44 lines
1.6 KiB
JavaScript
44 lines
1.6 KiB
JavaScript
game.Mushroom = (spec) => {
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spec.state = spec.state ?? 4;
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const {mushX, mushY} = spec;
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const objectSpec = {...spec};
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objectSpec.x = mushX * objectSpec.width;
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objectSpec.y = mushY * objectSpec.height;
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const object = {...spec, ...game.Object(objectSpec)};
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object.onBulletCollision = (bullet) => {
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if (bullet.alive) {
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object.state--;
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game.score += 5;
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game.sounds.mushroom_hit.load();
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game.sounds.mushroom_hit.play();
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}
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bullet.alive = false;
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};
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object.draw = (elapsedTime) => {
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if (object.state) {
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object.sprite = object.poisoned ? game.sprites.poisonMushrooms[object.state-1] : game.sprites.regularMushrooms[object.state-1];
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object.sprite.draw(elapsedTime, object);
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}
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}
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return object;
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};
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game.Mushroom.toMushCoords = (coords) => {
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return {mushX: Math.ceil(coords.x / game.mushroomDims.width), mushY: Math.ceil(coords.y / game.mushroomDims.height)};
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}
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game.Mushroom.toGameCoords = (mushCoords) => {
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return {x: mushCoords.mushX * game.mushroomDims.width, y: mushCoords.mushY * game.mushroomDims.height};
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}
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game.Mushroom.generateMushrooms = (mushroomSpec) => {
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const mushPositions = new Set();
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for (let i = 0; i < Math.max(Math.random(), 0.05) * game.height / mushroomSpec.height * game.width / mushroomSpec.width * game.level * 0.5; i++) {
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mushPositions.add(JSON.stringify([Math.floor(Math.random() * game.width / mushroomSpec.width), Math.max(1, Math.floor(Math.random() * (game.height / mushroomSpec.height - 3)))]));
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}
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return Array.from(mushPositions).map((pos) => {
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const [mushX, mushY] = JSON.parse(pos);
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return game.Mushroom({...mushroomSpec, mushX, mushY});
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});
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}
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