49 lines
1.5 KiB
JavaScript
49 lines
1.5 KiB
JavaScript
game.Flea = (spec) => {
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const object = game.Object(spec);
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const parentUpdate = object.update;
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object.mushroomCoords = game.Mushroom.toMushCoords(object);
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object.update = (elapsedTime) => {
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const newMushroomCoords = game.Mushroom.toMushCoords(object);
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if (newMushroomCoords.mushY !== object.mushroomCoords.mushY || newMushroomCoords.mushX !== object.mushroomCoords.mushX) {
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if (Math.random() < Math.min(0.15 + 0.05*game.level, 0.7)) {
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if (!game.mushrooms.find((mushroom) => mushroom.mushX === newMushroomCoords.mushX && mushroom.mushY === newMushroomCoords.mushY)) {
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game.mushrooms.push(game.Mushroom({...newMushroomCoords, ...game.mushroomDims}));
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}
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}
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object.mushroomCoords = newMushroomCoords;
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}
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parentUpdate(elapsedTime);
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};
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object.onMushroomCollision = (mushroom) => {
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if (mushroom.poisoned) {
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mushroom.state = 0;
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object.poison();
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}
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}
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object.explode = () => {
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game.explosions.push(game.Explosion({x: object.x, y: object.y, width: object.width, height: object.height, sprite: game.sprites.explosionSmall}));
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game.sounds.enemy_hit.load();
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game.sounds.enemy_hit.play();
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}
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object.onBulletCollision = (bullet) => {
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game.score += 20;
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object.alive = false;
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object.explode();
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}
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object.onPlayerCollision = (player) => {
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object.alive = false;
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player.kill();
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object.explode();
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}
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object.onBulletCollision = (bullet) => {
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object.explode();
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object.alive = false;
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}
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return object;
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} |