add interactable component
This commit is contained in:
parent
a333ce8845
commit
1ec5a8d088
BIN
public/assets/function_block.png
Normal file
BIN
public/assets/function_block.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
BIN
public/assets/function_factory.png
Normal file
BIN
public/assets/function_factory.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
public/assets/key.png
Normal file
BIN
public/assets/key.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
public/assets/locked_door.png
Normal file
BIN
public/assets/locked_door.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
BIN
public/assets/wall.png
Normal file
BIN
public/assets/wall.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
@ -8,10 +8,10 @@ export interface GameCanvasProps {
|
|||||||
|
|
||||||
export const GameCanvas = ({ width, height }: GameCanvasProps) => {
|
export const GameCanvas = ({ width, height }: GameCanvasProps) => {
|
||||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||||
const [_game, setGame] = useState<TheAbstractionEngine>();
|
const [game, setGame] = useState<TheAbstractionEngine>();
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (canvasRef.current) {
|
if (canvasRef.current && !game) {
|
||||||
const canvas = canvasRef.current;
|
const canvas = canvasRef.current;
|
||||||
const ctx = canvas.getContext("2d");
|
const ctx = canvas.getContext("2d");
|
||||||
if (ctx) {
|
if (ctx) {
|
||||||
|
@ -39,8 +39,10 @@ export class TheAbstractionEngine {
|
|||||||
const player = new Player();
|
const player = new Player();
|
||||||
this.game.addEntity(player);
|
this.game.addEntity(player);
|
||||||
|
|
||||||
const box = new FunctionBox({ x: 5, y: 5 });
|
const box = new FunctionBox({ x: 3, y: 1 });
|
||||||
this.game.addEntity(box);
|
this.game.addEntity(box);
|
||||||
|
const box2 = new FunctionBox({ x: 4, y: 1 });
|
||||||
|
this.game.addEntity(box2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public play() {
|
public play() {
|
||||||
|
@ -4,4 +4,6 @@ export namespace ComponentNames {
|
|||||||
export const Grid = "Grid";
|
export const Grid = "Grid";
|
||||||
export const BoundingBox = "BoundingBox";
|
export const BoundingBox = "BoundingBox";
|
||||||
export const Control = "Control";
|
export const Control = "Control";
|
||||||
|
export const Highlight = "Highlight";
|
||||||
|
export const Interactable = "Interactable";
|
||||||
}
|
}
|
||||||
|
7
src/engine/components/Highlight.ts
Normal file
7
src/engine/components/Highlight.ts
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import { Component, ComponentNames } from ".";
|
||||||
|
|
||||||
|
export class Highlight extends Component {
|
||||||
|
constructor() {
|
||||||
|
super(ComponentNames.Highlight);
|
||||||
|
}
|
||||||
|
}
|
15
src/engine/components/Interactable.ts
Normal file
15
src/engine/components/Interactable.ts
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
import { Component, ComponentNames } from ".";
|
||||||
|
|
||||||
|
export class Interactable extends Component {
|
||||||
|
private interaction: Function;
|
||||||
|
|
||||||
|
constructor(interaction: Function) {
|
||||||
|
super(ComponentNames.Interactable);
|
||||||
|
|
||||||
|
this.interaction = interaction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public interact() {
|
||||||
|
this.interaction();
|
||||||
|
}
|
||||||
|
}
|
@ -5,3 +5,5 @@ export * from "./FacingDirection";
|
|||||||
export * from "./Grid";
|
export * from "./Grid";
|
||||||
export * from "./BoundingBox";
|
export * from "./BoundingBox";
|
||||||
export * from "./Control";
|
export * from "./Control";
|
||||||
|
export * from "./Highlight";
|
||||||
|
export * from "./Interactable";
|
||||||
|
@ -42,7 +42,7 @@ export namespace KeyConstants {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export namespace PhysicsConstants {
|
export namespace PhysicsConstants {
|
||||||
export const GRID_MOVEMENT_VELOCITY = 2;
|
export const GRID_MOVEMENT_VELOCITY = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
export namespace Miscellaneous {
|
export namespace Miscellaneous {
|
||||||
|
@ -43,6 +43,6 @@ const functionBoxSpriteSpec = {
|
|||||||
