2023-08-25 18:48:17 -04:00
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import { System, SystemNames } from '.';
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import { BoundingBox, ComponentNames, Sprite } from '../components';
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import { Game } from '../Game';
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import { clamp } from '../utils';
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2023-07-19 23:38:24 -04:00
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export class Render extends System {
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private ctx: CanvasRenderingContext2D;
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constructor(ctx: CanvasRenderingContext2D) {
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super(SystemNames.Render);
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this.ctx = ctx;
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}
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2023-07-20 23:47:32 -04:00
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public update(dt: number, game: Game) {
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2023-07-19 23:38:24 -04:00
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this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
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2023-08-12 15:49:16 -04:00
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game.forEachEntityWithComponent(ComponentNames.Sprite, (entity) => {
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2023-07-19 23:38:24 -04:00
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const sprite = entity.getComponent<Sprite>(ComponentNames.Sprite);
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sprite.update(dt);
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2023-08-12 15:49:16 -04:00
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const boundingBox = entity.getComponent<BoundingBox>(
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2023-08-25 18:48:17 -04:00
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ComponentNames.BoundingBox
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2023-08-12 15:49:16 -04:00
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);
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// don't render if we're outside the screen
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if (
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clamp(
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boundingBox.center.y,
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-boundingBox.dimension.height / 2,
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2023-08-25 18:48:17 -04:00
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this.ctx.canvas.height + boundingBox.dimension.height / 2
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2023-08-12 15:49:16 -04:00
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) != boundingBox.center.y ||
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clamp(
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boundingBox.center.x,
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-boundingBox.dimension.width / 2,
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this.ctx.canvas.width + boundingBox.dimension.width / 2
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2023-08-12 15:49:16 -04:00
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) != boundingBox.center.x
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) {
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return;
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2023-07-19 23:38:24 -04:00
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}
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2023-08-12 15:49:16 -04:00
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const drawArgs = {
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center: boundingBox.center,
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dimension: boundingBox.dimension,
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rotation: boundingBox.rotation
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2023-08-12 15:49:16 -04:00
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};
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2023-07-19 23:38:24 -04:00
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sprite.draw(this.ctx, drawArgs);
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});
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}
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}
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