Persistent game (#5)
* Remove unnecessary server in board * Initial persistent games * Remove done chessh README stuff, warning issue * Show current players and move * Add promotion * Merge default changeset on all status
This commit is contained in:
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@ -1,6 +1 @@
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# CheSSH
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Features:
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- [X] SSH Key & Password authentication
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- [X] Session rate limiting
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- [X] Multi-node support
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32
lib/chessh/schema/game.ex
Normal file
32
lib/chessh/schema/game.ex
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@ -0,0 +1,32 @@
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defmodule Chessh.Game do
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alias Chessh.Player
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use Ecto.Schema
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import Ecto.Changeset
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schema "games" do
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field(:fen, :string)
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field(:moves, :integer, default: 0)
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field(:turn, Ecto.Enum, values: [:light, :dark], default: :light)
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field(:winner, Ecto.Enum, values: [:light, :dark, :none], default: :none)
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field(:status, Ecto.Enum, values: [:continue, :draw, :winner], default: :continue)
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belongs_to(:light_player, Player, foreign_key: :light_player_id)
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belongs_to(:dark_player, Player, foreign_key: :dark_player_id)
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timestamps()
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end
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def changeset(game, attrs) do
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game
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|> cast(attrs, [
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:fen,
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:moves,
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:turn,
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:winner,
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:status,
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:light_player_id,
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:dark_player_id
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])
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end
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end
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@ -1,6 +1,7 @@
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defmodule Chessh.Player do
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use Ecto.Schema
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import Ecto.Changeset
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alias Chessh.{Key, Game}
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@derive {Inspect, except: [:password]}
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schema "players" do
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@ -11,7 +12,9 @@ defmodule Chessh.Player do
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field(:authentications, :integer, default: 0)
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has_many(:keys, Chessh.Key)
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has_many(:keys, Key)
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has_many(:light_games, Game, foreign_key: :light_player_id, references: :id)
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has_many(:dark_games, Game, foreign_key: :dark_player_id, references: :id)
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timestamps()
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end
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@ -1,123 +0,0 @@
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defmodule Chessh.SSH.Client.Board do
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require Logger
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alias Chessh.Utils
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alias Chessh.SSH.Client.Board.Renderer
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defmodule State do
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defstruct cursor: %{x: 7, y: 7},
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highlighted: %{},
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move_from: nil,
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game_id: nil,
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client_pid: nil,
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binbo_pid: nil,
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width: 0,
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height: 0,
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flipped: false
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end
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use Chessh.SSH.Client.Screen
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def init([%State{client_pid: client_pid, game_id: game_id} = state | _]) do
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:syn.add_node_to_scopes([:games])
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:ok = :syn.join(:games, {:game, game_id}, self())
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:binbo.start()
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{:ok, binbo_pid} = :binbo.new_server()
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:binbo.new_game(binbo_pid)
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send(client_pid, {:send_to_ssh, Utils.clear_codes()})
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{:ok, %State{state | binbo_pid: binbo_pid}}
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end
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def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
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case :binbo.move(binbo_pid, move) do
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{:ok, :continue} ->
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send(client_pid, {:send_to_ssh, render_state(state)})
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_ ->
