ctx = canvas.getContext("2d");
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};
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main();
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44
euler-golf/js/sol.js
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44
euler-golf/js/sol.js
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const DEPTH = 7;
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const DIRECTION = {
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0: new cx(0, 1),
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1: new cx(0, -1),
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};
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const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev)));
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const construct_moves = (curr, prev) =>
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Object.keys(DIRECTION).map((x) => move(curr, prev, DIRECTION[x]));
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const backtrack = (local_index, depth) =>
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local_index
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.toString(2)
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.padStart(depth, "0")
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.split("")
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.reverse()
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.map((dir) => (dir ? "+" : "-"));
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const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => {
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let moves = construct_moves(start_from, start_to);
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let curr_depth = 2; // potential bug: when target is within one move away
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do {
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for (let i = 0; i < Math.pow(2, curr_depth); i++) {
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const current_i =
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(i >> 1) + ((1 - Math.pow(2, curr_depth - 1)) / (1 - 2) - 1);
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const previous_i =
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(i >> 2) + ((1 - Math.pow(2, curr_depth - 2)) / (1 - 2) - 1);
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const new_move = move(
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previous_i < 0 ? start_from : moves[previous_i],
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moves[current_i],
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DIRECTION[parseInt(i.toString(2)[0])]
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);
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if (cx.eq(new_move, target)) return backtrack(moves, target);
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moves.push(new_move);
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}
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curr_depth++;
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} while (curr_depth < DEPTH);
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console.log(moves);
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return null;
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};
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86
index.html
86
index.html
@ -3,45 +3,71 @@
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<html>
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<head>
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<title>Simponic's Static Sites</title>
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<link href="css/styles.css" rel="stylesheet">
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<link href="css/styles.css" rel="stylesheet" />
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<link
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||||
rel="stylesheet"
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||||
href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/4.1.1/animate.min.css"
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||||
/>
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||||
<script src="https://kit.fontawesome.com/d7e97ed48f.js" crossorigin="anonymous"></script>
|
||||
<script
|
||||
src="https://kit.fontawesome.com/d7e97ed48f.js"
|
||||
crossorigin="anonymous"
|
||||
></script>
|
||||
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="top-container animate__animated animate__fadeIn">
|
||||
<img src="images/profile.png" class="profile-picture">
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||||
<img src="images/profile.png" class="profile-picture" />
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||||
<h3>
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||||
👋 Hello, I'm Simponic!
|
||||
<br>
|
||||
📖 This page hosts strictly static content.
|
||||
<br>
|
||||
🔔 My "real website" is at <a href="https://simponic.xyz">simponic.xyz</a>.
|
||||
👋 Hello, I'm Simponic!
|
||||
<br />
|
||||
📖 This page hosts strictly static content.
|
||||
<br />
|
||||
🔔 My "real website" is at
|
||||
<a href="https://simponic.xyz">simponic.xyz</a>.
|
||||
</h3>
|
||||
<div class="projects-grid">
|
||||
<div class="project" onclick="window.location='dvd-logo/index.html'">
|
||||
<div class="project" onclick="window.location='julia/index.html'">
|
||||
<div class="project-logo-container">
|
||||
<i class="fa-solid fa-compact-disc"></i>
|
||||
<i class="fa-solid fa-square-root-variable"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body">
|
||||
<h1>DVD Logo Bouncing Animation</h1>
|
||||
<p>Brings back the nostalgia of old-school DVD players with an intersection predictor. The twist: no Canvas API! Only svg's and absolute positioned images!</p>
|
||||
<h1>Julia Set Explorer</h1>
|
||||
<p>
|
||||
Zoom, pan, and "c" complex changes in this fun GPU-accelerated
|
||||
playground!
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div
|
||||
class="project"
|
||||
onclick="window.location='ft-visualizer/index.html'"
|
||||
>
|
||||
<div class="project-logo-container">
|
||||
<i class="fa-solid fa-wave-square"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body">
|
||||
<h1>Discrete Fourier Visualizer</h1>
|
||||
<p>
|
||||
Draw how your year has gone and view a reactive graph containing
|
||||
its DFT by dragging your mouse over the canvas!
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="project" onclick="window.location='maize-maze/index.html'">
|
||||
<div class="project-logo-container">
|
||||
<i class="fa-solid fa-diagram-project"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body" >
|
||||
<div class="project-body">
|
||||
<h1>The A-maze-ing Maize Maze</h1>
|
||||
<p>A Randomized Kruskal's Maze game with BFS path-finding. You play as a 🌽corn stalk trying to become 🍿popcorn.</p>
|
||||
<p>
|
||||
A Randomized Kruskal's Maze game with BFS path-finding. You play
|
||||
as a 🌽corn stalk trying to become 🍿popcorn.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -50,31 +76,27 @@
|
||||
<i class="fa-solid fa-mosquito"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body" >
|
||||
<div class="project-body">
|
||||
<h1>Centipede</h1>
|
||||
<p>In this game, shoot all the centipede bodies and score points and go up levels.</p>
|
||||
<p>
|
||||
In this game, shoot all the centipede bodies and score points and
|
||||
go up levels.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="project" onclick="window.location='julia/index.html'">
|
||||
<div class="project" onclick="window.location='dvd-logo/index.html'">
|
||||
<div class="project-logo-container">
|
||||
<i class="fa-solid fa-square-root-variable"></i>
|
||||
<i class="fa-solid fa-compact-disc"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body">
|
||||
<h1>Julia Set Explorer</h1>
|
||||
<p>Zoom, pan, and "c" complex changes in this fun GPU-accelerated playground!</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="project" onclick="window.location='ft-visualizer/index.html'">
|
||||
<div class="project-logo-container">
|
||||
<i class="fa-solid fa-wave-square"></i>
|
||||
</div>
|
||||
|
||||
<div class="project-body">
|
||||
<h1>Discrete Fourier Visualizer</h1>
|
||||
<p>Draw how your year has gone and view a reactive graph containing its DFT by dragging your mouse over the canvas!</p>
|
||||
<h1>DVD Logo Bouncing Animation</h1>
|
||||
<p>
|
||||
Brings back the nostalgia of old-school DVD players with an
|
||||
intersection predictor. The twist: no Canvas API! Only svg's and
|
||||
absolute positioned images!
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
Loading…
Reference in New Issue
Block a user