Checkpoint with particles

This commit is contained in:
Logan Hunt 2022-04-05 17:33:25 -06:00
parent 545e129c74
commit 69596ba244
Signed by untrusted user who does not match committer: simponic
GPG Key ID: 52B3774857EB24B1
30 changed files with 129 additions and 16 deletions

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@ -9,9 +9,11 @@
<div style="text-align:center">
<div class="canvas-holder">
<canvas id="game-canvas" width="1000" height="1000"></canvas>
<!--
<div class="game-hud" id="hud">
<p>Hello, world!</p>
</div>
-->
<div class="menu" style="display: none" id="menu">
</div>
</div>

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@ -29,8 +29,8 @@ hhhhhhhhhhhhhhhhhhhh
wwwwwwwwwwww
r
b r f
r
r f
b r
wwwwwwwwwwww
BIY FIX

13
src/bootstrap.js vendored
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@ -1,13 +1,19 @@
game.bootstrap = (() => {
const scripts = [
{ src: ['src/utils/objectEquivalence.js', 'src/utils/unitizeVector.js', 'src/utils/clamp.js', 'src/utils/loadLevel.js'], id: 'utils'},
{
src: [
'src/utils/objectEquivalence.js', 'src/utils/unitizeVector.js', 'src/utils/clamp.js', 'src/utils/loadLevel.js',
'src/utils/randInRange.js'
],
id: 'utils'
},
{ src: ['src/render/graphics.js', 'src/render/sprites.js'], id: 'graphics' },
{ src: ['src/components/component.js'], id: 'component' },
{
src: [
'src/components/position.js', 'src/components/momentum.js', 'src/components/gridPosition.js',
'src/components/appearence.js', 'src/components/controllable.js', 'src/components/pushable.js',
'src/components/loadPriority.js', 'src/components/stop.js'
'src/components/loadPriority.js', 'src/components/stop.js', 'src/components/alive.js',
],
id: 'components'
},
@ -18,7 +24,8 @@ game.bootstrap = (() => {
'src/entities/liquid.js', 'src/entities/rock.js', 'src/entities/wall.js', 'src/entities/wordBigBlue.js',
'src/entities/wordFlag.js', 'src/entities/wordIs.js', 'src/entities/wordKill.js', 'src/entities/wordLava.js',
'src/entities/wordPush.js', 'src/entities/wordRock.js', 'src/entities/wordSink.js', 'src/entities/wordStop.js',
'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js'
'src/entities/wordWall.js', 'src/entities/wordWater.js', 'src/entities/wordWin.js', 'src/entities/wordYou.js',
'src/entities/borderParticles.js'
],
id: 'entities'
},

1
src/components/alive.js Normal file
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@ -0,0 +1 @@
game.components.Alive = () => game.Component('alive');

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@ -2,6 +2,7 @@ game.createBigBlue = () => {
const bigBlue = game.Entity();
bigBlue.addComponent(game.components.LoadPriority({priority: 1}));
bigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
bigBlue.addComponent(game.components.Alive());
bigBlue.sprite = game.sprites.bigBlue;
// TODO: Remove this

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@ -0,0 +1,55 @@
game.createBorderParticles = ({colors, maxAmount, minAmount, minLife, maxLife, minRadius, maxRadius, maxSpeed}) => {
const particles = game.Entity();
let particleSpecs = Array(randomInRange(minAmount, maxAmount)).fill(0).map(() => {
const particle = {
x: Math.random(),
y: Math.random(),
dx: Math.random() * maxSpeed - maxSpeed / 2,
dy: Math.random() * maxSpeed - maxSpeed / 2,
radius: randomInRange(minRadius, maxRadius),
color: colors[randomInRange(0, colors.length-1)],
lifetime: randomInRange(minLife, maxLife),
elapsed: 0,
};
switch (Math.floor(Math.random() * 4)) {
case 0:
particle.y = 0;
particle.dy = -Math.abs(particle.dy);
break;
case 1:
particle.x = 1;
particle.dx = Math.abs(particle.dx);
break;
case 2:
particle.y = 1;
particle.dy = Math.abs(particle.dy);
break;
case 3:
particle.x = 0;
particle.dx = -Math.abs(particle.dx);
break;
}
return particle;
});
particles.addComponent(game.components.LoadPriority({priority: 1}));
particles.addComponent(game.components.Alive());
particles.sprite = game.graphics.Sprite({
drawFunction: (elapsedTime, {x, y, width, height}, context) => {
particleSpecs.map((spec) => spec.elapsed += elapsedTime);
particleSpecs = particleSpecs.filter((spec) => spec.lifetime > spec.elapsed);
if (particleSpecs.length === 0) {
particles.removeComponent("alive");
}
particleSpecs.map((spec) => {
const position = {x: (spec.x * width) + x + spec.dx * spec.elapsed, y: (spec.y * height) + y + spec.dy * spec.elapsed};
const fill = context.fillStyle;
context.fillStyle = spec.color;
context.beginPath();
context.arc(position.x, position.y, spec.radius, 0, 2 * Math.PI);
context.fill();
context.fillStyle = fill;
});
}
})
return particles;
}

