graph-explorer/Node.py
2020-12-10 15:32:34 -07:00

44 lines
1.7 KiB
Python

import random
import pygame
from pygame import gfxdraw
from globals import *
class Node(object):
# A node object contains data for each node
def __init__(self, pos=(1,1), vel=(1,1), color=RED, radius=10, text="A"):
self.pos = pos # This position is the center of the node
self.vel = vel # Velocity vector
self.color = color
self.radius = radius
self.text = text
self.updateB= True
self.font = pygame.font.SysFont(None, int(self.radius * 2.4))
def update(self, dt):
if (self.updateB):
if (self.pos[0] <= 0):
self.vel = (random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1])
if (self.pos[0] >= WIDTH):
self.vel = (-random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1])
if (self.pos[1] <= 0):
self.vel = (self.vel[0], random.uniform(NODE_MIN_VEL, NODE_MAX_VEL))
if (self.pos[1] >= HEIGHT):
self.vel = (self.vel[0], -random.uniform(NODE_MIN_VEL, NODE_MAX_VEL))
x = self.pos[0] + self.vel[0] * dt
y = self.pos[1] + self.vel[1] * dt
self.pos = (x,y)
def draw(self, surface):
# Draw the node
gfxdraw.aacircle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color)
gfxdraw.filled_circle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color)
# Draw the text at the center of the node
textItem = self.font.render(self.text[0], True, BLACK)
textWidth = textItem.get_rect().width
textHeight = textItem.get_rect().height
surface.blit(textItem, (int(self.pos[0] - textWidth/2), int(self.pos[1] - textHeight/2)))