87 lines
2.3 KiB
JavaScript
87 lines
2.3 KiB
JavaScript
game.loadLevel = (level) => {
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const entities = {};
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const config = {...level.gridSize};
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for (let y = 0; y < level.gridSize.yDim; y++) {
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for (let x = 0; x < level.gridSize.xDim; x++) {
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const cell = level.level[y][x];
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cell.forEach((letter) => {
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let entity;
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switch (letter) {
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case 'b':
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entity = game.createBigBlue();
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break;
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case 'h':
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entity = game.createHedge();
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break;
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case 'r':
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entity = game.createRock();
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break;
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case 'f':
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entity = game.createFlag();
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break;
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case 'g':
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entity = game.createGrass();
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break;
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case 'l':
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entity = game.createFloor();
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break;
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case 'w':
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entity = game.createWall();
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break;
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case 'a':
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entity = game.createWater();
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break;
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case 'A':
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entity = game.createWordWater();
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break;
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case 'N':
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entity = game.createWordSink();
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break;
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case 'V':
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entity = game.createWordLava();
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break;
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case 'v':
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entity = game.createLava();
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break;
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case 'K':
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entity = game.createWordKill();
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break;
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case 'W':
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entity = game.createWordWall();
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break;
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case 'I':
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entity = game.createWordIs();
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break;
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case 'S':
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entity = game.createWordStop();
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break;
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case 'R':
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entity = game.createWordRock();
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break;
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case 'P':
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entity = game.createWordPush();
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break;
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case 'B':
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entity = game.createWordBigBlue();
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break;
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case 'Y':
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entity = game.createWordYou();
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break;
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case 'F':
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entity = game.createWordFlag();
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break;
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case 'X':
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entity = game.createWordWin();
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break;
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default:
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break;
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}
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if (entity) {
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entity.addComponent(game.components.GridPosition({x, y}));
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entities[entity.id] = entity;
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}
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});
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}
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}
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return [entities, config];
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}; |