refactor spawners
This commit is contained in:
parent
110fe21a23
commit
ce06fa7c29
@ -2,7 +2,6 @@ import { Game } from ".";
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import { Miscellaneous, loadAssets } from "./config";
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import {
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Player,
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FunctionBox,
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Wall,
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LambdaFactory,
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Key,
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@ -14,8 +13,8 @@ import {
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FacingDirection,
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Input,
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Render,
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LambdaFactory as LambdaFactorySpawnSystem,
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Collision,
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GridSpawner,
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} from "./systems";
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export class TheAbstractionEngine {
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@ -47,7 +46,7 @@ export class TheAbstractionEngine {
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height: Miscellaneous.GRID_CELL_HEIGHT,
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},
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),
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new LambdaFactorySpawnSystem(),
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new GridSpawner(),
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new Collision(),
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new Render(this.ctx),
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].forEach((system) => this.game.addSystem(system));
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@ -8,6 +8,7 @@ export namespace ComponentNames {
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export const Interactable = "Interactable";
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export const Pushable = "Pushable";
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export const Colliding = "Colliding";
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export const LambdaSpawn = "LambdaSpawn";
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export const GridSpawn = "GridSpawn";
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export const Text = "Text";
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export const LambdaTerm = "LambdaTerm";
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}
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30
src/engine/components/GridSpawn.ts
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30
src/engine/components/GridSpawn.ts
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@ -0,0 +1,30 @@
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import { Component, ComponentNames } from ".";
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import { Entity } from "../entities";
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import { Direction } from "../interfaces";
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export class GridSpawn extends Component {
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public direction: Direction;
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public spawnsLeft: number;
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public spawner: () => Entity;
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constructor(
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spawnsLeft: number,
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spawner: () => Entity,
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direction = Direction.NONE,
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) {
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super(ComponentNames.GridSpawn);
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this.spawnsLeft = spawnsLeft;
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this.direction = direction;
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this.spawner = spawner;
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}
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public spawnEntity(direction: Direction): Entity | undefined {
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if (this.spawnsLeft === 0) {
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return;
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}
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this.direction = direction;
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this.spawnsLeft -= 1;
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}
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}
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@ -1,29 +0,0 @@
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import { Component, ComponentNames } from ".";
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import { Direction } from "../interfaces";
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export class LambdaSpawn extends Component {
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public direction: Direction | null;
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public spawnsLeft: number;
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public code: string = "";
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constructor(
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spawnsLeft: number,
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code: string,
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direction: Direction | null = null,
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) {
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super(ComponentNames.LambdaSpawn);
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this.spawnsLeft = spawnsLeft;
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this.direction = direction;
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this.code = code;
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}
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public spawn(direction: Direction) {
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if (this.spawnsLeft <= 0) {
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return;
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}
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this.direction = direction;
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this.spawnsLeft -= 1;
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}
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}
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11
src/engine/components/LambdaTerm.ts
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11
src/engine/components/LambdaTerm.ts
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@ -0,0 +1,11 @@
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import { Component, ComponentNames } from ".";
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export class LambdaTerm extends Component {
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public code: string;
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constructor(code: string) {
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super(ComponentNames.LambdaTerm);
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this.code = code;
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}
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}
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@ -9,5 +9,6 @@ export * from "./Highlight";
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export * from "./Interactable";
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export * from "./Pushable";
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export * from "./Colliding";
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export * from "./LambdaSpawn";
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export * from "./GridSpawn";
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export * from "./Text";
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export * from "./LambdaTerm";
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@ -6,4 +6,5 @@ export namespace EntityNames {
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export const Key = "Key";
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export const LockedDoor = "LockedDoor";
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export const Curry = "Curry";
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export const FunctionApplication = "FunctionApplication";
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}
