From 8050a399dfdf92692ffe2bec1b980b8988551fa0 Mon Sep 17 00:00:00 2001 From: Simponic Date: Fri, 24 Feb 2023 15:00:30 -0700 Subject: [PATCH] Finish euler golf --- euler-golf/css/styles.css | 36 +++++++++- euler-golf/index.html | 59 ++++++++++++++- euler-golf/js/controls.js | 32 +++++++++ euler-golf/js/game.js | 111 ++++++++++++++++++++--------- euler-golf/js/modal-vanilla.min.js | 1 + euler-golf/js/sol.js | 4 +- index.html | 14 ++++ 7 files changed, 215 insertions(+), 42 deletions(-) create mode 100644 euler-golf/js/controls.js create mode 100644 euler-golf/js/modal-vanilla.min.js diff --git a/euler-golf/css/styles.css b/euler-golf/css/styles.css index 05f2f9f..e9885c5 100644 --- a/euler-golf/css/styles.css +++ b/euler-golf/css/styles.css @@ -24,21 +24,51 @@ body { height: 100vw; } -.button { - border: 1px solid black; +button { border-radius: 5px; padding: 5px; cursor: pointer; + margin-left: 5px; } .controls { + cursor: pointer; padding: 12px; position: fixed; bottom: 0; right: 0; - background-color: rgba(255, 255, 255, 0.5); + background-color: rgba(255, 255, 255, 0.8); border: 1px solid white; border-radius: 8px; margin-right: 6px; margin-bottom: 6px; } + +.buttons { + display: flex; + justify-content: space-around; + align-items: center; +} + +.modal { + display: flex; + position: absolute; + left: 50%; + top: 50%; + transform: translate(-50%, -50%); + + width: 80vw; + max-width: 500px; + min-height: 200px; + + padding: 12px; + + background-color: rgba(255, 255, 255, 0.8); + border: 1px solid black; + border-radius: 15px; +} + +.modal-body { + display: flex; + justify-content: center; +} diff --git a/euler-golf/index.html b/euler-golf/index.html index fb31d41..7679a34 100644 --- a/euler-golf/index.html +++ b/euler-golf/index.html @@ -7,13 +7,68 @@ -
- +
+ + ↑↑
+ + + + + diff --git a/euler-golf/js/controls.js b/euler-golf/js/controls.js new file mode 100644 index 0000000..d89c53d --- /dev/null +++ b/euler-golf/js/controls.js @@ -0,0 +1,32 @@ +const directions_modal = new Modal({ + el: document.getElementById("directions-modal"), +}); + +document + .getElementById("controls-container") + .addEventListener("mouseover", () => { + document.getElementById("controls").style.display = "block"; + document.getElementById("expand-show").style.display = "none"; + }); +document + .getElementById("controls-container") + .addEventListener("mouseout", () => { + document.getElementById("controls").style.display = "none"; + document.getElementById("expand-show").style.display = "inline"; + }); + +document.getElementById("reset").addEventListener("click", () => { + state = reset_state(state); + + state.target = rand_target(state.rows, state.cols); +}); + +document.getElementById("solve").addEventListener("click", () => { + if (!cx.eq(state.path.at(-2), new cx(0, 0))) state = reset_state(state); + + state.solution = sol(state.target); +}); + +document + .getElementById("directions") + .addEventListener("click", () => directions_modal.show()); diff --git a/euler-golf/js/game.js b/euler-golf/js/game.js index 0f76f17..68fca94 100644 --- a/euler-golf/js/game.js +++ b/euler-golf/js/game.js @@ -1,18 +1,16 @@ const DEFAULTS = { max_rows: 80, max_cols: 80, - min_gap: 40, + min_gap: 30, angle_multiplier: 10e-4, }; const CANVAS = document.getElementById("canvas"); let state = { - grid_padding: 10, + grid_padding: 30, canvas: CANVAS, ctx: CANVAS.getContext("2d"), last_render: 0, - path: [new cx(0, 0), new cx(1, 0)], - angle: new cx(0, 0), keys: {}, changes: {}, }; @@ -59,7 +57,7 @@ CanvasRenderingContext2D.prototype.draw_cartesian_path = function ( CanvasRenderingContext2D.prototype.do_grid = function ( rows, cols, - draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#00ff00") + draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#44ff44") ) { for (let y = 0; y < rows; y++) { for (let x = 0; x < cols; x++) { @@ -88,9 +86,11 @@ const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev))); const rand_between = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min; -const rand_target = (cols, rows) => { - const res = new cx(rand_between(0, cols), rand_between(0, rows)); - if (res.re % 2 || res.im % 2) return rand_target(cols, rows); +const rand_target = (rows, cols) => { + const r = Math.floor(rows / 2); + const c = Math.floor(cols / 2); + const res = new cx(rand_between(-c, c), rand_between(-r, r)); + if (!sol(res)) return rand_target(rows, cols); return res; }; @@ -121,21 +121,26 @@ const complex_to_grid = (c, rows, cols) => { }; // Game loop + +const maybe_add_state_angle_move = ({ angle } = state) => { + if (angle.im <= -1 || angle.im >= 1) { + angle.im = angle.im <= -1 ? -1 : 1; + state.path.push(move(state.path.at(-2), state.path.at(-1), angle)); + state.angle = new cx(0, 0); + } + return state; +}; + const handle_input = (state, dt) => { if (state.keys.ArrowLeft) { state.angle.im += DEFAULTS.angle_multiplier * dt; } else if (state.keys.ArrowRight) { state.angle.im -= DEFAULTS.angle_multiplier * dt; } - - if (state.angle.im <= -1 || state.angle.im >= 1) { - state.angle.im = state.angle.im <= -1 ? -1 : 1; - state.path.push(move(state.path.at(-2), state.path.at(-1), state.angle)); - state.angle = new cx(0, 0); - } + state = maybe_add_state_angle_move(state); }; -const render = ({ width, height, ctx, rows, cols } = state) => { +const render = ({ width, height, ctx, rows, cols, target } = state) => { ctx.clearRect(0, 0, width, height); ctx.fillStyle = "rgba(0, 0, 0, 0)"; ctx.fillRect(0, 0, width, height); @@ -156,19 +161,17 @@ const render = ({ width, height, ctx, rows, cols } = state) => { complex_to_grid(cx.add(new cx(angle_re, angle_im), prev), rows, cols), ]); - ctx.line( - grid_to_canvas(complex_to_grid(curr, rows, cols), grid_spec), - grid_to_canvas( - complex_to_grid( - move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)), - rows, - cols - ), - grid_spec - ), - 6, - "#aaa" - ); + if (!(state.angle.im == state.angle.re && state.angle.re == 0)) { + // Draw path to next player's target + const [a, b] = [ + curr, + move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)), + ].map((c) => grid_to_canvas(complex_to_grid(c, rows, cols), grid_spec)); + + ctx.line(a, b, 6, "#aaa"); + } + + const grid_target = complex_to_grid(target, rows, cols); ctx.cartesian_grid(rows, cols, grid_spec, (x, y) => { if (x == Math.floor(cols / 2) && y == Math.floor(rows / 2)) { @@ -176,6 +179,11 @@ const render = ({ width, height, ctx, rows, cols } = state) => { radius: 7, color: "#2f9c94", }; + } else if (x == grid_target.x && y == grid_target.y) { + return { + radius: 8, + color: "#00ff00", + }; } else { return { radius: 3, @@ -191,25 +199,48 @@ const loop = (now) => { if (Object.keys(state.changes).length > 0) { if (state.changes.width || state.changes.height) { - state.changes.rows = Math.min( - DEFAULTS.max_rows, - state.changes.height / DEFAULTS.min_gap + state.changes.rows = Math.floor( + Math.min(DEFAULTS.max_rows, state.changes.height / DEFAULTS.min_gap) ); - state.changes.cols = Math.min( - DEFAULTS.max_cols, - state.changes.width / DEFAULTS.min_gap + state.changes.cols = Math.floor( + Math.min(DEFAULTS.max_cols, state.changes.width / DEFAULTS.min_gap) ); } state = { ...state, ...state.changes }; + state.changes = {}; } - handle_input(state, dt); + if (!state.target) { + state.target = rand_target(state.rows, state.cols); + } + + if (!state.solution) { + handle_input(state, dt); + } else { + if (!state?.solution.length) { + delete state.solution; + } else { + state.angle.im += + (state.solution[0] === "-" ? 