Formatting was weird

This commit is contained in:
Logan Hunt 2020-08-18 13:55:39 -06:00 committed by GitHub
parent 62450d92ab
commit 852b2c41eb
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GPG Key ID: 4AEE18F83AFDEB23

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@ -29,12 +29,12 @@ int main() {
REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D; REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D;
playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0); playerObject player = createPlayerObject(&obj_buffer[0], &obj_aff_buffer[0],0, 0);
player.camera = createCamera(-10, 0); player.camera = createCamera(-10, 0);
int currentXLevel = 0; int currentXLevel = 0;
int playing = 1; int playing = 1;
while(playing) { while(playing) {
vid_vsync(); vid_vsync();
if (key_is_down(KEY_START) || currentXLevel >= 39) { if (key_is_down(KEY_START) || currentXLevel >= 39) {
oam_init(obj_buffer, 128); oam_init(obj_buffer, 128);
currentXLevel = 0; currentXLevel = 0;
@ -43,20 +43,20 @@ int main() {
} }
player.camera.x += 2; player.camera.x += 2;
key_poll(); key_poll();
if ((player.camera.x + 10)% 16 == 0) { if ((player.camera.x + 10)% 16 == 0) {
currentXLevel++; currentXLevel++;
} }
if ((key_is_down(KEY_A) || key_hit(KEY_A)) && !player.isJumping) { if ((key_is_down(KEY_A) || key_hit(KEY_A)) && !player.isJumping) {
player.vel.dy -= 9 << FIX_SHIFT; player.vel.dy -= 9 << FIX_SHIFT;
} }
//updatePlayer(&player, 80); //updatePlayer(&player, 80);
obj_affine_copy(obj_aff_mem, player.affine, 1); obj_affine_copy(obj_aff_mem, player.affine, 1);
obj_copy(obj_mem, player.obj, 1); obj_copy(obj_mem, player.obj, 1);
OBJ_ATTR blockObject, spikeObject; OBJ_ATTR blockObject, spikeObject;
obj_set_attr(&blockObject, obj_set_attr(&blockObject,
@ -80,9 +80,9 @@ int main() {
if (x + 16 > 0 && x <= 240 && (currentXLevel) < 40){ if (x + 16 > 0 && x <= 240 && (currentXLevel) < 40){
if (map1[i][j] == 1) { if (map1[i][j] == 1) {
currentMemoryLocation++; currentMemoryLocation++;
if (j == currentXLevel) { if (j == currentXLevel) {
updatePlayer(&player, 16 * i - 16); updatePlayer(&player, 16 * i - 16);
} }
obj_set_pos(&blockObject, x, y); obj_set_pos(&blockObject, x, y);
obj_copy(obj_mem + currentMemoryLocation, &blockObject, 1); obj_copy(obj_mem + currentMemoryLocation, &blockObject, 1);
} }