jumpstorm/engine/config/assets.ts

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import type { SpriteSpec } from './sprites';
import { SPRITE_SPECS } from './sprites';
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export const IMAGES = new Map<string, HTMLImageElement>();
export const loadSpritesIntoImageElements = (
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spriteSpecs: Partial<SpriteSpec>[]
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): Promise<void>[] => {
const spritePromises: Promise<void>[] = [];
for (const spriteSpec of spriteSpecs) {
if (spriteSpec.sheet) {
const img = new Image();
img.src = spriteSpec.sheet;
IMAGES.set(spriteSpec.sheet, img);
spritePromises.push(
new Promise((resolve) => {
img.onload = () => resolve();
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})
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);
}
if (spriteSpec.states) {
spritePromises.push(
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...loadSpritesIntoImageElements(Array.from(spriteSpec.states.values()))
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);
}
}
return spritePromises;
};
export const loadAssets = () =>
Promise.all([
...loadSpritesIntoImageElements(
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Array.from(SPRITE_SPECS.keys()).map(
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(key) => SPRITE_SPECS.get(key) as SpriteSpec
)
)
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// TODO: Sound
]);