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@ -13,7 +13,6 @@ game.Entity = (id=game.nextId++) => {
}
};
return {
id,
components,

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@ -2,6 +2,7 @@ game.createFlag = () => {
const flag = game.Entity();
flag.addComponent(game.components.LoadPriority({priority: 2}));
flag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
flag.addComponent(game.components.Alive());
flag.sprite = game.sprites.flag;
return flag;
}

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@ -2,6 +2,7 @@ game.createFloor = () => {
const floor = game.Entity();
floor.addComponent(game.components.LoadPriority({priority: 5}));
floor.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
floor.addComponent(game.components.Alive());
floor.sprite = game.sprites.floor;
return floor;
}

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@ -2,6 +2,7 @@ game.createGrass = () => {
const grass = game.Entity();
grass.addComponent(game.components.LoadPriority({priority: 6}));
grass.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
grass.addComponent(game.components.Alive());
grass.sprite = game.sprites.grass;
return grass;
}

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@ -3,6 +3,7 @@ game.createHedge = () => {
hedge.addComponent(game.components.LoadPriority({priority: 6}));
hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
hedge.addComponent(game.components.Stop({stop: true}));
hedge.addComponent(game.components.Alive());
hedge.sprite = game.sprites.hedge;
return hedge;
}

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@ -4,6 +4,7 @@ game.createLiquid = () => {
liquid.addComponent(game.components.LoadPriority({priority: 5}));
liquid.addComponent(game.components.Position({x: 0, y: 0}));
liquid.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
liquid.addComponent(game.components.Alive());
liquid.sprite = game.graphics.Sprite({
image: game.assets.liquid,
spriteHeight: 24,

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@ -2,6 +2,7 @@ game.createRock = () => {
const rock = game.Entity();
rock.addComponent(game.components.LoadPriority({priority: 2}));
rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
rock.addComponent(game.components.Alive());
rock.sprite = game.sprites.rock;
//TODO: Remove this

View File

@ -3,6 +3,7 @@ game.createWall = () => {
wall.addComponent(game.components.LoadPriority({priority: 3}));
wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wall.addComponent(game.components.Stop({stop: true}));
wall.addComponent(game.components.Alive());
wall.sprite = game.sprites.wall;
return wall;
}

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@ -3,6 +3,7 @@ game.createWordBigBlue = () => {
wordBigBlue.addComponent(game.components.LoadPriority({priority: 3}));
wordBigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordBigBlue.addComponent(game.components.Pushable({pushable: true}));
wordBigBlue.addComponent(game.components.Alive());
wordBigBlue.sprite = game.sprites.wordBigBlue;
return wordBigBlue;
}

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@ -3,6 +3,7 @@ game.createWordFlag = () => {
wordFlag.addComponent(game.components.LoadPriority({priority: 3}));
wordFlag.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordFlag.addComponent(game.components.Pushable({pushable: true}));
wordFlag.addComponent(game.components.Alive());
wordFlag.sprite = game.sprites.wordFlag;
return wordFlag;
}

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@ -3,6 +3,7 @@ game.createWordIs = () => {
wordIs.addComponent(game.components.LoadPriority({priority: 3}));
wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordIs.addComponent(game.components.Stop({stop: true}));
wordIs.addComponent(game.components.Alive());
wordIs.sprite = game.sprites.wordIs;
return wordIs;
}

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@ -3,6 +3,7 @@ game.createWordKill = () => {
wordKill.addComponent(game.components.LoadPriority({priority: 3}));
wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordKill.addComponent(game.components.Pushable({pushable: true}));
wordKill.addComponent(game.components.Alive());
wordKill.sprite = game.sprites.wordKill;
return wordKill;
}

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@ -3,6 +3,7 @@ game.createWordLava = () => {
wordLava.addComponent(game.components.LoadPriority({priority: 3}));
wordLava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordLava.addComponent(game.components.Pushable({pushable: true}));
wordLava.addComponent(game.components.Alive());
wordLava.sprite = game.sprites.wordLava;
return wordLava;

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@ -3,6 +3,7 @@ game.createWordPush = () => {
wordPush.addComponent(game.components.LoadPriority({priority: 3}));
wordPush.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordPush.addComponent(game.components.Pushable({pushable: true}));
wordPush.addComponent(game.components.Alive());
wordPush.sprite = game.sprites.wordPush;
return wordPush;
}

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@ -3,6 +3,7 @@ game.createWordRock = () => {
wordRock.addComponent(game.components.LoadPriority({priority: 3}));
wordRock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordRock.addComponent(game.components.Pushable({pushable: true}));
wordRock.addComponent(game.components.Alive());
wordRock.sprite = game.sprites.wordRock;
return wordRock;
}