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nil
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end
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{:noreply, state}
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end
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def input(
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width,
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height,
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action,
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%State{
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move_from: move_from,
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game_id: game_id,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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client_pid: client_pid,
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flipped: flipped
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} = state
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) do
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new_cursor =
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case action do
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:left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
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:right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
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:down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
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:up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
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_ -> cursor
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end
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{new_move_from, move_to} =
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if action == :return do
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coords = {new_cursor.y, new_cursor.x}
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case move_from do
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nil -> {coords, nil}
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_ -> {nil, coords}
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end
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else
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{move_from, nil}
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end
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# TODO: Check move here, then publish new move, subscribers get from DB instead
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if move_from && move_to do
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attempted_move =
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if flipped,
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do:
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"#{Renderer.to_chess_coord(flip(move_from))}#{Renderer.to_chess_coord(flip(move_to))}",
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else: "#{Renderer.to_chess_coord(move_from)}#{Renderer.to_chess_coord(move_to)}"
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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end
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new_state = %State{
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state
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| cursor: new_cursor,
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move_from: new_move_from,
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highlighted: %{
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{new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
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new_move_from => Renderer.from_select_background()
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},
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width: width,
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height: height,
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flipped: if(action == "f", do: !flipped, else: flipped)
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}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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new_state
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end
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def render(width, height, %State{client_pid: client_pid} = state) do
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send(client_pid, {:send_to_ssh, render_state(state)})
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%State{state | width: width, height: height}
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end
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def flip({y, x}),
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do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
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defp render_state(
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%State{
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binbo_pid: binbo_pid
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} = state
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) do
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{:ok, fen} = :binbo.get_fen(binbo_pid)
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Renderer.render_board_state(fen, state)
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end
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end
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@ -1,19 +0,0 @@
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# defmodule Chessh.SSH.Client.Board.Server do
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# use GenServer
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#
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# defmodule State do
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# defstruct game_id: nil,
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# binbo_pid: nil
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# end
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#
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# def init([%State{game_id: game_id} = state]) do
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# {:ok, binbo_pid} = GenServer.start_link(:binbo, [])
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#
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# :syn.join(:games, {:game, game_id})
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# {:ok, state}
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# end
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#
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# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do