width: 64,
|
width: 64,
|
||||||
height: 64,
|
height: 64,
|
||||||
frames: 3,
|
frames: 3,
|
||||||
sheet: "/assets/border.png",
|
sheet: "/assets/function_block.png",
|
||||||
};
|
};
|
||||||
SPRITE_SPECS.set(Sprites.FUNCTION_BOX, functionBoxSpriteSpec);
|
SPRITE_SPECS.set(Sprites.FUNCTION_BOX, functionBoxSpriteSpec);
|
||||||
|
@ -7,14 +7,26 @@ export abstract class Entity {
|
|||||||
public components: Map<string, Component>;
|
public components: Map<string, Component>;
|
||||||
public name: string;
|
public name: string;
|
||||||
|
|
||||||
|
protected hooks: Map<string, { add: Function; remove: Function }>;
|
||||||
|
|
||||||
constructor(name: string, id: string = (Entity.Id++).toString()) {
|
constructor(name: string, id: string = (Entity.Id++).toString()) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.components = new Map();
|
this.components = new Map();
|
||||||
|
this.hooks = new Map();
|
||||||
}
|
}
|
||||||
|
|
||||||
public addComponent(component: Component) {
|
public addComponent(component: Component) {
|
||||||
|
const hadBeforeSet = this.components.has(component.name);
|
||||||
this.components.set(component.name, component);
|
this.components.set(component.name, component);
|
||||||
|
if (!hadBeforeSet) {
|
||||||
|
this.hooks.get(component.name)?.add();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public removeComponent(name: string) {
|
||||||
|
this.components.delete(name);
|
||||||
|
this.hooks.get(name)?.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
public getComponent<T extends Component>(name: string): T {
|
public getComponent<T extends Component>(name: string): T {
|
||||||
|
@ -1,6 +1,12 @@
|
|||||||
import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config";
|
import { IMAGES, SPRITE_SPECS, SpriteSpec, Sprites } from "../config";
|
||||||
import { Entity, EntityNames } from ".";
|
import { Entity, EntityNames } from ".";
|
||||||
import { BoundingBox, Grid, Sprite } from "../components";
|
import {
|
||||||
|
BoundingBox,
|
||||||
|
ComponentNames,
|
||||||
|
Grid,
|
||||||
|
Interactable,
|
||||||
|
Sprite,
|
||||||
|
} from "../components";
|
||||||
import { Coord2D } from "../interfaces";
|
import { Coord2D } from "../interfaces";
|
||||||
|
|
||||||
export class FunctionBox extends Entity {
|
export class FunctionBox extends Entity {
|
||||||
@ -8,9 +14,13 @@ export class FunctionBox extends Entity {
|
|||||||
Sprites.FUNCTION_BOX,
|
Sprites.FUNCTION_BOX,
|
||||||
) as SpriteSpec;
|
) as SpriteSpec;
|
||||||
|
|
||||||
constructor(gridPosition: Coord2D) {
|
private code: string;
|
||||||
|
|
||||||
|
constructor(gridPosition: Coord2D, code: string) {
|
||||||
super(EntityNames.FunctionBox);
|
super(EntityNames.FunctionBox);
|
||||||
|
|
||||||
|
this.code = code;
|
||||||
|
|
||||||
this.addComponent(
|
this.addComponent(
|
||||||
new BoundingBox(
|
new BoundingBox(
|
||||||
{
|
{
|
||||||
@ -39,5 +49,18 @@ export class FunctionBox extends Entity {
|
|||||||
FunctionBox.spriteSpec.frames,
|
FunctionBox.spriteSpec.frames,
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
|
this.hooks.set(ComponentNames.Highlight, {
|
||||||
|
add: () => {
|
||||||
|
this.addComponent(new Interactable(() => this.viewInsides()));
|
||||||
|
},
|
||||||
|
remove: () => {
|
||||||
|
this.removeComponent(ComponentNames.Interactable);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public viewInsides() {
|
||||||
|
console.log("I am a function box!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,6 +51,7 @@ export class FacingDirection extends System {
|
|||||||
: angleToDirection(angle);
|
: angleToDirection(angle);
|
||||||
|
|
||||||
facingDirection.setDirection(direction);
|
facingDirection.setDirection(direction);
|
||||||
|
entity.addComponent(facingDirection);
|
||||||
|
|
||||||
const oldSprite = entity.getComponent<Sprite>(ComponentNames.Sprite);
|
const oldSprite = entity.getComponent<Sprite>(ComponentNames.Sprite);
|
||||||
const sprite = facingDirection.directionSprites.get(direction)!;
|
const sprite = facingDirection.directionSprites.get(direction)!;
|
||||||
|
@ -1,9 +1,12 @@
|
|||||||
import { System, SystemNames } from ".";
