a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
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Elizabeth Hunt 6708160cec
add compression to engine messages
2023-09-05 22:28:11 -06:00
client add compression to engine messages 2023-09-05 22:28:11 -06:00
engine add compression to engine messages 2023-09-05 22:28:11 -06:00
server add compression to engine messages 2023-09-05 22:28:11 -06:00
.dockerignore docker. minor updates that don't really need any message. 2023-09-02 17:46:03 -06:00
.gitignore a bit of refactoring; importing engine into bun for server 2023-07-20 20:47:32 -07:00
.gitmodules add compression to engine messages 2023-09-05 22:28:11 -06:00
.prettierrc prettier formatting 2023-08-25 16:48:17 -06:00
Dockerfile.client docker. minor updates that don't really need any message. 2023-09-02 17:46:03 -06:00
Dockerfile.server docker. minor updates that don't really need any message. 2023-09-02 17:46:03 -06:00
README.md very basic websocket setup 2023-07-20 22:22:26 -07:00
docker-compose.yml update port & host 2023-09-02 18:00:28 -06:00
nginx.conf docker. minor updates that don't really need any message. 2023-09-02 17:46:03 -06:00
tsconfig.engine.json holy fuck we actually got somewhere 2023-08-23 19:44:59 -06:00

README.md

jumpstorm