Add last move schema, add highlighting in renderer #13
@ -6,6 +6,7 @@ defmodule Chessh.Game do
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schema "games" do
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field(:fen, :string)
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field(:moves, :integer, default: 0)
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field(:last_move, :string)
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field(:turn, Ecto.Enum, values: [:light, :dark], default: :light)
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field(:winner, Ecto.Enum, values: [:light, :dark, :none], default: :none)
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@ -25,6 +26,7 @@ defmodule Chessh.Game do
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:turn,
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:winner,
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:status,
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:last_move,
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:light_player_id,
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:dark_player_id
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])
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@ -101,15 +101,24 @@ defmodule Chessh.SSH.Client.Game do
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player_color =
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if(new_game.light_player_id == player_session.player_id, do: :light, else: :dark)
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new_state = %State{
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state
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| binbo_pid: binbo_pid,
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color: player_color,
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game: new_game,
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flipped: player_color == :dark
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}
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new_state =
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(fn new_state ->
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%State{
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new_state
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| highlighted: make_highlight_map(new_state)
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}
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end).(%State{
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state
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| binbo_pid: binbo_pid,
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color: player_color,
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game: new_game,
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flipped: player_color == :dark
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})
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send(client_pid, {:send_to_ssh, [Utils.clear_codes() | render_state(new_state)]})
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send(
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client_pid,
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{:send_to_ssh, [Utils.clear_codes() | Renderer.render_board_state(new_state)]}
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)
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{:ok, new_state}
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end
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@ -147,16 +156,26 @@ defmodule Chessh.SSH.Client.Game do
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def handle_info(
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{:new_move, move},
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%State{game: %Game{id: game_id}, client_pid: client_pid, binbo_pid: binbo_pid} = state
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%State{
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game: %Game{id: game_id},
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client_pid: client_pid,
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binbo_pid: binbo_pid
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} = state
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) do
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:binbo.move(binbo_pid, move)
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new_state = %State{
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state
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| game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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}
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new_state =
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(fn new_state ->
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%State{
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new_state
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| highlighted: make_highlight_map(new_state)
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}
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end).(%State{
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state
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| game: Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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})
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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{:noreply, new_state}
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end
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@ -167,7 +186,7 @@ defmodule Chessh.SSH.Client.Game do
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) do
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game = Repo.get(Game, game_id) |> Repo.preload([:light_player, :dark_player])
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new_state = %State{state | game: game}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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{:noreply, new_state}
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end
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@ -199,7 +218,9 @@ defmodule Chessh.SSH.Client.Game do
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end
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maybe_flipped_cursor_tup =
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if flipped, do: flip({new_cursor.y, new_cursor.x}), else: {new_cursor.y, new_cursor.x}
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if flipped,
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do: Renderer.flip({new_cursor.y, new_cursor.x}),
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else: {new_cursor.y, new_cursor.x}
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piece_type =
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:binbo_position.get_piece(
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@ -226,21 +247,27 @@ defmodule Chessh.SSH.Client.Game do
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{move_from, nil}
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end
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new_state = %State{
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state
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| cursor: new_cursor,
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move_from: new_move_from,
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highlighted: %{
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{new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
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new_move_from => Renderer.from_select_background()
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},
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width: width,
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height: height,
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flipped: if(action == "f", do: !flipped, else: flipped)
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}
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new_state =
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(fn new_state ->
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%State{
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new_state
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| highlighted:
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make_highlight_map(new_state, %{
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{new_cursor.y, new_cursor.x} => Renderer.to_select_background(),
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new_move_from => Renderer.from_select_background()
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})
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}
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end).(%State{
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state
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| cursor: new_cursor,
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move_from: new_move_from,
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width: width,
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height: height,
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flipped: if(action == "f", do: !flipped, else: flipped)
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})
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if move_from && move_to do
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maybe_flipped_to = if flipped, do: flip(move_to), else: move_to
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maybe_flipped_to = if flipped, do: Renderer.flip(move_to), else: move_to
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promotion_possible =
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case piece_type do
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@ -278,13 +305,13 @@ defmodule Chessh.SSH.Client.Game do
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end
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end
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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new_state
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end
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def render(width, height, %State{client_pid: client_pid} = state) do
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new_state = %State{state | width: width, height: height}
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send(client_pid, {:send_to_ssh, render_state(new_state)})
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send(client_pid, {:send_to_ssh, Renderer.render_board_state(new_state)})
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new_state
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end
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@ -308,11 +335,14 @@ defmodule Chessh.SSH.Client.Game do
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) do
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game = Repo.get(Game, game_id)
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[from, to] =
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[from, to]
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|> Enum.map(fn coord -> if flipped, do: Renderer.flip(coord), else: coord end)
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|> Enum.map(&Renderer.to_chess_coord/1)
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attempted_move =
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if(flipped,
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do: "#{Renderer.to_chess_coord(flip(from))}#{Renderer.to_chess_coord(flip(to))}",
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else: "#{Renderer.to_chess_coord(from)}#{Renderer.to_chess_coord(to)}"
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) <>
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from <>
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to <>
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if(promotion, do: promotion, else: "")
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case :binbo.move(
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@ -329,7 +359,8 @@ defmodule Chessh.SSH.Client.Game do
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%{
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fen: fen,
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moves: game.moves + 1,
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turn: if(game.turn == :dark, do: :light, else: :dark)
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turn: if(game.turn == :dark, do: :light, else: :dark),
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last_move: attempted_move
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},
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changeset_from_status(status)
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)
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@ -338,28 +369,17 @@ defmodule Chessh.SSH.Client.Game do
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:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
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x ->
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Logger.debug(inspect(x))
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_ ->
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nil
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end
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end
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defp attempt_move(_, _, _, _) do
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Logger.debug("No matching clause for move attempt - must be illegal?")