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# {:no_reply, state}
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# end
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# end
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@ -24,8 +24,13 @@ defmodule Chessh.SSH.Client do
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end
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@impl true
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def init([%State{} = state]) do
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send(self(), {:set_screen_process, Chessh.SSH.Client.Menu, %Chessh.SSH.Client.Menu.State{}})
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def init([%State{player_session: player_session} = state]) do
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send(
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self(),
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{:set_screen_process, Chessh.SSH.Client.Menu,
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%Chessh.SSH.Client.Menu.State{player_session: player_session}}
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)
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{:ok, state}
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end
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@ -56,6 +61,11 @@ defmodule Chessh.SSH.Client do
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}}
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end
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@impl true
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def handle_info({:go_back_one_screen, previous_state}, %State{} = state) do
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{:noreply, go_back_one_screen(state, previous_state)}
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end
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@impl true
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def handle_info(:quit, %State{} = state) do
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{:stop, :normal, state}
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@ -87,8 +97,7 @@ defmodule Chessh.SSH.Client do
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%State{
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width: width,
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height: height,
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screen_pid: screen_pid,
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screen_state_initials: [_ | rest_initial]
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screen_pid: screen_pid
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} = state
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) do
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case keymap(data) do
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@ -96,10 +105,7 @@ defmodule Chessh.SSH.Client do
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{:stop, :normal, state}
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:previous_screen ->
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[{prev_module, prev_state_initial} | _] = rest_initial
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send(self(), {:set_screen_process, prev_module, prev_state_initial})
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{:noreply, %State{state | screen_state_initials: rest_initial}}
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{:noreply, go_back_one_screen(state)}
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action ->
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send(screen_pid, {:input, width, height, action})
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@ -181,4 +187,25 @@ defmodule Chessh.SSH.Client do
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send(screen_pid, {:render, width, height})
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end
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end
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defp go_back_one_screen(
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%State{
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screen_state_initials: [_ | rest_initial]
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} = state,
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previous_state
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) do
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[{prev_module, prev_state_initial} | _] = rest_initial
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send(
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self(),
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{:set_screen_process, prev_module,
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if(is_nil(previous_state), do: prev_state_initial, else: previous_state)}
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)
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%State{state | screen_state_initials: rest_initial}
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end
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defp go_back_one_screen(%State{} = state) do
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go_back_one_screen(state, nil)
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end
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end
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359
lib/chessh/ssh/client/game/game.ex
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359
lib/chessh/ssh/client/game/game.ex
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@ -0,0 +1,359 @@
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defmodule Chessh.SSH.Client.Game do
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require Logger
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alias Chessh.{Game, Utils, Repo}
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alias Chessh.SSH.Client.Game.Renderer
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@default_fen "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
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defmodule State do
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defstruct cursor: %{x: 7, y: 7},
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highlighted: %{},
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move_from: nil,
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game: nil,
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client_pid: nil,
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binbo_pid: nil,
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width: 0,
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height: 0,
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flipped: false,
