Add flipped
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@ -11,14 +11,13 @@ defmodule Chessh.SSH.Client.Board do
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client_pid: nil,
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client_pid: nil,
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binbo_pid: nil,
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binbo_pid: nil,
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width: 0,
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width: 0,
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height: 0
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height: 0,
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flipped: false
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# flipped: false
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end
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end
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use Chessh.SSH.Client.Screen
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use Chessh.SSH.Client.Screen
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def init([%State{game_id: game_id} = state | _]) do
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def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do
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:syn.add_node_to_scopes([:games])
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:syn.add_node_to_scopes([:games])
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:ok = :syn.join(:games, {:game, game_id}, self())
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:ok = :syn.join(:games, {:game, game_id}, self())
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@ -26,6 +25,8 @@ defmodule Chessh.SSH.Client.Board do
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{:ok, binbo_pid} = :binbo.new_server()
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{:ok, binbo_pid} = :binbo.new_server()
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:binbo.new_game(binbo_pid)
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:binbo.new_game(binbo_pid)
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send(client_pid, {:send_to_ssh, Utils.clear_codes()})
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{:ok, %State{state | binbo_pid: binbo_pid}}
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{:ok, %State{state | binbo_pid: binbo_pid}}
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end
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end
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@ -49,8 +50,8 @@ defmodule Chessh.SSH.Client.Board do
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move_from: move_from,
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move_from: move_from,
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game_id: game_id,
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game_id: game_id,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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client_pid: client_pid
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client_pid: client_pid,
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# flipped: flipped
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flipped: flipped
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} = state
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} = state
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) do
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) do
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new_cursor =
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new_cursor =
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@ -76,7 +77,11 @@ defmodule Chessh.SSH.Client.Board do
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# TODO: Check move here, then publish new move, subscribers get from DB instead
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# TODO: Check move here, then publish new move, subscribers get from DB instead
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if move_from && move_to do
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if move_from && move_to do
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attempted_move = "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
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attempted_move =
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if flipped,
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do:
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"#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}",
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else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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end
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end
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@ -90,8 +95,8 @@ defmodule Chessh.SSH.Client.Board do
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new_move_from => Renderer.from_select_background()
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new_move_from => Renderer.from_select_background()
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},
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},
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width: width,
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width: width,
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height: height
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height: height,
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# flipped: if(action == "f", do: !flipped, else: flipped)
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flipped: if(action == "f", do: !flipped, else: flipped)
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}
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}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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@ -103,6 +108,9 @@ defmodule Chessh.SSH.Client.Board do
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%State{state | width: width, height: height}
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%State{state | width: width, height: height}
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end
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end
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def flip({y, x}),
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do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
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defp render_state(
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defp render_state(
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%State{
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%State{
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binbo_pid: binbo_pid
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binbo_pid: binbo_pid
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@ -2,6 +2,7 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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alias IO.ANSI
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alias IO.ANSI
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alias Chessh.Utils
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alias Chessh.Utils
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alias Chessh.SSH.Client.Board
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alias Chessh.SSH.Client.Board
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require Logger
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@chess_board_height 8
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@chess_board_height 8
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@chess_board_width 8
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@chess_board_width 8
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@ -27,13 +28,15 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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def render_board_state(fen, %Board.State{
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def render_board_state(fen, %Board.State{
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width: _width,
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width: _width,
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height: _height,
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height: _height,
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highlighted: highlighted
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highlighted: highlighted,
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flipped: flipped
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}) do
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}) do
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board =
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board =
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draw_board(
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draw_board(
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fen,
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fen,
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{@tile_width, @tile_height},
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{@tile_width, @tile_height},
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highlighted
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highlighted,
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flipped
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)
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)
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[ANSI.home()] ++
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[ANSI.home()] ++
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@ -109,7 +112,8 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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defp draw_board(
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defp draw_board(
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fen,
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fen,
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{tile_width, tile_height} = tile_dims,
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{tile_width, tile_height} = tile_dims,
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highlights
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highlights,
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flipped
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) do
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) do
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coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
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board = make_board(tile_dims)
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board = make_board(tile_dims)
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@ -123,7 +127,10 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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%{current_color: ANSI.black(), row_chars: []},
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%{current_color: ANSI.black(), row_chars: []},
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fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
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fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
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curr_x = div(col, tile_width)
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curr_x = div(col, tile_width)
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key = "#{curr_y}, #{curr_x}"
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key =
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"#{if !flipped, do: curr_y, else: @chess_board_height - curr_y - 1}, #{if !flipped, do: curr_x, else: @chess_board_width - curr_x - 1}"