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nil
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end
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defp flip({y, x}),
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do: {Renderer.chess_board_height() - 1 - y, Renderer.chess_board_width() - 1 - x}
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defp render_state(
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%State{
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game: %Game{fen: fen}
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} = state
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) do
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Renderer.render_board_state(fen, state)
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end
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defp changeset_from_status(game_status) do
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case game_status do
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:continue ->
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@ -375,4 +395,26 @@ defmodule Chessh.SSH.Client.Game do
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%{status: :winner, winner: :dark}
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end
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end
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defp make_highlight_map(
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%State{
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game: %Game{last_move: last_move},
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flipped: flipped
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},
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extra_highlights \\ %{}
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) do
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if last_move do
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[prev_move_from, prev_move_to] =
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[String.slice(last_move, 0..1), String.slice(last_move, 2..4)]
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|> Enum.map(fn coord -> Renderer.from_chess_coord(coord, flipped) end)
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%{
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prev_move_from => Renderer.previous_move_background(),
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prev_move_to => Renderer.previous_move_background()
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}
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else
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%{}
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end
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|> Map.merge(extra_highlights)
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end
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end
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@ -10,8 +10,8 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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@tile_height 4
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@previous_move_background ANSI.light_yellow_background()
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@from_select_background ANSI.light_magenta_background()
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@to_select_background ANSI.light_magenta_background()
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@from_select_background ANSI.light_green_background()
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@to_select_background ANSI.light_green_background()
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@dark_piece_color ANSI.red()
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@light_piece_color ANSI.light_cyan()
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@ -26,8 +26,16 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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"#{List.to_string([?a + x])}#{@chess_board_height - y}"
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end
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def flip({y, x}),
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do: {@chess_board_height - 1 - y, @chess_board_width - 1 - x}
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def from_chess_coord(s, flipped \\ false) do
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[x, y | _] = String.downcase(s) |> String.to_charlist()
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coords = {?8 - y, x - ?i + @chess_board_width}
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if flipped, do: flip(coords), else: coords
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end
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def render_board_state(
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fen,
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%Game.State{
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game:
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%Chessh.Game{
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@ -36,14 +44,13 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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} = state
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)
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when is_nil(light_player) do
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render_board_state(fen, %Game.State{
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render_board_state(%Game.State{
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state
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| game: %Chessh.Game{game | light_player: %Player{username: "(no opponent)"}}
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})
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end
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def render_board_state(
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fen,
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%Game.State{
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game:
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%Chessh.Game{
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@ -52,18 +59,21 @@ defmodule Chessh.SSH.Client.Game.Renderer do
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} = state
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)
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when is_nil(dark_player) do
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render_board_state(fen, %Game.State{
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render_board_state(%Game.State{
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state
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| game: %Chessh.Game{game | dark_player: %Player{username: "(no opponent)"}}
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})
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end
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def render_board_state(fen, %Game.State{
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def render_board_state(%Game.State{
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width: _width,
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height: _height,
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highlighted: highlighted,
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flipped: flipped,
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game: %Chessh.Game{} = game
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game:
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%Chessh.Game{
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fen: fen
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} = game
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}) do
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rendered = [
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ANSI.clear_line(),
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@ -0,0 +1,9 @@
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defmodule Chessh.Repo.Migrations.AddLastMoveToGame do
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use Ecto.Migration
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def change do
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alter table(:games) do
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add(:last_move, :string, null: true)
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end
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end
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end
|
Loading…
Reference in New Issue
Block a user