asteroids-cs165/makefile

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Makefile
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2020-06-30 22:04:55 -04:00
# Author:
# Logan Hunt
# Summary:
# Play the game asteroids
# Above and Beyond
# Changed colors
# Added fuel
# rotation: -1 units/frame
# movement: -3 units/frame
# Made sure that initially, trajectories of rocks will
# not hit ship
# There's a chance of medium asteroids spawning at the start
# The initial amount of large rocks is random
###############################################################
LFLAGS = -lglut -lGLU -lGL
###############################################################
# Build the main game
###############################################################
a.out: driver.o game.o uiInteract.o uiDraw.o point.o velocity.o flyingObject.o ship.o bullet.o rocks.o
g++ driver.o game.o uiInteract.o uiDraw.o point.o velocity.o flyingObject.o ship.o bullet.o rocks.o $(LFLAGS)
###############################################################
# Individual files
# uiDraw.o Draw polygons on the screen and do all OpenGL graphics
# uiInteract.o Handles input events
# point.o The position on the screen
# game.o Handles the game interaction
# velocity.o Velocity (speed and direction)
# flyingObject.o Base class for all flying objects
# ship.o The player's ship
# bullet.o The bullets fired from the ship
# rocks.o Contains all of the Rock classes
###############################################################
uiDraw.o: uiDraw.cpp uiDraw.h
g++ -c uiDraw.cpp
uiInteract.o: uiInteract.cpp uiInteract.h
g++ -c uiInteract.cpp
point.o: point.cpp point.h
g++ -c point.cpp
driver.o: driver.cpp game.h
g++ -c driver.cpp
game.o: game.cpp game.h uiDraw.h uiInteract.h point.h velocity.h flyingObject.h bullet.h rocks.h ship.h
g++ -c game.cpp
velocity.o: velocity.cpp velocity.h point.h
g++ -c velocity.cpp
flyingObject.o: flyingObject.cpp flyingObject.h point.h velocity.h uiDraw.h
g++ -c flyingObject.cpp
ship.o: ship.cpp ship.h flyingObject.h point.h velocity.h uiDraw.h
g++ -c ship.cpp
bullet.o: bullet.cpp bullet.h flyingObject.h point.h velocity.h uiDraw.h
g++ -c bullet.cpp
rocks.o: rocks.cpp rocks.h flyingObject.h point.h velocity.h uiDraw.h
g++ -c rocks.cpp
###############################################################
# General rules
###############################################################
clean:
rm a.out *.o