46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*****************************************************
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* File: Driver.cpp
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* Author: Br. Burton
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*
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* Description: This file contains the main function
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* that starts the game and the callback function
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* that specifies what methods of the game class are
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* called each time through the game loop.
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******************************************************/
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#include "game.h"
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#include "uiInteract.h"
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/*************************************
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* All the interesting work happens here, when
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* I get called back from OpenGL to draw a frame.
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* When I am finished drawing, then the graphics
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* engine will wait until the proper amount of
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* time has passed and put the drawing on the screen.
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**************************************/
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void callBack(const Interface *pUI, void *p)
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{
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Game *pGame = (Game *)p;
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pGame->advance();
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pGame->draw(*pUI);
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pGame->handleInput(*pUI);
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}
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/*********************************
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* Main is pretty sparse. Just initialize
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* the game and call the display engine.
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* That is all!
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*********************************/
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int main(int argc, char ** argv)
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{
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Point topLeft(-200, 200);
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Point bottomRight(200, -200);
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Interface ui(argc, argv, "Asteroids", topLeft, bottomRight);
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Game game(topLeft, bottomRight);
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ui.run(callBack, &game);
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return 0;
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}
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