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relative_to_tile_col = col - curr_x * tile_width
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relative_to_tile_col = col - curr_x * tile_width
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prefix =
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prefix =
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@ -137,13 +144,12 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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end
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end
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end
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end
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{color, row_chars} =
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case Map.fetch(coordinate_to_piece, key) do
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case Map.fetch(coordinate_to_piece, key) do
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{:ok, {shade, type}} ->
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{:ok, {shade, type}} ->
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piece = Utils.ascii_chars()["pieces"][shade][type]
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piece = Utils.ascii_chars()["pieces"][shade][type]
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piece_line = Enum.at(piece, row - curr_y * tile_height)
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piece_line = Enum.at(piece, row - curr_y * tile_height)
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pad_left_right = div(tile_width - String.length(piece_line), 2)
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piece_line_len = String.length(piece_line)
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pad_left_right = div(tile_width - piece_line_len, 2)
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if relative_to_tile_col >= pad_left_right &&
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if relative_to_tile_col >= pad_left_right &&
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relative_to_tile_col < tile_width - pad_left_right do
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relative_to_tile_col < tile_width - pad_left_right do
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@ -153,47 +159,39 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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color =
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color =
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if piece_char == " ",
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if piece_char == " ",
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do: ANSI.default_color(),
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do: ANSI.default_color(),
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else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
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else:
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if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
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if color != current_color do
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if color != current_color do
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%{
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{color, row_chars ++ [prefix, color, new_char]}
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row_state
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| current_color: color,
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row_chars: row_chars ++ [prefix, color, new_char]
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}
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else
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else
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%{
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{current_color, row_chars ++ [prefix, new_char]}
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row_state
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| current_color: current_color,
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row_chars: row_chars ++ [prefix, new_char]
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}
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end
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end
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else
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else
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%{
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{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
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row_state
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| current_color: ANSI.default_color(),
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row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
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}
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end
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end
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_ ->
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_ ->
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if ANSI.white() != current_color do
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if ANSI.default_color() != current_color do
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%{
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{ANSI.default_color(), row_chars ++ [prefix, ANSI.default_color(), char]}
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row_state
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| current_color: ANSI.default_color(),
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row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
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}
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else
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else
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{current_color, row_chars ++ [prefix, char]}
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end
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end
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%{
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%{
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row_state
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row_state
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| row_chars: row_chars ++ [prefix, char]
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| current_color: color,
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row_chars: row_chars
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}
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}
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end
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end
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end
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end
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)
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)
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curr_num = Utils.ascii_chars()["numbers"][Integer.to_string(curr_y)]
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curr_num =
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Utils.ascii_chars()["numbers"][
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Integer.to_string(if flipped, do: curr_y + 1, else: @chess_board_height - curr_y)
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]
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curr_num_line_no = rem(row, @tile_height)
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curr_num_line_no = rem(row, @tile_height)
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Enum.join(
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Enum.join(
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@ -208,10 +206,16 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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] ++ row_chars,
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] ++ row_chars,
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""
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""
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)
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)
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end) ++
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end) ++ column_coords(flipped))
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|> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
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end
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defp column_coords(flipped) do
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Enum.map(0..(@tile_height - 1), fn row ->
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Enum.map(0..(@tile_height - 1), fn row ->
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String.duplicate(" ", @tile_width) <>
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String.duplicate(" ", @tile_width) <>
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(Enum.map(0..(@chess_board_width - 1), fn col ->
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(Enum.map(
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if(!flipped, do: 0..(@chess_board_width - 1), else: (@chess_board_width - 1)..0),
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fn col ->
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curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
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curr_letter = Utils.ascii_chars()["letters"][List.to_string([?a + col])]
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curr_letter_line_no = rem(row, @tile_height)
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curr_letter_line_no = rem(row, @tile_height)
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@ -227,10 +231,18 @@ defmodule Chessh.SSH.Client.Board.Renderer do
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String.duplicate(" ", center_prefix_len) <> curr_line,
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String.duplicate(" ", center_prefix_len) <> curr_line,
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@tile_width
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@tile_width
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)
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)
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end)
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end
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)
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|> Enum.join(""))
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|> Enum.join(""))
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end))
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end)
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|> Enum.map(fn row_line -> "#{ANSI.default_background()}#{row_line}" end)
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end
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defp render_flipped(rows, flipped) do
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if !flipped do
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rows
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else
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rows
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end
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end
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end
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defp make_board({tile_width, tile_height}) do
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defp make_board({tile_width, tile_height}) do
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