game.sprites = { centipedeHead: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 0, spriteWidth: 40, spriteHeight: 40, numFrames: 4, timePerFrame: 100, }), centipedeBody: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 80, spriteWidth: 40, spriteHeight: 40, numFrames: 4, timePerFrame: 100, }), spider: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 160, spriteWidth: 80, spriteHeight: 40, numFrames: 8, timePerFrame: 100, cols: 4, rows: 2, }), flea: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 320, spriteY: 160, spriteWidth: 45, spriteHeight: 40, numFrames: 4, timePerFrame: 500, cols: 2, rows: 2, }), scorpion: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 280, spriteWidth: 80, spriteHeight: 40, numFrames: 4, timePerFrame: 500, cols: 4, }), ship: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 400, spriteWidth: 40, spriteHeight: 40, numFrames: 1, timePerFrame: 0, cols: 1, rows: 1 }), bullet: game.graphics.Sprite({ drawFunction: (_elapsedTime, {x, y, rot, width, height}, context) => { context.save(); context.translate(x+width/2, y+height/2); context.rotate(rot * Math.PI / 180); context.translate(-x-width/2, -y-height/2); const fillStyle = context.fillStyle; context.fillStyle = "#FF0000"; context.fillRect(x, y, width, height); context.fillStyle = fillStyle; context.restore(); } }), explosionBig: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 0, spriteY: 320, numFrames: 8, spriteWidth: 80, spriteHeight: 40, cols: 4, rows: 2, timePerFrame: 30, }), explosionSmall: game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 320, spriteY: 320, numFrames: 6, spriteWidth: 40, spriteHeight: 40, cols: 3, rows: 2, timePerFrame: 30, }), regularMushrooms: [3,2,1,0].map(i => game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 320 + i*40, spriteY: 0, numFrames: 1, spriteWidth: 40, spriteHeight: 40, timePerFrame: 0, }) ), poisonMushrooms: [3,2,1,0].map(i => game.graphics.Sprite({ sheetSrc: "assets/images/centipede-assets.png", spriteX: 320 + i*40, spriteY: 40, numFrames: 1, spriteWidth: 40, spriteHeight: 40, timePerFrame: 0, }) ) };