1 : -1) * DEFAULTS.angle_multiplier * dt; + + state = maybe_add_state_angle_move(state); + + if (cx.eq(state.angle, new cx(0, 0))) state.solution.shift(); + } + } render(state); requestAnimationFrame(loop); }; +const reset_state = ({ rows, cols } = state) => ({ + ...state, + solution: null, + path: [new cx(0, 0), new cx(1, 0)], + angle: new cx(0, 0), +}); + // DOM const on_resize = () => { CANVAS.width = document.body.clientWidth; @@ -232,4 +263,14 @@ window.addEventListener("keyup", on_keyup); // main on_resize(); +state = reset_state(state); + +if (!sessionStorage.getItem("seen-instructions")) { + new Modal({ + el: document.getElementById("directions-modal"), + }).show(); + + sessionStorage.setItem("seen-instructions", true); +} + requestAnimationFrame(loop); diff --git a/euler-golf/js/modal-vanilla.min.js b/euler-golf/js/modal-vanilla.min.js new file mode 100644 index 0000000..0d314c7 --- /dev/null +++ b/euler-golf/js/modal-vanilla.min.js @@ -0,0 +1 @@ +var Modal=function(e){function t(i){if(n[i])return n[i].exports;var o=n[i]={i:i,l:!1,exports:{}};return e[i].call(o.exports,o,o.exports,t),o.l=!0,o.exports}var n={};return t.m=e,t.c=n,t.d=function(e,n,i){t.o(e,n)||Object.defineProperty(e,n,{configurable:!1,enumerable:!0,get:i})},t.n=function(e){var n=e&&e.__esModule?function(){return e.default}:function(){return e};return t.d(n,"a",n),n},t.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},t.p="",t(t.s=0)}([function(e,t,n){e.exports=n(1).default},function(e,t,n){"use strict";function i(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}function o(e,t){if(!e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return!t||"object"!=typeof t&&"function"!=typeof t?e:t}function s(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Super expression must either be null or a function, not "+typeof t);e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,enumerable:!1,writable:!0,configurable:!0}}),t&&(Object.setPrototypeOf?Object.setPrototypeOf(e,t):e.__proto__=t)}function r(e){for(var t in e)Array.isArray(e[t])?e[t].forEach(function(e){r(e)}):null!==e[t]&&"object"===p(e[t])&&Object.freeze(e[t]);return Object.freeze(e)}function a(){return(65536*(1+Math.random())|0).toString(16)+(65536*(1+Math.random())|0).toString(16)}function l(e,t,n){var i=e.data||{};if(void 0===n){if(e.data&&e.data[t])return e.data[t];var o=e.getAttribute("data-"+t);return void 0!==o?o:null}return i[t]=n,e.data=i,e}function d(e,t){return e.nodeName?e:(e=e.replace(/(\t|\n$)/g,""),_||(_=document.createElement("div")),_.innerHTML="",_.innerHTML=e,!0===t?_.childNodes:_.childNodes[0])}function c(){var e=void 0,t=void 0,n=void 0,i=document.createElement("div");return v(i.style,{visibility:"hidden",width:"100px"}),document.body.appendChild(i),n=i.offsetWidth,i.style.overflow="scroll",e=document.createElement("div"),e.style.width="100%",i.appendChild(e),t=n-e.offsetWidth,document.body.removeChild(i),t}function h(e){for(var t=[e];e.parentNode;)e=e.parentNode,t.push(e);return t}Object.defineProperty(t,"__esModule",{value:!0});var u=function(){function e(e,t){for(var n=0;n
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"-" : "+")); + .map((direction) => (Number(direction) ? "+" : "-")); const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => { let moves = [start_to, ...construct_moves(start_from, start_to)]; diff --git a/index.html b/index.html index 758b4e0..0381a91 100644 --- a/index.html +++ b/index.html @@ -27,6 +27,20 @@ simponic.xyz.
+
+
+ +
+ +
+

Euler Golf 2

+

+ A puzzle game (with solver) to explore rotations in the complex + plane. +

+
+
+