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color: nil,
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player_session: nil
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end
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use Chessh.SSH.Client.Screen
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defp initialize_game(game_id, fen) do
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:syn.add_node_to_scopes([:games])
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:ok = :syn.join(:games, {:game, game_id}, self())
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:binbo.start()
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{:ok, binbo_pid} = :binbo.new_server()
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:binbo.new_game(binbo_pid, fen)
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binbo_pid
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end
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def init([
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%State{
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color: color,
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game: %Game{dark_player_id: dark_player_id, light_player_id: light_player_id}
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} = state
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| tail
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])
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when is_nil(color) do
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new_state =
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case {is_nil(dark_player_id), is_nil(light_player_id)} do
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{true, false} -> %State{state | color: :dark}
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{false, true} -> %State{state | color: :light}
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{_, _} -> %State{state | color: Enum.random([:light, :dark])}
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end
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init([new_state | tail])
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end
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def init([
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%State{
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player_session: player_session,
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color: color,
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client_pid: client_pid,
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game:
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%Game{
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id: game_id,
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fen: fen,
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dark_player_id: dark_player_id,
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light_player_id: light_player_id
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} = game
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} = state
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| _
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]) do
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maybe_changeset =
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case color do
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:light ->
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if !light_player_id,
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do: Game.changeset(game, %{light_player_id: player_session.player_id})
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:dark ->
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if !dark_player_id,
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do: Game.changeset(game, %{dark_player_id: player_session.player_id})
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end
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{status, maybe_joined_game} =
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if maybe_changeset do
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maybe_changeset
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|> Repo.update()
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else
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{:undefined, nil}
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end
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if status == :ok && maybe_joined_game do
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:syn.publish(:games, {:game, game_id}, :player_joined)
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end
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binbo_pid = initialize_game(game_id, fen)
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send(client_pid, {:send_to_ssh, Utils.clear_codes()})
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new_game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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new_state = %State{
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state
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| binbo_pid: binbo_pid,
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color: if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark),
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game: new_game
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}
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{:ok, new_state}
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end
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def init([
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%State{player_session: player_session, color: color, client_pid: client_pid, game: nil} =
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state
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| _
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]) do
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{:ok, %Game{id: game_id, fen: fen}} =
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Game.changeset(
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%Game{},
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Map.merge(
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if(color == :light,
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do: %{light_player_id: player_session.player_id},
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else: %{dark_player_id: player_session.player_id}
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),
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%{
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fen: @default_fen
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}
