add entity updates over network!
This commit is contained in:
parent
594921352c
commit
6ce6946a44
@ -1,5 +1,5 @@
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import { Game } from '@engine/Game';
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import { Entity, Floor } from '@engine/entities';
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import { Entity } from '@engine/entities';
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import { Grid } from '@engine/structures';
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import {
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WallBounds,
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@ -16,11 +16,10 @@ import {
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type MessageProcessor,
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type Message,
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type EntityAddBody,
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MessageType
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MessageType,
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type EntityUpdateBody
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} from '@engine/network';
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import { stringify, parse } from '@engine/utils';
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import { BoundingBox, Sprite } from '@engine/components';
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import { Miscellaneous } from '@engine/config';
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class ClientMessageProcessor implements MessageProcessor {
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private game: Game;
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@ -34,17 +33,24 @@ class ClientMessageProcessor implements MessageProcessor {
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case MessageType.NEW_ENTITIES:
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const entityAdditions = message.body as unknown as EntityAddBody[];
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entityAdditions.forEach((addBody) =>
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this.game.addEntity(Entity.from(addBody.entityName, addBody.args))
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this.game.addEntity(
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Entity.from(addBody.entityName, addBody.id, addBody.args)
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)
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);
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break;
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case MessageType.REMOVE_ENTITIES:
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const ids = message.body as unknown as string[];
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ids.forEach((id) => this.game.removeEntity(id));
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break;
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case MessageType.UPDATE_ENTITIES:
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const entityUpdates = message.body as unknown as EntityUpdateBody[];
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entityUpdates.forEach(
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({ id, args }) => this.game.getEntity(id)?.setFrom(args)
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);
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break;
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default:
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break;
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}
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console.log(message);
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}
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}
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@ -85,9 +91,12 @@ class ClientSocketMessagePublisher implements MessagePublisher {
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}
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public publish() {
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this.messages.forEach((message: Message) =>
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this.socket.send(stringify(message))
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);
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if (this.socket.readyState == WebSocket.OPEN) {
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this.messages.forEach((message: Message) =>
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this.socket.send(stringify(message))
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);
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this.messages = [];
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}
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}
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}
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@ -105,19 +114,9 @@ export class JumpStorm {
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wsMethod: string,
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host: string
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) {
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await fetch(`${httpMethod}://${host}/assign`)
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.then((resp) => {
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if (resp.ok) {
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return resp.text();
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}
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throw resp;
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})
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.then((cookie) => {
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this.clientId = cookie;
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});
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const grid = new Grid();
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this.clientId = await this.getAssignedCookie(
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`${httpMethod}://${host}/assign`
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);
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const socket = new WebSocket(`${wsMethod}://${host}/game`);
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const clientSocketMessageQueueProvider =
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new ClientSocketMessageQueueProvider(socket);
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@ -125,33 +124,25 @@ export class JumpStorm {
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socket
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);
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const clientMessageProcessor = new ClientMessageProcessor(this.game);
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const inputSystem = new Input(this.clientId, clientSocketMessagePublisher);
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this.addWindowEventListenersToInputSystem(inputSystem);
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const grid = new Grid();
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[
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this.createInputSystem(),
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new FacingDirection(),
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new Physics(),
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new Collision(grid),
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new WallBounds(),
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new NetworkUpdate(
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clientSocketMessageQueueProvider,
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clientSocketMessagePublisher,
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clientMessageProcessor
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),
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inputSystem,
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new FacingDirection(),
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new Physics(),
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new Collision(grid),
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new WallBounds(),
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new Render(ctx)
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].forEach((system) => this.game.addSystem(system));
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const floor = new Floor(160);
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const floorHeight = 40;
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floor.addComponent(
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new BoundingBox(
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{
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x: Miscellaneous.WIDTH / 2,
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y: Miscellaneous.HEIGHT - floorHeight / 2
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},
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{ width: Miscellaneous.WIDTH, height: floorHeight }
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)
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);
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this.game.addEntity(floor);
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}
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public play() {
