120 lines
2.8 KiB
JavaScript
120 lines
2.8 KiB
JavaScript
game.sprites = {
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centipedeHead: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 0,
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spriteWidth: 40,
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spriteHeight: 40,
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numFrames: 4,
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timePerFrame: 100,
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}),
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centipedeBody: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 80,
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spriteWidth: 40,
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spriteHeight: 40,
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numFrames: 4,
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timePerFrame: 100,
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}),
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spider: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 160,
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spriteWidth: 80,
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spriteHeight: 40,
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numFrames: 8,
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timePerFrame: 100,
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cols: 4,
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rows: 2,
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}),
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flea: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 320,
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spriteY: 160,
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spriteWidth: 45,
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spriteHeight: 40,
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numFrames: 4,
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timePerFrame: 500,
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cols: 2,
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rows: 2,
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}),
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scorpion: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 280,
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spriteWidth: 80,
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spriteHeight: 40,
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numFrames: 4,
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timePerFrame: 500,
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cols: 4,
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}),
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ship: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 400,
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spriteWidth: 40,
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spriteHeight: 40,
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numFrames: 1,
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timePerFrame: 0,
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cols: 1,
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rows: 1
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}),
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bullet: game.graphics.Sprite({
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drawFunction: (_elapsedTime, {x, y, rot, width, height}, context) => {
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context.save();
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context.translate(x+width/2, y+height/2);
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context.rotate(rot * Math.PI / 180);
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context.translate(-x-width/2, -y-height/2);
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const fillStyle = context.fillStyle;
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context.fillStyle = "#FF0000";
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context.fillRect(x, y, width, height);
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context.fillStyle = fillStyle;
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context.restore();
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}
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}),
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explosionBig: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 0,
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spriteY: 320,
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numFrames: 8,
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spriteWidth: 80,
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spriteHeight: 40,
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cols: 4,
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rows: 2,
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timePerFrame: 30,
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}),
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explosionSmall: game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 320,
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spriteY: 320,
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numFrames: 6,
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spriteWidth: 40,
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spriteHeight: 40,
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cols: 3,
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rows: 2,
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timePerFrame: 30,
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}),
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regularMushrooms: [3,2,1,0].map(i =>
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game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 320 + i*40,
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spriteY: 0,
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numFrames: 1,
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spriteWidth: 40,
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spriteHeight: 40,
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timePerFrame: 0,
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})
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),
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poisonMushrooms: [3,2,1,0].map(i =>
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game.graphics.Sprite({
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sheetSrc: "assets/images/centipede-assets.png",
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spriteX: 320 + i*40,
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spriteY: 40,
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numFrames: 1,
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spriteWidth: 40,
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spriteHeight: 40,
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timePerFrame: 0,
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})
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)
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}; |