Fix that slider bug
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@ -1,7 +1,7 @@
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const MIN_ZOOM = 0.0001;
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const MAX_ZOOM = 4;
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const C_THRESHOLD = Math.sqrt(2)/2;
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const SLIDER_DIV = 1000*C_THRESHOLD;
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const SLIDER_DIV = 2000*C_THRESHOLD;
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const gpu = new GPU();
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const buildRender = (width, height) => gpu.createKernel(function (maxIterations, cr, ci, centerX, centerY, zoom, colorMultipliers) {
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@ -81,6 +81,7 @@ const startAnim = (sliderId, complexComponentName='ci') => {
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};
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const start = setInterval(() => {
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if (state[complexComponentName] >= C_THRESHOLD) {
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console.log("OVER", C_THRESHOLD);
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restart(start);
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}
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@ -90,12 +91,12 @@ const startAnim = (sliderId, complexComponentName='ci') => {
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document.getElementById(sliderId).onclick = ()=>restart(start);
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};
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document.getElementById('realSlider').oninput = function() {
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state.changes.cr = parseFloat(this.value) / SLIDER_DIV;
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};
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document.getElementById('imaginarySlider').oninput = function() {
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state.changes.ci = parseFloat(this.value) / SLIDER_DIV;
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};
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document.getElementById('realSlider').oninput = function() {
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state.changes.cr = parseFloat(this.value) / SLIDER_DIV;
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};
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document.getElementById('imag-val').addEventListener('change', function (e) {
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state.changes.ci = parseFloat(this.value);
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