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@ -164,17 +155,26 @@ export class JumpStorm {
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requestAnimationFrame(loop);
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}
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private createInputSystem(): Input {
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const inputSystem = new Input(this.clientId);
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private addWindowEventListenersToInputSystem(input: Input) {
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window.addEventListener('keydown', (e) => {
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if (!e.repeat) {
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inputSystem.keyPressed(e.key);
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input.keyPressed(e.key.toLowerCase());
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}
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});
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window.addEventListener('keyup', (e) => inputSystem.keyReleased(e.key));
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window.addEventListener('keyup', (e) =>
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input.keyReleased(e.key.toLowerCase())
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);
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}
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return inputSystem;
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private async getAssignedCookie(endpoint: string): Promise<string> {
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return fetch(endpoint)
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.then((resp) => {
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if (resp.ok) {
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return resp.text();
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}
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throw resp;
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})
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.then((cookie) => cookie);
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}
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}
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@ -5,9 +5,10 @@ import { fileURLToPath, URL } from 'node:url';
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// https://vitejs.dev/config/
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export default defineConfig({
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server: {
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host: '0.0.0.0',
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proxy: {
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'/api': {
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target: 'http://localhost:8080',
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target: 'http://10.0.0.237:8080',
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ws: true,
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rewrite: (path) => path.replace(/^\/api/, '')
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}
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@ -15,7 +15,6 @@ export class BoundingBox extends Component {
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this.rotation = rotation ?? 0;
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}
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// https://en.wikipedia.org/wiki/Hyperplane_separation_theorem
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public isCollidingWith(box: BoundingBox): boolean {
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if (this.rotation == 0 && box.rotation == 0) {
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const thisTopLeft = this.getTopLeft();
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@ -36,6 +35,7 @@ export class BoundingBox extends Component {
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return true;
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}
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// https://en.wikipedia.org/wiki/Hyperplane_separation_theorem
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const boxes = [this.getVertices(), box.getVertices()];
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for (const poly of boxes) {
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for (let i = 0; i < poly.length; i++) {
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@ -89,6 +89,8 @@ export class BoundingBox extends Component {
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let rads = this.getRotationInPiOfUnitCircle();
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const { width, height } = this.dimension;
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if (rads == 0) return this.dimension;
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if (rads <= Math.PI / 2) {
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return {
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width: Math.abs(height * Math.sin(rads) + width * Math.cos(rads)),
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@ -3,6 +3,7 @@ import { Component, ComponentNames, Velocity } from '.';
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export class Control extends Component {
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public controlVelocityComponent: Velocity;
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public controllableBy: string;
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public isControllable: boolean; // computed each update in the input system
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constructor(
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controllableBy: string,
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@ -12,5 +13,6 @@ export class Control extends Component {
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this.controllableBy = controllableBy;
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this.controlVelocityComponent = controlVelocityComponent;
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this.isControllable = false;
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}
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}
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@ -1,13 +1,7 @@
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import { Component, ComponentNames } from '.';
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export class NetworkUpdateable extends Component {
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public isPublish: boolean;
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public isSubscribe: boolean;
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constructor(isPublish: boolean, isSubscribe: boolean) {
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constructor() {
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super(ComponentNames.NetworkUpdateable);
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this.isPublish = isPublish;
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this.isSubscribe = isSubscribe;
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}
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}
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@ -3,13 +3,13 @@ import { Action } from '../interfaces';
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export namespace KeyConstants {
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export const KeyActions: Record<string, Action> = {
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a: Action.MOVE_LEFT,
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ArrowLeft: Action.MOVE_LEFT,
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arrowleft: Action.MOVE_LEFT,
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d: Action.MOVE_RIGHT,
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ArrowRight: Action.MOVE_RIGHT,
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arrowright: Action.MOVE_RIGHT,
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w: Action.JUMP,
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ArrowUp: Action.JUMP,
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arrowup: Action.JUMP,
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' ': Action.JUMP
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};
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@ -18,7 +18,7 @@ export namespace KeyConstants {
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export const ActionKeys: Map<Action, string[]> = Object.keys(
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KeyActions
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).reduce((acc: Map<Action, string[]>, key) => {
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const action = KeyActions[key];
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const action = KeyActions[key.toLowerCase()];
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if (acc.has(action)) {
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acc.get(action)!.push(key);
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@ -33,7 +33,7 @@ export namespace KeyConstants {
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export namespace PhysicsConstants {
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export const MAX_JUMP_TIME_MS = 150;
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export const GRAVITY = 0.0075;
