send notification only from process where player joined and when discord thread id hasn't been created, set prod log level to info for better debugging

This commit is contained in:
Elizabeth Hunt 2023-05-06 10:52:20 -07:00
parent f5773f606a
commit ed0de7e81f
Signed by: simponic
GPG Key ID: 52B3774857EB24B1
2 changed files with 8 additions and 7 deletions

View File

@ -59,7 +59,8 @@ defmodule Chessh.DiscordNotifier do
%Game{
status: :continue,
dark_player: %Player{discord_id: dark_player_discord_id},
light_player: %Player{discord_id: light_player_discord_id}
light_player: %Player{discord_id: light_player_discord_id},
discord_thread_id: nil
} = game ->
game = maybe_put_new_thread_on_game(game)

View File

@ -155,6 +155,12 @@ defmodule Chessh.SSH.Client.Game do
if status == :ok && maybe_joined_game do
:syn.publish(:games, {:game, game_id}, :player_joined)
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:player_joined, game_id},
Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
)
end
binbo_pid = initialize_game(game_id, fen)
@ -212,12 +218,6 @@ defmodule Chessh.SSH.Client.Game do
:player_joined,
%State{client_pid: client_pid, game: %Game{id: game_id}} = state
) do
GenServer.cast(
:discord_notifier,
{:schedule_notification, {:player_joined, game_id},
Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
)
game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
new_state = %State{state | game: game}
send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})