Add uci menu and fix previous game viewer wrap around move index
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763529e6c3
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@ -56,11 +56,29 @@ export const ManPages = () => {
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<ul>
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<li>Ctrl + b / Escape to return to the main menu.</li>
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<li>Ctrl + c / Ctrl + d to exit CheSSH at any point.</li>
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<li>Arrow keys / hjkl keybinds to move around the board.</li>
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<li>
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Select a piece with "enter", and move it to a square by pressing
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Arrow keys / vim (hjkl) keybinds to move around the board and
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menus.
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</li>
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<li>Select menu options with "enter".</li>
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<li>
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Select a game piece "enter", and move it to a square by pressing
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"enter" again.
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</li>
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<li>
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In the "Previous Games" viewer, use h/l or left/right to view the
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previous/next move.
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</li>
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<li>In a game board use "f" to flip the board.</li>
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<li>
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In the "Previous Games" viewer, use "m" to show the game's move
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history in UCI notation (which you may convert to PGN{" "}
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<a href="https://www.dcode.fr/uci-chess-notation" target="_blank">
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here
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</a>
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).
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</li>
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</ul>
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</div>
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</div>
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@ -13,7 +13,8 @@ defmodule Chessh.SSH.Client.PreviousGame do
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binbo_pid: nil,
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game: %Game{},
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client_pid: nil,
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flipped: false
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flipped: false,
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viewing_uci: false
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end
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use Chessh.SSH.Client.Screen
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@ -59,6 +60,7 @@ defmodule Chessh.SSH.Client.PreviousGame do
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%State{
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move_idx: move_idx,
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flipped: flipped,
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viewing_uci: viewing_uci,
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game: %Game{
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moves: num_moves
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}
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@ -67,10 +69,10 @@ defmodule Chessh.SSH.Client.PreviousGame do
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new_move_idx =
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case action do
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:left ->
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Utils.wrap_around(move_idx, -1, num_moves)
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Utils.wrap_around(move_idx, -1, num_moves + 1)
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:right ->
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Utils.wrap_around(move_idx, 1, num_moves)
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Utils.wrap_around(move_idx, 1, num_moves + 1)
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_ ->
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move_idx
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@ -79,7 +81,8 @@ defmodule Chessh.SSH.Client.PreviousGame do
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new_state = %State{
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state
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| move_idx: new_move_idx,
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flipped: if(action == "f", do: !flipped, else: flipped)
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flipped: if(action == "f", do: !flipped, else: flipped),
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viewing_uci: if(action == "m", do: !viewing_uci, else: viewing_uci)
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}
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render(new_state)
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@ -92,15 +95,33 @@ defmodule Chessh.SSH.Client.PreviousGame do
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client_pid: client_pid,
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move_fens: move_fens,
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move_idx: move_idx,
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game: %Game{id: game_id, moves: total_moves}
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game: %Game{id: game_id, moves: total_moves, game_moves: game_moves},
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viewing_uci: viewing_uci
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} = state
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) do
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{:ok, fen} = Map.fetch(move_fens, "#{move_idx}")
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lines =
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["Game #{game_id} | Move #{move_idx} / #{total_moves}"] ++
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Renderer.draw_board(fen, flipped) ++
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["<- previous | next ->"]
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case viewing_uci do
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false ->
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{:ok, fen} = Map.fetch(move_fens, "#{move_idx}")
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[
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"Game #{game_id} | Move #{move_idx} / #{total_moves}",
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"| <- previous move | next move ->",
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"| press 'm' to view move history",
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"==="
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] ++
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Renderer.draw_board(fen, flipped)
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true ->
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[
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Utils.clear_codes(),
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"UCI Notation For Game #{game_id}",
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"- Press 'm' to go back to the board",
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"- Use https://dcode.fr/uci-chess-notation to convert to PGN",
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"",
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game_moves
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]
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end
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send(
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client_pid,
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@ -111,7 +132,7 @@ defmodule Chessh.SSH.Client.PreviousGame do
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fn {i, line} ->
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[ANSI.cursor(i, 0), ANSI.clear_line(), line]
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end
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)}
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) ++ [ANSI.home()]}
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)
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state
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