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export const PLAYER_MOVE_VEL = 1;
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export const PLAYER_MOVE_VEL = 0.8;
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export const PLAYER_JUMP_ACC = -0.008;
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export const PLAYER_JUMP_INITIAL_VEL = -1;
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}
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@ -1,12 +1,15 @@
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import { EntityNames, Player } from '.';
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import type { Component } from '../components';
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import { EntityNames, Floor, Player } from '.';
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import { type Component } from '../components';
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const randomId = () =>
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(performance.now() + Math.random() * 10_000_000).toString();
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export abstract class Entity {
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public id: string;
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public components: Map<string, Component>;
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public name: string;
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constructor(name: string, id: string = crypto.randomUUID()) {
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constructor(name: string, id: string = randomId()) {
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this.name = name;
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this.id = id;
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this.components = new Map();
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@ -31,14 +34,29 @@ export abstract class Entity {
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return this.components.has(name);
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}
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static from(entityName: string, args: any): Entity {
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public static from(entityName: string, id: string, args: any): Entity {
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let entity: Entity;
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switch (entityName) {
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case EntityNames.Player:
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const player = new Player(args.playerId);
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player.id = args.id;
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return player;
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const player = new Player();
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player.setFrom(args);
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entity = player;
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break;
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case EntityNames.Floor:
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const floor = new Floor(args.floorWidth);
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floor.setFrom(args);
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entity = floor;
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break;
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default:
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throw new Error('.from() Entity type not implemented: ' + entityName);
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}
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entity.id = id;
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return entity;
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}
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public abstract setFrom(args: Record<string, any>): void;
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public abstract serialize(): Record<string, any>;
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}
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@ -1,5 +1,5 @@
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import { IMAGES, SPRITE_SPECS, Sprites, type SpriteSpec } from '../config';
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import { BoundingBox, Sprite } from '../components';
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import { BoundingBox, ComponentNames, Sprite } from '../components';
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import { TopCollidable } from '../components/TopCollidable';
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import { Entity, EntityNames } from '../entities';
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@ -8,9 +8,13 @@ export class Floor extends Entity {
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Sprites.FLOOR
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) as SpriteSpec;
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private width: number;
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constructor(width: number) {
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super(EntityNames.Floor);
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this.width = width;
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this.addComponent(
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new Sprite(
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IMAGES.get((Floor.spriteSpec?.states?.get(width) as SpriteSpec).sheet),
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@ -23,4 +27,22 @@ export class Floor extends Entity {
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this.addComponent(new TopCollidable());
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}
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public serialize() {
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return {
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floorWidth: this.width,
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boundingBox: this.getComponent<BoundingBox>(ComponentNames.BoundingBox)
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};
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}
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public setFrom(args: any) {
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const { boundingBox } = args;
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this.addComponent(
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new BoundingBox(
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boundingBox.center,
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boundingBox.dimension,
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boundingBox.rotation
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)
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);
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}
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}
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@ -10,9 +10,10 @@ import {
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WallBounded,
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Forces,
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Collide,
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Control,
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Mass,
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Moment
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Moment,
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ComponentNames,
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Control
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} from '../components';
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import { Direction } from '../interfaces';
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@ -24,14 +25,14 @@ export class Player extends Entity {
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Sprites.COFFEE
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) as SpriteSpec;
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constructor(playerId: string) {
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constructor() {
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super(EntityNames.Player);
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this.addComponent(
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new BoundingBox(
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{
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x: 300,
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y: 100
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x: 0,
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y: 0
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},
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{ width: Player.spriteSpec.width, height: Player.spriteSpec.height },
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0
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@ -48,7 +49,6 @@ export class Player extends Entity {
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this.addComponent(new Gravity());
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this.addComponent(new Jump());
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this.addComponent(new Control(playerId));
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this.addComponent(new Collide());