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)
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)
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|> Repo.insert()
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binbo_pid = initialize_game(game_id, fen)
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send(client_pid, {:send_to_ssh, Utils.clear_codes()})
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{:ok,
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%State{
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state
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| game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player]),
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binbo_pid: binbo_pid
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}}
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end
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def handle_info(
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{:new_move, move},
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%State{game: %Game{id: game_id}, client_pid: client_pid, binbo_pid: binbo_pid} = state
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) do
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:binbo.move(binbo_pid, move)
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new_state = %State{
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state
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| game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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{:noreply, new_state}
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end
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def handle_info(
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:player_joined,
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%State{client_pid: client_pid, game: %Game{id: game_id}} = state
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) do
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game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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new_state = %State{state | game: game}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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{:noreply, new_state}
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end
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def input(
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width,
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height,
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action,
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%State{
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move_from: move_from,
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cursor: %{x: cursor_x, y: cursor_y} = cursor,
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client_pid: client_pid,
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flipped: flipped,
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binbo_pid: binbo_pid
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} = state
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) do
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new_cursor =
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case action do
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:left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, Renderer.chess_board_width())}
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:right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, Renderer.chess_board_width())}
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:down -> %{y: Utils.wrap_around(cursor_y, 1, Renderer.chess_board_height()), x: cursor_x}
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:up -> %{y: Utils.wrap_around(cursor_y, -1, Renderer.chess_board_height()), x: cursor_x}
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_ -> cursor
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end
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{new_move_from, move_to} =
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if action == :return do
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coords = {new_cursor.y, new_cursor.x}
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case move_from do
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nil -> {coords, nil}
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_ -> {nil, coords}
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end
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else
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{move_from, nil}
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end
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new_state = %State{
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state
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| cursor: new_cursor,
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move_from: new_move_from,
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highlighted: %{
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{new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
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new_move_from => Renderer.from_select_background()
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},
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width: width,
|
||||
height: height,
|
||||
flipped: if(action == "f", do: !flipped, else: flipped)
|
||||
}
|
||||
|
||||
if move_from && move_to do
|
||||
maybe_flipped_from = if flipped, do: flip(move_from), else: move_from
|
||||
maybe_flipped_to = if flipped, do: flip(move_to), else: move_to
|
||||
|
||||
piece_type =
|
||||
:binbo_position.get_piece(
|
||||
:binbo_board.notation_to_index(Renderer.to_chess_coord(maybe_flipped_from)),
|
||||
:binbo.game_state(binbo_pid)
|
||||
)
|
||||
|
||||
promotion_possible =
|
||||
case piece_type do
|
||||
1 ->
|
||||
# Light pawn
|
||||
{y, _} = maybe_flipped_to
|
||||
y == 0
|
||||
|
||||
17 ->
|
||||
# Dark pawn
|
||||
{y, _} = maybe_flipped_to
|
||||
y == Renderer.chess_board_height() - 1
|
||||
|
||||
_ ->
|
||||
false
|
||||
end
|
||||
|
||||
if promotion_possible do
|
||||
send(
|
||||
client_pid,
|
||||
{:set_screen_process, Chessh.SSH.Client.Game.PromotionScreen,
|
||||
%Chessh.SSH.Client.Game.PromotionScreen.State{
|
||||
client_pid: client_pid,
|
||||
game_pid: self(),
|
||||
game_state: new_state
|
||||
}}
|
||||
)
|
||||
|
||||
receive do
|
||||
{:promotion, promotion} ->
|
||||
attempt_move(move_from, move_to, state, promotion)
|
||||
end
|
||||
else
|
||||
attempt_move(move_from, move_to, state)
|
||||
end
|
||||
end
|
||||
|
||||
