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@ -11,7 +11,7 @@ export interface GameCanvasProps {
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export const GameCanvas = ({ width, height }: GameCanvasProps) => {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const [game, setGame] = useState<TheAbstractionEngine>();
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const [ready, setReady] = useState(true); // false);
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const [ready, setReady] = useState(false);
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const [loading, setLoading] = useState(true);
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useEffect(() => {
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@ -33,7 +33,7 @@ export class TheAbstractionEngine {
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const facingDirectionSystem = new FacingDirection(inputSystem);
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[
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new Level(LevelNames.Tutorial),
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new Level(LevelNames.LevelSelection),
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inputSystem,
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facingDirectionSystem,
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new Grid(
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@ -46,7 +46,7 @@ export class TheAbstractionEngine {
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new GridSpawner(),
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new Collision(),
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new Life(),
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// new Music(),
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new Music(),
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new Render(this.ctx),
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].forEach((system) => this.game.addSystem(system));
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}
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@ -39,11 +39,11 @@ export class Tutorial extends Level {
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const entities = [
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...grasses,
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new Sign(
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"this is a Lambda Factory<br><br>modify the produced term by interacting from the top or bottom ↕️<br><br>then produce the term by pressing the button on the left or right ↔️<br><br>",
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"<div>this is a Lambda Factory<br><br>modify the produced term by interacting from the top or bottom ↕️<br><br>then produce the term by pressing the button on the left or right ↔️<br><br></div>",
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{ x: 4, y: 3 },
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),
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new Sign(
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"this is a Term Application; interact to view its code<br><br>push the term ➡️ created by the factory any direction into the Application to produce a new one 💭<br><br>. _INPUT is the term replaced by the pushed term<br><br>. in this case _KEY is applied to the function to make a new KEY! 🔑",
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"this is a Term Application; interact to view its code<br><br>push the term ➡️ created by the factory any direction into the Application to produce a new one 💭<br><br>note that:<br><br>+ _INPUT is the term replaced by the pushed term<br><br>+ in this case _KEY is applied to the function to make a new KEY! 🔑",
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{ x: 4, y: 6 },
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),
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new Wall({ x: 10, y: 9 }),
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