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7
src/engine/entities/FunctionApplication.ts
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7
src/engine/entities/FunctionApplication.ts
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@ -0,0 +1,7 @@
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import { Entity, EntityNames } from ".";
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export class FunctionApplication extends Entity {
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constructor() {
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super(EntityNames.FunctionApplication);
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}
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}
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@ -12,6 +12,7 @@ import {
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Grid,
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Highlight,
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Interactable,
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LambdaTerm,
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Pushable,
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Sprite,
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} from "../components";
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@ -23,13 +24,9 @@ export class FunctionBox extends Entity {
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Sprites.FUNCTION_BOX,
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) as SpriteSpec;
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private code: string;
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constructor(gridPosition: Coord2D, code: string) {
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super(EntityNames.FunctionBox);
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this.code = code;
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this.addComponent(
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new BoundingBox(
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{
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@ -61,20 +58,19 @@ export class FunctionBox extends Entity {
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),
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);
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this.addComponent(
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new Highlight(
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(_direction) => this.onHighlight(),
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() => this.onUnhighlight(),
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),
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);
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this.addComponent(new LambdaTerm(code));
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this.addComponent(makeLambdaTermHighlightComponent(this));
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}
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}
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private onUnhighlight() {
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export const makeLambdaTermHighlightComponent = (entity: Entity) => {
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const onUnhighlight = () => {
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closeModal();
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this.removeComponent(ComponentNames.Interactable);
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}
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entity.removeComponent(ComponentNames.Interactable);
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};
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private onHighlight() {
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const onHighlight = () => {
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let modalOpen = false;
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const interaction = () => {
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if (modalOpen) {
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@ -82,10 +78,14 @@ export class FunctionBox extends Entity {
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closeModal();
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return;
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}
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modalOpen = true;
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const code = entity.getComponent<LambdaTerm>(
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ComponentNames.LambdaTerm,
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)!.code;
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openModal(
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`<div style="text-align:center"><p>${this.code}</p> <br> <button id="close">Close</button></div>`,
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`<div style="text-align:center"><p>${code}</p> <br> <button id="close">Close</button></div>`,
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);
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modalOpen = true;
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document.getElementById("close")!.addEventListener("click", () => {
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closeModal();
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@ -93,6 +93,8 @@ export class FunctionBox extends Entity {
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});
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};
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this.addComponent(new Interactable(interaction));
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}
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}
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entity.addComponent(new Interactable(interaction));
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};
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return new Highlight(onHighlight, onUnhighlight);
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};
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@ -5,15 +5,15 @@ import {
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SpriteSpec,
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Sprites,
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} from "../config";
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import { Entity, EntityNames } from ".";
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import { Entity, EntityNames, FunctionBox } from ".";
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import {
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BoundingBox,
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Colliding,
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ComponentNames,
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Grid,
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GridSpawn,
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Highlight,
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Interactable,
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LambdaSpawn,
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Sprite,
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Text,
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} from "../components";
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@ -75,11 +75,13 @@ export class LambdaFactory extends Entity {
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private codeEditorState: CodeEditorState | null;
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private spawns: number;
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private code: string;
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constructor(gridPosition: Coord2D, code: string, spawns: number) {
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super(EntityNames.LambdaFactory);
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this.spawns = spawns;
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this.code = code;
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this.codeEditorState = null;
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this.addComponent(
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@ -100,7 +102,12 @@ export class LambdaFactory extends Entity {
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this.addComponent(new Colliding());
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this.addComponent(new LambdaSpawn(this.spawns, code));
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this.addComponent(
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new GridSpawn(
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this.spawns,
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() => new FunctionBox({ x: 0, y: 0 }, this.code),
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),
