2022-04-01 17:43:56 -06:00
|
|
|
game.createWordFlag = () => {
|
|
|
|
const wordFlag = game.Entity();
|
2022-04-04 18:30:11 -06:00
|
|
|
wordFlag.addComponent(game.components.LoadPriority({priority: 3}));
|
2022-04-01 17:43:56 -06:00
|
|
|
wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
|
2022-04-05 14:54:34 -06:00
|
|
|
wordFlag.addComponent(game.components.Pushable({pushable: true}));
|
2022-04-05 17:33:25 -06:00
|
|
|
wordFlag.addComponent(game.components.Alive());
|
2022-04-04 18:30:11 -06:00
|
|
|
wordFlag.sprite = game.sprites.wordFlag;
|
2022-04-01 17:43:56 -06:00
|
|
|
return wordFlag;
|
|
|
|
}
|