send notification only from process where player joined and when discord thread id hasn't been created, set prod log level to info for better debugging
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@ -59,7 +59,8 @@ defmodule Chessh.DiscordNotifier do
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%Game{
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status: :continue,
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dark_player: %Player{discord_id: dark_player_discord_id},
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light_player: %Player{discord_id: light_player_discord_id}
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light_player: %Player{discord_id: light_player_discord_id},
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discord_thread_id: nil
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} = game ->
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game = maybe_put_new_thread_on_game(game)
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@ -155,6 +155,12 @@ defmodule Chessh.SSH.Client.Game do
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if status == :ok && maybe_joined_game do
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:syn.publish(:games, {:game, game_id}, :player_joined)
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GenServer.cast(
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:discord_notifier,
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{:schedule_notification, {:player_joined, game_id},
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Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
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)
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end
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binbo_pid = initialize_game(game_id, fen)
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@ -212,12 +218,6 @@ defmodule Chessh.SSH.Client.Game do
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:player_joined,
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%State{client_pid: client_pid, game: %Game{id: game_id}} = state
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) do
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GenServer.cast(
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:discord_notifier,
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{:schedule_notification, {:player_joined, game_id},
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Application.get_env(:chessh, DiscordNotifications)[:game_player_joined_notif_delay_ms]}
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)
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game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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new_state = %State{state | game: game}
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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