send(client_pid, {:send_to_ssh, render_state(new_state)})
|
||||
new_state
|
||||
end
|
||||
|
||||
def render(width, height, %State{client_pid: client_pid} = state) do
|
||||
new_state = %State{state | width: width, height: height}
|
||||
send(client_pid, {:send_to_ssh, render_state(new_state)})
|
||||
new_state
|
||||
end
|
||||
|
||||
defp attempt_move(
|
||||
from,
|
||||
to,
|
||||
%State{} = state
|
||||
),
|
||||
do: attempt_move(from, to, state, nil)
|
||||
|
||||
defp attempt_move(
|
||||
from,
|
||||
to,
|
||||
%State{
|
||||
game: %Game{id: game_id, turn: turn},
|
||||
binbo_pid: binbo_pid,
|
||||
flipped: flipped,
|
||||
color: turn
|
||||
},
|
||||
promotion
|
||||
) do
|
||||
attempted_move =
|
||||
if(flipped,
|
||||
do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
|
||||
else: "#{Renderer.to_chess_coord(from)}#{Renderer.to_chess_coord(to)}"
|
||||
) <>
|
||||
if(promotion, do: promotion, else: "")
|
||||
|
||||
game = Repo.get(Game, game_id)
|
||||
|
||||
case :binbo.move(
|
||||
binbo_pid,
|
||||
attempted_move
|
||||
) do
|
||||
{:ok, status} ->
|
||||
{:ok, fen} = :binbo.get_fen(binbo_pid)
|
||||
|
||||
default_changeset = %{
|
||||
fen: fen,
|
||||
moves: game.moves + 1,
|
||||
turn: if(game.turn == :dark, do: :light, else: :dark)
|
||||
}
|
||||
|
||||
case status do
|
||||
:continue ->
|
||||
{:ok, _new_game} =
|
||||
Game.changeset(
|
||||
game,
|
||||
default_changeset
|
||||
)
|
||||
|> Repo.update()
|
||||
|
||||
{:draw, _} ->
|
||||
Game.changeset(
|
||||
game,
|
||||
Map.merge(default_changeset, %{status: :draw})
|
||||
)
|
||||
|> Repo.update()
|
||||
|
||||
{:checkmate, :white_wins} ->
|
||||
Game.changeset(
|
||||
game,
|
||||
Map.merge(default_changeset, %{status: :winner, winner: :light})
|
||||
)
|
||||
|> Repo.update()
|
||||
|
||||
{:checkmate, :black_wins} ->
|
||||
Game.changeset(
|
||||
game,
|
||||
Map.merge(default_changeset, %{status: :winner, winner: :dark})
|
||||
)
|
||||
|> Repo.update()
|
||||
end
|
||||
|
||||
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
|
||||
|
||||
x ->
|
||||
Logger.debug(inspect(x))
|
||||
nil
|
||||
end
|
||||
end
|
||||
|
||||
defp attempt_move(_, _, _, _) do
|
||||
Logger.debug("No matching clause for move attempt - must be illegal?")
|
||||
nil
|
||||
end
|
||||
|
||||
defp flip({y, x}),
|
||||
do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
|
||||
|
||||
defp render_state(
|
||||
%State{
|
||||
game: %Game{fen: fen}
|
||||
} = state
|
||||
) do
|
||||
Renderer.render_board_state(fen, state)
|
||||
end
|
||||
end
|
63
lib/chessh/ssh/client/game/promotion.ex
Normal file
63
lib/chessh/ssh/client/game/promotion.ex
Normal file
@ -0,0 +1,63 @@
|
||||
defmodule Chessh.SSH.Client.Game.PromotionScreen do
|
||||
alias Chessh.Utils
|
||||
alias Chessh.SSH.Client.Game
|
||||
alias IO.ANSI
|
||||
|
||||
defmodule State do
|
||||
defstruct game_pid: nil,
|
||||
client_pid: nil,
|
||||
game_state: nil
|
||||
end
|
||||
|
||||
use Chessh.SSH.Client.Screen
|
||||
|
||||
@promotion_screen Utils.clear_codes() ++
|
||||
[
|
||||
"Press the key associated to the piece you'd like to promote",
|
||||
" 'q' - queen",
|
||||
" 'r' - rook",
|
||||
" 'n' - knight",
|
||||
" 'b' - bishop"
|
||||
]
|
||||
|
||||
def init([%State{} = state | _]) do
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def render(_, _, %State{client_pid: client_pid} = state) do
|
||||
rendered =
|
||||
Enum.flat_map(
|
||||
Enum.zip(0..(length(@promotion_screen) - 1), @promotion_screen),
|
||||
fn {i, promotion} ->
|
||||
[
|
||||
ANSI.cursor(i, 0),
|
||||
promotion
|
||||
]
|
||||
end
|
||||
) ++ [ANSI.home()]
|
||||
|
||||
send(
|
||||
client_pid,
|
||||
{:send_to_ssh, rendered}
|
||||
)
|
||||
|
||||
state
|
||||
end
|
||||
|
||||
def input(
|
||||
_,
|
||||
_,
|
||||
action,
|
||||
%State{client_pid: client_pid, game_pid: game_pid, game_state: %Game.State{} = game_state} =
|
||||
state
|
||||
) do
|
||||
promotion = if Enum.member?(["q", "b", "n", "r"], action), do: action, else: nil
|
||||
|
||||
if promotion do
|
||||
send(client_pid, {:go_back_one_screen, game_state})
|
||||
send(game_pid, {:promotion, promotion})
|
||||
end
|
||||
|
||||
state
|
||||
end
|
||||
end
|
@ -1,7 +1,7 @@
|
||||
defmodule Chessh.SSH.Client.Board.Renderer do
|
||||
defmodule Chessh.SSH.Client.Game.Renderer do
|
||||
alias IO.ANSI
|
||||
alias Chessh.Utils
|
||||
alias Chessh.SSH.Client.Board
|
||||
alias Chessh.{Utils, Player}
|
||||
alias Chessh.SSH.Client.Game
|
||||
require Logger
|
||||
|
||||
@chess_board_height 8
|
||||
@ -25,23 +25,85 @@ defmodule Chessh.SSH.Client.Board.Renderer do
|
||||
"#{List.to_string([?a + x])}#{@chess_board_height - y}"
|
||||
end
|
||||
|
||||
def render_board_state(fen, %Board.State{
|
||||
def render_board_state(
|
||||
fen,
|
||||
%Game.State{
|
||||
game:
|
||||
%Chessh.Game{
|
||||
light_player: light_player
|
||||
} = game
|
||||
} = state
|
||||
)
|
||||
when is_nil(light_player) do
|
||||
render_board_state(fen, %Game.State{
|
||||
state
|
||||
| game: %Chessh.Game{game | light_player: %Player{username: "(no opponent)"}}
|
||||
})
|
||||
end
|
||||
|
||||
def render_board_state(
|
||||
fen,
|
||||
%Game.State{
|
||||
game:
|
||||
%Chessh.Game{
|
||||
dark_player: dark_player
|
||||
} = game
|
||||
} = state
|
||||
)
|
||||
when is_nil(dark_player) do
|
||||
render_board_state(fen, %Game.State{
|
||||
state
|
||||
| game: %Chessh.Game{game | dark_player: %Player{username: "(no opponent)"}}
|
||||
})
|
||||
end
|
||||
|
||||
def render_board_state(fen, %Game.State{
|
||||
width: _width,
|
||||
height: _height,
|
||||
highlighted: highlighted,
|
||||
flipped: flipped
|
||||
flipped: flipped,
|
||||
game: %Chessh.Game{
|
||||
id: game_id,
|
||||
dark_player: %Player{username: dark_player},
|
||||
light_player: %Player{username: light_player},
|
||||
turn: turn,
|
||||
status: status,
|
||||
winner: winner
|
||||
}
|
||||
}) do
|
||||
board =
|
||||
draw_board(
|
||||
fen,
|
||||
{@tile_width, @tile_height},
|
||||
highlighted,
|
||||
flipped
|
||||
rendered = [
|
||||
Enum.join(
|
||||
[
|
||||
ANSI.clear_line(),
|
||||
"Game #{game_id}: ",
|
||||
ANSI.format_fragment([@light_piece_color, light_player]),
|
||||
"#{ANSI.default_color()} --vs-- ",
|
||||
ANSI.format_fragment([@dark_piece_color, dark_player]),
|
||||
ANSI.default_color(),
|
||||
case status do
|
||||
:continue ->
|
||||
", #{ANSI.format_fragment([if(turn == :light, do: @light_piece_color, else: @dark_piece_color), if(turn == :dark, do: dark_player, else: light_player)])} to move"
|
||||
|
||||
:draw ->
|
||||
"ended in a draw"
|
||||
|
||||
:winner ->
|
||||
", #{ANSI.format_fragment([if(winner == :light, do: @light_piece_color, else: @dark_piece_color), if(winner == :dark, do: dark_player, else: light_player)])} won!"
