convert hedge to grayscale, fix lava entity to use the new sprites, wordIs is pushable, dynamically color sprites
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 17 KiB |
@ -4,12 +4,7 @@ game.createLava = () => {
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lava.addComponent(game.components.LoadPriority({priority: 5}));
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lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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lava.addComponent(game.components.Alive());
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lava.sprite = game.graphics.Sprite({
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image: game.assets.lava,
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spriteHeight: 24,
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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});
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lava.sprite = game.sprites.lava;
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return lava;
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}
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@ -2,7 +2,8 @@ game.createWordIs = () => {
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const wordIs = game.Entity();
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wordIs.addComponent(game.components.LoadPriority({priority: 3}));
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wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
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wordIs.addComponent(game.components.Stop({stop: true}));
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// wordIs.addComponent(game.components.Stop({stop: true}));
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wordIs.addComponent(game.components.Pushable());
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wordIs.addComponent(game.components.Alive());
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wordIs.sprite = game.sprites.wordIs;
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return wordIs;
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@ -6,7 +6,7 @@ game.graphics = (
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context.clearRect(0, 0, game.canvas.width, game.canvas.height);
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};
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const Sprite = ({image, spriteX, spriteY, spriteWidth, spriteHeight, timePerFrame, cols, rows, numFrames, drawFunction}) => {
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const Sprite = ({image, spriteX, spriteY, spriteWidth, spriteHeight, timePerFrame, cols, rows, numFrames, color, drawFunction}) => {
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timePerFrame = timePerFrame ?? 100;
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numFrames = numFrames ?? 1;
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cols = cols ?? numFrames;
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@ -33,6 +33,15 @@ game.graphics = (
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const row = currentFrame % rows;
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const col = Math.floor(currentFrame / rows);
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context.drawImage(image, spriteX+col*spriteWidth, spriteY+row*spriteHeight, spriteWidth, spriteHeight, x, y, width, height);
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// apply color to sprite
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if (color) {
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context.globalAlpha=0.7;
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context.globalCompositeOperation="source-atop";
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context.fillStyle=color;
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context.fillRect(x, y, width, height);
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}
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context.restore();
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};
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} else {
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@ -12,6 +12,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#ede285",
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}),
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floor: game.graphics.Sprite({
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image: game.assets.floor,
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@ -19,6 +20,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#404040",
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}),
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hedge: game.graphics.Sprite({
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image: game.assets.hedge,
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@ -26,6 +28,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 250,
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color: "#5c8339",
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}),
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grass: game.graphics.Sprite({
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image: game.assets.grass,
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@ -33,6 +36,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#5c8339",
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}),
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lava: game.graphics.Sprite({
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image: game.assets.lava,
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@ -40,6 +44,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#e49950",
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}),
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rock: game.graphics.Sprite({
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image: game.assets.rock,
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@ -47,6 +52,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#90673e",
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}),
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wall: game.graphics.Sprite({
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image: game.assets.wall,
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@ -54,6 +60,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#707070",
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}),
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water: game.graphics.Sprite({
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image: game.assets.water,
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@ -61,6 +68,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#5f9dd1",
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}),
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wordBigBlue: game.graphics.Sprite({
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image: game.assets.wordBigBlue,
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@ -68,6 +76,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#0f2439",
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}),
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wordFlag: game.graphics.Sprite({
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image: game.assets.wordFlag,
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@ -75,6 +84,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#ede285",
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}),
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wordIs: game.graphics.Sprite({
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image: game.assets.wordIs,
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@ -82,6 +92,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#ffffff",
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}),
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wordKill: game.graphics.Sprite({
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image: game.assets.wordKill,
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@ -89,6 +100,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#e49950",
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}),
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wordLava: game.graphics.Sprite({
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image: game.assets.wordLava,
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@ -96,6 +108,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#e49950",
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}),
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wordPush: game.graphics.Sprite({
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image: game.assets.wordPush,
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@ -103,6 +116,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#90673e",
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}),
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wordRock: game.graphics.Sprite({
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image: game.assets.wordRock,
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@ -110,6 +124,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#90673e",
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}),
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wordSink: game.graphics.Sprite({
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image: game.assets.wordSink,
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@ -117,6 +132,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#5f9dd1",
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}),
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wordStop: game.graphics.Sprite({
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image: game.assets.wordStop,
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@ -124,6 +140,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#252e0e",
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}),
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wordWall: game.graphics.Sprite({
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image: game.assets.wordWall,
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@ -131,6 +148,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#707070",
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}),
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wordWater: game.graphics.Sprite({
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image: game.assets.wordWater,
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@ -138,6 +156,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#5f9dd1",
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}),
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wordWin: game.graphics.Sprite({
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image: game.assets.wordWin,
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@ -145,6 +164,7 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#ede285",
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}),
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wordYou: game.graphics.Sprite({
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image: game.assets.wordYou,
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@ -152,5 +172,6 @@ game.sprites = {
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spriteWidth: 24,
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numFrames: 3,
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timePerFrame: 100,
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color: "#0f2439",
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}),
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};
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