Add particles to pushing entities
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a54812ed50
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@ -20,7 +20,6 @@ game.system.Collision = (entitiesGrid) => {
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for (let next of entitiesInCell.values()) {
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if (next.hasComponent("stop")) {
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console.log("WALL FOUND")
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wall = next;
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found = false;
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break;
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@ -36,10 +35,24 @@ game.system.Collision = (entitiesGrid) => {
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} while(found);
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if (wall) {
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console.log("WALL")
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entity.removeComponent("momentum");
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} else {
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entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentum})));
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entitiesToPush.map((e) => {
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const particles = game.createBorderParticles({
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colors: ["#16f7c9", "#0d6e5a", "#2fa18a", "#48cfb4", "#58877d", "#178054", "#2cdb92"],
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maxSpeed: 0.20,
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minRadius: 1,
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maxRadius: 3,
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minLife: 100,
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maxLife: 300,
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minAmount: 20,
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maxAmount: 50,
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});
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particles.addComponent(game.components.Position(e.components.position));
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particles.addComponent(game.components.Appearance({width: game.canvas.width / game.config.xDim, height: game.canvas.height / game.config.yDim}));
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game.entities[particles.id] = particles;
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e.addComponent(game.components.Momentum({...momentum}))
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});
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}
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}
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}
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@ -66,46 +66,4 @@ game.system.Grid = (entitiesGrid) => {
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return { gameCoordsToGrid, gridCoordsToGame, update, gridWidth, gridHeight };
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};
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//
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//
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//
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// const proposed = {...newGridCoords};
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// let wall = false;
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// let entitiesToPush = [];
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// if (entity.hasComponent("controllable")) {
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// let found = false;
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//
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// if (entity.hasComponent("controllable")) {
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// if (!wall) {
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// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
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// entitiesToPush.map((e) => e.addComponent(game.components.Momentum({...momentumVector})));
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// }
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// const particles = game.createBorderParticles({
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// colors: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#FF00FF", "#00FFFF"],
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// maxAmount: 100,
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// minAmount: 25,
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// minLife: 100,
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// maxLife: 300,
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// minRadius: 1,
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// maxRadius: 3,
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// maxSpeed: 0.15,
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// });
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// particles.addComponent(game.components.Position(gridCoordsToGame(oldGridCoords)));
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// particles.addComponent(game.components.Appearance({width: 50, height: 50}));
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// game.entities[particles.id] = particles;
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// } else {
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// entity.components.gridPosition = {...entity.components.gridPosition, ...newGridCoords};
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// }
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//
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//
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//
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//
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//
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// }
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// } else {
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// entity.addComponent(game.components.Position({...gridCoordsToGame(entity.components.gridPosition)}));
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// };
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// });
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};
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