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howdy!

me

i'm elizabeth but my friends call me lizzy or liz, so you can call me that too! since we're friends, right?

i like math. a lot. i like functional programming in lisps and elixir. i love the warm embrace of type safety (and as close as we can get with typescript).

i like programming most waking hours of the day to keep the bad thoughts at bay and use my brain on stuff no matter how unnecessary or how little it contributes to my skill development or social abilities. maybe the grind and ticking things off the list of things to do before i die is what keeps me alive heh.

i dislike capitalism. a lot. i hate how much money i make and i hate that people have several orders of magnitude more and get more. i hate war and i hate poverty. i hate myself too but that's okay i can deal with it; i have for these twenty long years. love from family and my fiance helps with that.

anyways sorry for that dump. life is good right? :D

top 8 codes watchmojo ign 10/10

the vast majority of code i write is not helpful to society. nevertheless here are the ones i might show to an employer to show how helpful i could be to the profit generating machines.

gul (once it becomes open source)

though it's not something i own, this is the magnum opus of my work at utah state.

gul

gulv4 is a distributed system for data aggregation from thousands of networking sources.

cheSSH

certainly my most complex side project.

chessh

cheSSH is a horizontally scalable game of chess over SSH with lots and lots of features. it was initially deployed on a cluster of 5 raspberry pi's behind a NAT.

cminus

cminus

cminus is a compiler for a subset of C targeting the MIPS architecture as my tryhard magnum opus for CS5300 - Compiler Design (fav class btw).

static.simponic.xyz

simponic.github.io

static.simponic.xyz is more like a collection of projects than one. they're small static web projects on computability and mathematical "toys", games, animations, and other fun stuff.

gol

(not to be confused with gul haha) gol is a GPU-accelerated and multiprocessing game of life implementation with timing studies on several input sizes.

gol

small side note: i had the worst experience of my life (worse than the time my apartment got broken into while i was in it) while writing this! don't ask me about it though lest i spiral :3

lizfcm

lizfcm

lizfcm is a unit-tested static library in "immutable" C for computational mathematics. read the software manual for my tryhard MATH 4610 finale.

jumpstorm

like most game devs i made an engine and put the game on hold indefinitely.

jumpstorm

jumpstorm is a realtime engine with client prediction (as good as i could get over WebSockets) for a doodle-jump like game using ECS from scratch to explore Bun.

linux.usu.edu

linux.usu.edu

linux.usu.edu is a full stack web app in Common Lisp with an almost posix-compliant shell in JS (/s), a multi-user RTMP stream handler for meetings, and custom authz/authn with contexts.

lispruns

lispruns

lispruns is a real TUI speedrun timer in Common Lisp.

infra and others

obviously you're on git.simponic.xyz, so you'll know i own this.

but all my "homelab" infra; my mail server, dns servers, web servers, etc. are all deployed with ansible. including the site you're on!

there are a lot of other projects you can explore. try to find my 3d engine and operating system, that i wrote at the young ages of 16 and 17 respectively.