|
||||
end
|
||||
],
|
||||
""
|
||||
)
|
||||
| draw_board(
|
||||
fen,
|
||||
{@tile_width, @tile_height},
|
||||
highlighted,
|
||||
flipped
|
||||
)
|
||||
]
|
||||
|
||||
[ANSI.home()] ++
|
||||
Enum.map(
|
||||
Enum.zip(1..length(board), board),
|
||||
Enum.zip(1..length(rendered), rendered),
|
||||
fn {i, line} ->
|
||||
[ANSI.cursor(i, 0), line]
|
||||
end
|
@ -1,12 +1,15 @@
|
||||
defmodule Chessh.SSH.Client.Menu do
|
||||
alias Chessh.Utils
|
||||
alias IO.ANSI
|
||||
alias Chessh.{Utils, Repo, Game}
|
||||
import Ecto.Query
|
||||
|
||||
require Logger
|
||||
|
||||
defmodule State do
|
||||
defstruct client_pid: nil,
|
||||
selected: 0
|
||||
selected: 0,
|
||||
player_session: nil,
|
||||
options: []
|
||||
end
|
||||
|
||||
@logo " Simponic's
|
||||
@ -20,31 +23,70 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
use Chessh.SSH.Client.Screen
|
||||
|
||||
def init([%State{} = state | _]) do
|
||||
{:ok, state}
|
||||
{:ok, %State{state | options: options(state)}}
|
||||
end
|
||||
|
||||
@options [
|
||||
{"Start A Game", {Chessh.SSH.Client.Board, %Chessh.SSH.Client.Board.State{}}},
|
||||
{"Join A Game", {}},
|
||||
{"My Games", {}},
|
||||
{"Settings", {}},
|
||||
{"Help", {}}
|
||||
]
|
||||
def options(%State{player_session: player_session}) do
|
||||
current_games =
|
||||
Repo.all(
|
||||
from(g in Game,
|
||||
where: g.light_player_id == ^player_session.player_id,
|
||||
or_where: g.dark_player_id == ^player_session.player_id,
|
||||
where: g.status == :continue
|
||||
)
|
||||
)
|
||||
|
||||
def input(width, height, action, %State{client_pid: client_pid, selected: selected} = state) do
|
||||
joinable_games =
|
||||
Repo.all(
|
||||
from(g in Game,
|
||||
where: is_nil(g.light_player_id),
|
||||
or_where: is_nil(g.dark_player_id)
|
||||
)
|
||||
)
|
||||
|
||||
[
|
||||
{"Start A Game As Light",
|
||||
{Chessh.SSH.Client.Game,
|
||||
%Chessh.SSH.Client.Game.State{player_session: player_session, color: :light}}},
|
||||
{"Start A Game As Dark",
|
||||
{Chessh.SSH.Client.Game,
|
||||
%Chessh.SSH.Client.Game.State{player_session: player_session, color: :dark}}}
|
||||
] ++
|
||||
Enum.map(current_games, fn game ->
|
||||
{"Current Game - #{game.id}",
|
||||
{Chessh.SSH.Client.Game,
|
||||
%Chessh.SSH.Client.Game.State{player_session: player_session, game: game}}}
|
||||
end) ++
|
||||
Enum.map(joinable_games, fn game ->
|
||||
{"Joinable Game - #{game.id}",
|
||||
{Chessh.SSH.Client.Game,
|
||||
%Chessh.SSH.Client.Game.State{player_session: player_session, game: game}}}
|
||||
end) ++
|
||||
[
|
||||
{"Settings", {}},
|
||||
{"Help", {}}
|
||||
]
|
||||
end
|
||||
|
||||
def input(
|
||||
width,
|
||||
height,
|
||||
action,
|
||||
%State{options: options, client_pid: client_pid, selected: selected} = state
|
||||
) do
|
||||
new_state =
|
||||
case(action) do
|
||||
:up ->
|
||||
%State{
|
||||
state
|
||||
| selected: Utils.wrap_around(selected, -1, length(@options))
|
||||
| selected: Utils.wrap_around(selected, -1, length(options))
|
||||
}
|
||||
|
||||
:down ->
|
||||
%State{state | selected: Utils.wrap_around(selected, 1, length(@options))}
|
||||
%State{state | selected: Utils.wrap_around(selected, 1, length(options))}
