Visual changes, fix solution not being optimal when one move away
This commit is contained in:
parent
445af5d0be
commit
d49a395dbd
@ -51,7 +51,7 @@
|
||||
<li>
|
||||
The inital point that you rotate around is the origin (blue).
|
||||
</li>
|
||||
<li>You must navigate to the target point (green).</li>
|
||||
<li>You must navigate to the target point (white).</li>
|
||||
</ul>
|
||||
<p>
|
||||
Initial game by
|
||||
|
@ -46,7 +46,7 @@ CanvasRenderingContext2D.prototype.draw_cartesian_path = function (
|
||||
grid_spec,
|
||||
cartesian_path,
|
||||
width = 2,
|
||||
color = "#000"
|
||||
color = "#fff"
|
||||
) {
|
||||
const path = cartesian_path.map((coord) => grid_to_canvas(coord, grid_spec));
|
||||
path.slice(1).forEach((coord, i) => {
|
||||
@ -168,7 +168,7 @@ const render = ({ width, height, ctx, rows, cols, target } = state) => {
|
||||
move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)),
|
||||
].map((c) => grid_to_canvas(complex_to_grid(c, rows, cols), grid_spec));
|
||||
|
||||
ctx.line(a, b, 6, "#aaa");
|
||||
ctx.line(a, b, 6, "rgba(127, 127, 127, 0.3)");
|
||||
}
|
||||
|
||||
const grid_target = complex_to_grid(target, rows, cols);
|
||||
@ -182,7 +182,7 @@ const render = ({ width, height, ctx, rows, cols, target } = state) => {
|
||||
} else if (x == grid_target.x && y == grid_target.y) {
|
||||
return {
|
||||
radius: 8,
|
||||
color: "#00ff00",
|
||||
color: "#fff",
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
|
@ -16,9 +16,14 @@ const backtrack = (local_index, depth) =>
|
||||
.map((direction) => (Number(direction) ? "+" : "-"));
|
||||
|
||||
const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => {
|
||||
let moves = [start_to, ...construct_moves(start_from, start_to)];
|
||||
let curr_depth = 2;
|
||||
const next_moves = construct_moves(start_from, start_to);
|
||||
const solved_in_first_move = next_moves.findIndex((move) =>
|
||||
cx.eq(move, target)
|
||||
);
|
||||
if (solved_in_first_move != -1) return backtrack(solved_in_first_move, 1);
|
||||
|
||||
let moves = [start_to, ...next_moves];
|
||||
let curr_depth = 2;
|
||||
while (curr_depth < DEPTH) {
|
||||
for (let i = 0; i < Math.pow(2, curr_depth); i++) {
|
||||
const direction = DIRECTION[Number(i.toString(2).at(-1))];
|
||||
|
Loading…
Reference in New Issue
Block a user