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@ -3,6 +3,7 @@ game.createWordSink = () => {
wordSink.addComponent(game.components.LoadPriority({priority: 3}));
wordSink.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordSink.addComponent(game.components.Pushable({pushable: true}));
wordSink.addComponent(game.components.Alive());
wordSink.sprite = game.sprites.wordSink;
return wordSink;
}

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@ -3,6 +3,7 @@ game.createWordStop = () => {
wordStop.addComponent(game.components.LoadPriority({priority: 3}));
wordStop.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordStop.addComponent(game.components.Pushable({pushable: true}));
wordStop.addComponent(game.components.Alive());
wordStop.sprite = game.sprites.wordStop;
return wordStop;
}

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@ -3,6 +3,7 @@ game.createWordWall = () => {
wordWall.addComponent(game.components.LoadPriority({priority: 3}));
wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWall.addComponent(game.components.Pushable({pushable: true}));
wordWall.addComponent(game.components.Alive());
wordWall.sprite = game.sprites.wordWall;
return wordWall;
}

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@ -3,6 +3,7 @@ game.createWordWater = () => {
wordWater.addComponent(game.components.LoadPriority({priority: 3}));
wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWater.addComponent(game.components.Pushable({pushable: true}));
wordWater.addComponent(game.components.Alive());
wordWater.sprite = game.sprites.wordWater;
return wordWater;
}

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@ -3,6 +3,7 @@ game.createWordWin = () => {
wordWin.addComponent(game.components.LoadPriority({priority: 3}));
wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWin.addComponent(game.components.Pushable({pushable: true}));
wordWin.addComponent(game.components.Alive());
wordWin.sprite = game.sprites.wordWin;
return wordWin;
}

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@ -3,6 +3,7 @@ game.createWordYou = () => {
wordYou.addComponent(game.components.LoadPriority({priority: 3}));
wordYou.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordYou.addComponent(game.components.Pushable({pushable: true}));
wordYou.addComponent(game.components.Alive());
wordYou.sprite = game.sprites.wordYou;
return wordYou;
}

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@ -3,10 +3,17 @@ game.loop = (timeStamp) => {
let elapsedTime = timeStamp - lastTimeStamp;
lastTimeStamp = timeStamp;
game.systemOrder.map((i) => {
game.systems[i].update(elapsedTime, game.entities);
});
for (let id in game.entities) {
if (!game.entities[id].hasComponent("alive")) {
delete game.entities[id];
}
}
if (game.nextLevel) {
game.loadLevel(game.nextLevel);
game.nextLevel = false;
@ -26,7 +33,6 @@ game.initialize = () => {
keyboardInput: game.system.KeyboardInput(),
};
lastTimeStamp = performance.now()
requestAnimationFrame(game.loop);
}

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@ -52,6 +52,8 @@ game.system.GridSystem = ({ xDim, yDim }) => {
});
const proposed = {...newGridCoords};
let wall = false;
let entitiesToPush = [];
if (entity.hasComponent("controllable")) {
let found = false;
do {
@ -60,7 +62,12 @@ game.system.GridSystem = ({ xDim, yDim }) => {
for (let entity of entitiesInCell.values()) {
if (entity.hasComponent("pushable")) {
found = true;
entity.addComponent(game.components.Momentum({...momentumVector}));
entitiesToPush.push(entity);
}
if (entity.hasComponent("stop")) {
wall = true;
found = false;
break;
}
}
proposed.x += momentumVector.dx;
@ -72,17 +79,28 @@ game.system.GridSystem = ({ xDim, yDim }) => {
} while (found);
}
if (entity.hasComponent("pushable") || entity.hasComponent("controllable")) {
for (let e of entitiesGrid[newGridCoords.y][newGridCoords.x].values()) {
if (e.hasComponent("stop")) {
newGridCoords = oldGridCoords;
break;
}
if (entity.hasComponent("controllable")) {
if (!wall) {
entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentumVector})));
}
entity.addComponent(game.components.Momentum({...momentumVector}));
const particles = game.createBorderParticles({
colors: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF"],
maxAmount: 100,
minAmount: 25,
minLife: 100,
maxLife: 300,
minRadius: 1,
maxRadius: 3,
maxSpeed: 0.15,
});
particles.addComponent(game.components.Position(gridCoordsToGame(oldGridCoords)));
particles.addComponent(game.components.Appearance({width: 50, height: 50}));
game.entities[particles.id] = particles;
} else {
entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
}
entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
entity.components.position = {
...entity.components.position,

4
src/utils/randInRange.js Normal file
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@ -0,0 +1,4 @@
const randomInRange = (min, max) => {
// min <= random number <= max
return Math.floor(Math.random() * (max - min + 1)) + min;
}