|
||||
|
||||
:return ->
|
||||
{_option, {module, state}} = Enum.at(@options, selected)
|
||||
{_option, {module, state}} = Enum.at(options, selected)
|
||||
send(client_pid, {:set_screen_process, module, state})
|
||||
state
|
||||
|
||||
@ -67,7 +109,7 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
defp render_state(
|
||||
width,
|
||||
height,
|
||||
%State{selected: selected}
|
||||
%State{options: options, selected: selected}
|
||||
) do
|
||||
logo_lines = String.split(@logo, "\n")
|
||||
{logo_width, logo_height} = Utils.text_dim(@logo)
|
||||
@ -84,7 +126,7 @@ defmodule Chessh.SSH.Client.Menu do
|
||||
end
|
||||
) ++
|
||||
Enum.flat_map(
|
||||
Enum.zip(0..(length(@options) - 1), @options),
|
||||
Enum.zip(0..(length(options) - 1), options),
|
||||
fn {i, {option, _}} ->
|
||||
[
|
||||
ANSI.cursor(y + length(logo_lines) + i + 1, x),
|
||||
|
@ -144,7 +144,6 @@ defmodule Chessh.SSH.Tui do
|
||||
{:ssh_cm, connection_handler, {:shell, channel_id, want_reply?}},
|
||||
%{width: width, height: height, player_session: player_session} = state
|
||||
) do
|
||||
Logger.debug("Session #{player_session.id} requested shell")
|
||||
:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
|
||||
|
||||
{:ok, client_pid} =
|
||||
@ -161,47 +160,6 @@ defmodule Chessh.SSH.Tui do
|
||||
{:ok, %State{state | client_pid: client_pid}}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, connection_handler, {:exec, channel_id, want_reply?, cmd}},
|
||||
%State{} = state
|
||||
) do
|
||||
:ssh_connection.reply_request(connection_handler, want_reply?, :success, channel_id)
|
||||
Logger.debug("EXEC #{cmd}")
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler, {:eof, _channel_id}},
|
||||
%State{} = state
|
||||
) do
|
||||
Logger.debug("EOF")
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler, {:signal, _channel_id, signal}},
|
||||
%State{} = state
|
||||
) do
|
||||
Logger.debug("SIGNAL #{signal}")
|
||||
{:ok, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler, {:exit_signal, channel_id, signal, err, lang}},
|
||||
%State{} = state
|
||||
) do
|
||||
Logger.debug("EXIT SIGNAL #{signal} #{err} #{lang}")
|
||||
{:stop, channel_id, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
{:ssh_cm, _connection_handler, {:exit_STATUS, channel_id, status}},
|
||||
%State{} = state
|
||||
) do
|
||||
Logger.debug("EXIT STATUS #{status}")
|
||||
{:stop, channel_id, state}
|
||||
end
|
||||
|
||||
def handle_ssh_msg(
|
||||
msg,
|
||||
%State{channel_id: channel_id} = state
|
||||
|
19
priv/repo/migrations/20230115201050_create_games.exs
Normal file
19
priv/repo/migrations/20230115201050_create_games.exs
Normal file
@ -0,0 +1,19 @@
|
||||
defmodule Chessh.Repo.Migrations.CreateGames do
|
||||
use Ecto.Migration
|
||||
|
||||
def change do
|
||||
create table(:games) do
|
||||
add(:fen, :string)
|
||||
add(:moves, :integer, default: 0)
|
||||
|
||||
add(:turn, :string)
|
||||
add(:winner, :string)
|
||||
add(:status, :string)
|
||||
|
||||
add(:light_player_id, references(:players), null: true)
|
||||
add(:dark_player_id, references(:players), null: true)
|
||||
|
||||
timestamps()
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user