|
import { System, SystemNames } from ".";
|
||||||
import { Game } from "..";
|
import { Game } from "..";
|
||||||
|
import { Entity } from "../entities";
|
||||||
import { PhysicsConstants } from "../config";
|
import { PhysicsConstants } from "../config";
|
||||||
import {
|
import {
|
||||||
BoundingBox,
|
BoundingBox,
|
||||||
ComponentNames,
|
ComponentNames,
|
||||||
|
FacingDirection,
|
||||||
|
Highlight,
|
||||||
Grid as GridComponent,
|
Grid as GridComponent,
|
||||||
} from "../components";
|
} from "../components";
|
||||||
import { Coord2D, Direction, Dimension2D } from "../interfaces";
|
import { Coord2D, Direction, Dimension2D } from "../interfaces";
|
||||||
@ -28,9 +31,109 @@ export class Grid extends System {
|
|||||||
public update(dt: number, game: Game) {
|
public update(dt: number, game: Game) {
|
||||||
this.putUninitializedEntitiesInGrid(game);
|
this.putUninitializedEntitiesInGrid(game);
|
||||||
this.rebuildGrid(game);
|
this.rebuildGrid(game);
|
||||||
|
|
||||||
|
this.highlightEntitiesLookedAt(game);
|
||||||
|
this.propogateEntityMovements(game);
|
||||||
|
|
||||||
this.updateMovingEntities(dt, game);
|
this.updateMovingEntities(dt, game);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private highlightEntitiesLookedAt(game: Game) {
|
||||||
|
const highlightableEntities = new Set<string>();
|
||||||
|
|
||||||
|
game.forEachEntityWithComponent(
|
||||||
|
ComponentNames.FacingDirection,
|
||||||
|
(entity) => {
|
||||||
|
if (!entity.hasComponent(ComponentNames.Grid)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
|
const facingDirection = entity.getComponent<FacingDirection>(
|
||||||
|
ComponentNames.FacingDirection,
|
||||||
|
)!;
|
||||||
|
const lookingAt = this.getNewGridPosition(
|
||||||
|
grid.gridPosition,
|
||||||
|
facingDirection.currentDirection,
|
||||||
|
);
|
||||||
|
if (
|
||||||
|
facingDirection.currentDirection === Direction.NONE ||
|
||||||
|
this.isOutOfBounds(lookingAt)
|
||||||
|
) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.grid[lookingAt.y][lookingAt.x].forEach((id) => {
|
||||||
|
highlightableEntities.add(id);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
);
|
||||||
|
|
||||||
|
highlightableEntities.forEach((id) => {
|
||||||
|
const entity = game.getEntity(id)!;
|
||||||
|
if (!entity.hasComponent(ComponentNames.Highlight)) {
|
||||||
|
entity.addComponent(new Highlight());
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
game.forEachEntityWithComponent(ComponentNames.Highlight, (entity) => {
|
||||||
|
if (!highlightableEntities.has(entity.id)) {
|
||||||
|
entity.removeComponent(ComponentNames.Highlight);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private propogateEntityMovements(game: Game) {
|
||||||
|
const movingEntities: Entity[] = [];
|
||||||
|
game.forEachEntityWithComponent(ComponentNames.Grid, (entity) => {
|
||||||
|
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
|
if (grid.movingDirection !== Direction.NONE) {
|
||||||
|
movingEntities.push(entity);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// for each moving entity, check the entities in the grid cell it's moving to
|
||||||
|
// if they are pushable, move them in the same direction
|
||||||
|
// continue until no more pushable entities are found
|
||||||
|
for (const entity of movingEntities) {
|
||||||
|
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
|
let nextGridPosition = this.getNewGridPosition(
|
||||||
|
grid.gridPosition,
|
||||||
|
grid.movingDirection,
|
||||||
|
);
|
||||||
|
while (!this.isOutOfBounds(nextGridPosition)) {
|
||||||
|
const { x, y } = nextGridPosition;
|
||||||
|
const entities = Array.from(this.grid[y][x]).map(
|
||||||
|
(id) => game.getEntity(id)!,
|
||||||
|
);
|
||||||
|
|
||||||
|
const pushableEntities = entities.filter((entity) => {
|
||||||
|
if (!entity.hasComponent(ComponentNames.Grid)) return false;
|
||||||
|
|
||||||
|
const { pushable, movingDirection } =
|
||||||
|
entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
|
return movingDirection === Direction.NONE && pushable;
|
||||||
|
});
|
||||||
|