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);
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this.addComponent(new Grid(gridPosition));
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@ -131,8 +138,8 @@ export class LambdaFactory extends Entity {
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}
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private spawnNewLambda(direction: Direction) {
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const spawner = this.getComponent<LambdaSpawn>(ComponentNames.LambdaSpawn);
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spawner.spawn(direction);
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const spawner = this.getComponent<GridSpawn>(ComponentNames.GridSpawn);
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spawner.spawnEntity(direction);
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const text = this.getComponent<Text>(ComponentNames.Text);
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text.text = spawner.spawnsLeft.toString();
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@ -144,9 +151,8 @@ export class LambdaFactory extends Entity {
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"<div class='code'><div id='code'></div><br><p id='syntax-error' class='error'></p><button id='close-modal'>Save</button></div>";
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openModal(modalContent);
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const { code } = this.getComponent<LambdaSpawn>(ComponentNames.LambdaSpawn);
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const startState = EditorState.create({
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doc: code,
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doc: this.code,
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extensions: [
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basicSetup,
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keymap.of(defaultKeymap),
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@ -236,9 +242,7 @@ export class LambdaFactory extends Entity {
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return;
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}
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const spawner = this.getComponent<LambdaSpawn>(ComponentNames.LambdaSpawn);
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spawner.code = text;
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this.addComponent(spawner);
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this.code = text;
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view.destroy();
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editorElement.innerHTML = "";
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39
src/engine/systems/GridSpawner.ts
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39
src/engine/systems/GridSpawner.ts
Normal file
@ -0,0 +1,39 @@
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import { System, SystemNames } from ".";
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import { Game } from "..";
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import { ComponentNames, Grid, GridSpawn } from "../components";
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import { Direction } from "../interfaces";
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export class GridSpawner extends System {
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constructor() {
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super(SystemNames.GridSpawner);
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}
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public update(_dt: number, game: Game) {
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game.forEachEntityWithComponent(ComponentNames.GridSpawn, (entity) => {
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const spawn = entity.getComponent<GridSpawn>(ComponentNames.GridSpawn)!;
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const hasGrid = entity.hasComponent(SystemNames.Grid);
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if (spawn.direction === Direction.NONE || !hasGrid) {
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return;
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}
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const grid = entity.getComponent<Grid>(SystemNames.Grid)!;
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const direction = spawn.direction;
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const spawned = spawn.spawner();
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if (!spawned) {
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return;
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}
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spawn.direction = Direction.NONE;
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entity.addComponent(spawn);
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const spawnedGrid = spawned.getComponent<Grid>(SystemNames.Grid)!;
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spawnedGrid.gridPosition = grid.gridPosition;
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spawnedGrid.movingDirection = direction;
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spawned.addComponent(spawnedGrid);
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game.addEntity(spawned);
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entity.addComponent(spawned);
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});
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}
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}
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@ -1,17 +1,17 @@
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import { System, SystemNames } from ".";
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import { Game } from "..";
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import { ComponentNames, Grid, LambdaSpawn } from "../components";
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import { ComponentNames, Grid, GridSpawn } from "../components";
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import { FunctionBox } from "../entities";
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export class LambdaFactory extends System {
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export class GridSpawner extends System {
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constructor() {
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super(SystemNames.LambdaFactory);
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super(SystemNames.GridSpawner);
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}
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public update(_dt: number, game: Game) {
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game.forEachEntityWithComponent(ComponentNames.LambdaSpawn, (entity) => {
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const lambdaSpawn = entity.getComponent<LambdaSpawn>(
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ComponentNames.LambdaSpawn,
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game.forEachEntityWithComponent(ComponentNames.GridSpawn, (entity) => {
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const lambdaSpawn = entity.getComponent<GridSpawn>(
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ComponentNames.GridSpawn,
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)!;
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const hasGrid = entity.hasComponent(SystemNames.Grid);
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@ -3,6 +3,6 @@ export namespace SystemNames {
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export const Input = "Input";
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export const FacingDirection = "FacingDirection";
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export const Grid = "Grid";
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export const LambdaFactory = "LambdaFactory";
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export const GridSpawner = "GridSpawner";
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export const Collision = "Collision";
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}
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@ -4,5 +4,5 @@ export * from "./Render";
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export * from "./Input";
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export * from "./FacingDirection";
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export * from "./Grid";
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export * from "./LambdaFactory";
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export * from "./GridSpawner";
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export * from "./Collision";
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