if (pushableEntities.length === 0) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const pushableEntity of pushableEntities) {
|
||||||
|
const pushableGrid = pushableEntity.getComponent<GridComponent>(
|
||||||
|
ComponentNames.Grid,
|
||||||
|
)!;
|
||||||
|
pushableGrid.movingDirection = grid.movingDirection;
|
||||||
|
pushableEntity.addComponent(pushableEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
nextGridPosition = this.getNewGridPosition(
|
||||||
|
nextGridPosition,
|
||||||
|
grid.movingDirection,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private putUninitializedEntitiesInGrid(game: Game) {
|
private putUninitializedEntitiesInGrid(game: Game) {
|
||||||
game.forEachEntityWithComponent(ComponentNames.Grid, (entity) => {
|
game.forEachEntityWithComponent(ComponentNames.Grid, (entity) => {
|
||||||
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
@ -71,23 +174,10 @@ export class Grid extends System {
|
|||||||
ComponentNames.BoundingBox,
|
ComponentNames.BoundingBox,
|
||||||
)!;
|
)!;
|
||||||
|
|
||||||
let { x: newX, y: newY } = grid.gridPosition;
|
const newGridPosition = this.getNewGridPosition(
|
||||||
switch (grid.movingDirection) {
|
grid.gridPosition,
|
||||||
case Direction.LEFT:
|
grid.movingDirection,
|
||||||
newX -= 1;
|
);
|
||||||
break;
|
|
||||||
case Direction.UP:
|
|
||||||
newY -= 1;
|
|
||||||
break;
|
|
||||||
case Direction.DOWN:
|
|
||||||
newY += 1;
|
|
||||||
break;
|
|
||||||
case Direction.RIGHT:
|
|
||||||
newX += 1;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newGridPosition = { x: newX, y: newY };
|
|
||||||
if (this.isOutOfBounds(newGridPosition)) {
|
if (this.isOutOfBounds(newGridPosition)) {
|
||||||
grid.movingDirection = Direction.NONE;
|
grid.movingDirection = Direction.NONE;
|
||||||
entity.addComponent(grid);
|
entity.addComponent(grid);
|
||||||
@ -137,6 +227,26 @@ export class Grid extends System {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private getNewGridPosition(prev: Coord2D, direction: Direction) {
|
||||||
|
let { x: newX, y: newY } = prev;
|
||||||
|
switch (direction) {
|
||||||
|
case Direction.LEFT:
|
||||||
|
newX -= 1;
|
||||||
|
break;
|
||||||
|
case Direction.UP:
|
||||||
|
newY -= 1;
|
||||||
|
break;
|
||||||
|
case Direction.DOWN:
|
||||||
|
newY += 1;
|
||||||
|
break;
|
||||||
|
case Direction.RIGHT:
|
||||||
|
newX += 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return { x: newX, y: newY };
|
||||||
|
}
|
||||||
|
|
||||||
private isEntityPastCenterWhenMoving(
|
private isEntityPastCenterWhenMoving(
|
||||||
direction: Direction,
|
direction: Direction,
|
||||||
gridPosition: Coord2D,
|
gridPosition: Coord2D,
|
||||||
@ -185,7 +295,7 @@ export class Grid extends System {
|
|||||||
this.grid.forEach((row) =>
|
this.grid.forEach((row) =>
|
||||||
row.forEach((cell) => {
|
row.forEach((cell) => {
|
||||||
for (const id of cell) {
|
for (const id of cell) {
|
||||||
if (!movedEntities.has(id)) {
|
if (movedEntities.has(id)) {
|
||||||
cell.delete(id);
|
cell.delete(id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -194,7 +304,8 @@ export class Grid extends System {
|
|||||||
movedEntities.forEach((id) => {
|
movedEntities.forEach((id) => {
|
||||||
const entity = game.getEntity(id)!;
|
const entity = game.getEntity(id)!;
|
||||||
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
const grid = entity.getComponent<GridComponent>(ComponentNames.Grid)!;
|
||||||
this.grid[grid.gridPosition.y][grid.gridPosition.x].add(id);
|
const { x, y } = grid.gridPosition;
|
||||||
|
this.grid[y][x].add(id);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import { SystemNames, System } from ".";
|
import { SystemNames, System } from ".";
|
||||||
import { Game } from "..";
|
import { Game } from "..";
|
||||||
import { ComponentNames } from "../components";
|
import { ComponentNames, Grid, Interactable } from "../components";
|
||||||
import { Control } from "../components/Control";
|
import { Control } from "../components/Control";
|
||||||
import { Action, KeyConstants } from "../config";
|
import { Action, KeyConstants } from "../config";
|
||||||
import { Entity } from "../entities";
|
import { Entity } from "../entities";
|
||||||
@ -31,11 +31,30 @@ export class Input extends System {
|
|||||||
|
|
||||||
public update(_dt: number, game: Game) {
|
public update(_dt: number, game: Game) {
|
||||||
game.forEachEntityWithComponent(ComponentNames.Control, (entity) =>
|
game.forEachEntityWithComponent(ComponentNames.Control, (entity) =>
|
||||||
this.handleInput(entity),
|
this.handleMovement(entity),
|
||||||
|
);
|
||||||
|
game.forEachEntityWithComponent(ComponentNames.Interactable, (entity) =>
|
||||||
|
this.handleInteraction(entity),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public handleInput(entity: Entity) {
|
private handleInteraction(entity: Entity) {
|
||||||
|
const interactable = entity.getComponent<Interactable>(
|
||||||
|
ComponentNames.Interactable,
|
||||||
|
);
|
||||||
|
|
||||||
|
const interact = this.hasSomeKey(
|
||||||
|
KeyConstants.ActionKeys.get(Action.INTERACT),
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!interact) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
interactable.interact();
|
||||||
|
}
|
||||||
|
|
||||||
|
public handleMovement(entity: Entity) {
|
||||||
const controlComponent = entity.getComponent<Control>(
|
const controlComponent = entity.getComponent<Control>(
|
||||||
ComponentNames.Control,
|
ComponentNames.Control,
|
||||||
);
|
);
|
||||||
@ -50,8 +69,11 @@ export class Input extends System {
|
|||||||
Action.MOVE_RIGHT,
|
Action.MOVE_RIGHT,
|
||||||
Action.MOVE_DOWN,
|
Action.MOVE_DOWN,
|
||||||
].map((action) => this.hasSomeKey(KeyConstants.ActionKeys.get(action)));
|
].map((action) => this.hasSomeKey(KeyConstants.ActionKeys.get(action)));
|
||||||
if (hasGrid) {
|
if (!hasGrid) {
|
||||||
const gridComponent = entity.getComponent(ComponentNames.Grid);
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const gridComponent = entity.getComponent<Grid>(ComponentNames.Grid)!;
|
||||||
if (gridComponent.movingDirection !== Direction.NONE) {
|
if (gridComponent.movingDirection !== Direction.NONE) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -80,7 +102,6 @@ export class Input extends System {
|
|||||||
|
|
||||||
entity.addComponent(gridComponent);
|
entity.addComponent(gridComponent);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private hasSomeKey(keys?: string[]): boolean {
|
private hasSomeKey(keys?: string[]): boolean {
|
||||||
if (keys) {
|
if (keys) {
|
||||||
|
@ -2,6 +2,7 @@ import { System, SystemNames } from ".";
|
|||||||
import { BoundingBox, ComponentNames, Sprite } from "../components";
|
import { BoundingBox, ComponentNames, Sprite } from "../components";
|
||||||
import { Game } from "..";
|
import { Game } from "..";
|
||||||
import { clamp } from "../utils";
|
import { clamp } from "../utils";
|
||||||
|
import { DrawArgs } from "../interfaces";
|
||||||
|
|
||||||
export class Render extends System {
|
export class Render extends System {
|
||||||
private ctx: CanvasRenderingContext2D;
|
private ctx: CanvasRenderingContext2D;
|
||||||
@ -38,10 +39,11 @@ export class Render extends System {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const drawArgs = {
|
const drawArgs: DrawArgs = {
|
||||||
center: boundingBox.center,
|
center: boundingBox.center,
|
||||||
dimension: boundingBox.dimension,
|
dimension: boundingBox.dimension,
|
||||||
rotation: boundingBox.rotation,
|
rotation: boundingBox.rotation,
|
||||||
|
tint: entity.hasComponent(ComponentNames.Highlight) ? "red" : undefined,
|
||||||
};
|
};
|
||||||
|
|
||||||
sprite.draw(this.ctx, drawArgs);
|
sprite.draw(this.ctx, drawArgs);
|
||||||
|
@ -1,9 +1,4 @@
|
|||||||
import React from "react";
|
|
||||||
import ReactDOM from "react-dom/client";
|
import ReactDOM from "react-dom/client";
|
||||||
import { App } from "./App.tsx";
|
import { App } from "./App.tsx";
|
||||||
import "./css/style.css";
|
import "./css/style.css";
|
||||||
ReactDOM.createRoot(document.getElementById("root")!).render(
|
ReactDOM.createRoot(document.getElementById("root")!).render(<App />);
|
||||||
<React.StrictMode>
|
|
||||||
<App />
|
|
||||||
</React.StrictMode>,
|
|
||||||
);
|
|
||||||
|
Loading…
Reference in New Issue
Block a user