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this.addComponent(new WallBounded());
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@ -69,6 +69,36 @@ export class Player extends Entity {
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);
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this.addComponent(new FacingDirection(leftSprite, rightSprite));
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this.addComponent(leftSprite); // face Left by default
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this.addComponent(leftSprite); // face left by default
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}
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public serialize(): Record<string, any> {
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return {
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control: this.getComponent<Control>(ComponentNames.Control),
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boundingBox: this.getComponent<BoundingBox>(ComponentNames.BoundingBox),
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velocity: this.getComponent<Velocity>(ComponentNames.Velocity),
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forces: this.getComponent<Forces>(ComponentNames.Forces)
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};
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}
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public setFrom(args: Record<string, any>) {
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const { control, velocity, forces, boundingBox } = args;
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let center = boundingBox.center;
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const myCenter = this.getComponent<BoundingBox>(
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ComponentNames.BoundingBox
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).center;
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const distance = Math.sqrt(
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Math.pow(center.y - myCenter.y, 2) + Math.pow(center.x - myCenter.x, 2)
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);
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if (distance < 30) center = myCenter;
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[
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Object.assign(new Control(control.controllableBy), control),
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new Velocity(velocity.velocity),
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new Forces(forces.forces),
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new BoundingBox(center, boundingBox.dimension, boundingBox.rotation)
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].forEach((component) => this.addComponent(component));
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}
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}
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|
@ -1,12 +1,20 @@
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export enum MessageType {
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NEW_ENTITIES = 'NEW_ENTITIES',
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REMOVE_ENTITIES = 'REMOVE_ENTITIES',
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UPDATE_ENTITY = 'UPDATE_ENTITY'
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UPDATE_ENTITIES = 'UPDATE_ENTITIES',
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NEW_INPUT = 'NEW_INPUT',
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REMOVE_INPUT = 'REMOVE_INPUT'
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}
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export type EntityAddBody = {
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entityName: string;
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args: any;
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id: string;
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args: Record<string, any>;
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};
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export type EntityUpdateBody = {
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id: string;
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args: Record<string, any>;
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};
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export type Message = {
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|
@ -10,26 +10,111 @@ import { Game } from '../Game';
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import { KeyConstants, PhysicsConstants } from '../config';
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import { Action } from '../interfaces';
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import { System, SystemNames } from '.';
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import { MessagePublisher, MessageType } from '../network';
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import { Entity } from '../entities';
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export class Input extends System {
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public clientId: string;
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private keys: Set<string>;
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private actionTimeStamps: Map<Action, number>;
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private messagePublisher?: MessagePublisher;
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constructor(clientId: string) {
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constructor(clientId: string, messagePublisher?: MessagePublisher) {
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super(SystemNames.Input);
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this.clientId = clientId;
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this.keys = new Set<string>();
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this.actionTimeStamps = new Map<Action, number>();
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this.keys = new Set();
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this.actionTimeStamps = new Map();
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this.messagePublisher = messagePublisher;
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}
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public keyPressed(key: string) {
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this.keys.add(key);
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if (this.messagePublisher) {
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this.messagePublisher.addMessage({
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type: MessageType.NEW_INPUT,
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body: key
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});
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}
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}
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public keyReleased(key: string) {
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this.keys.delete(key);
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if (this.messagePublisher) {
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this.messagePublisher.addMessage({
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type: MessageType.REMOVE_INPUT,
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body: key
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});
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}
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}
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public update(_dt: number, game: Game) {
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game.forEachEntityWithComponent(ComponentNames.Control, (entity) =>
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this.handleInput(entity)
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);
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}
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|
||||
public handleInput(entity: Entity) {
|
||||
const controlComponent = entity.getComponent<Control>(
|
||||
ComponentNames.Control
|
||||
);
|
||||
controlComponent.isControllable =
|
||||
controlComponent.controllableBy === this.clientId;
|
||||
|
||||
if (!controlComponent.isControllable) return;
|
||||
|
||||
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.MOVE_RIGHT))) {
|
||||
controlComponent.controlVelocityComponent.velocity.dCartesian.dx +=
|
||||
PhysicsConstants.PLAYER_MOVE_VEL;
|
||||
}
|
||||
|
||||
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.MOVE_LEFT))) {
|
||||
controlComponent.controlVelocityComponent.velocity.dCartesian.dx +=
|
||||
-PhysicsConstants.PLAYER_MOVE_VEL;
|
||||
}
|
||||
|
||||
if (
|
||||
entity.hasComponent(ComponentNames.Jump) &&
|
||||
this.hasSomeKey(KeyConstants.ActionKeys.get(Action.JUMP))
|
||||
) {
|
||||
this.performJump(entity);
|
||||
}
|
||||
}
|
||||
|
||||
private performJump(entity: Entity) {
|
||||
const velocity = entity.getComponent<Velocity>(
|
||||
ComponentNames.Velocity
|
||||
).velocity;
|
||||
const jump = entity.getComponent<Jump>(ComponentNames.Jump);
|
||||
|
||||
if (jump.canJump) {
|
||||
this.actionTimeStamps.set(Action.JUMP, performance.now());
|
||||
|
||||
velocity.dCartesian.dy += PhysicsConstants.PLAYER_JUMP_INITIAL_VEL;
|
||||
jump.canJump = false;
|
||||
}
|
||||
|
||||
if (
|
||||
performance.now() - (this.actionTimeStamps.get(Action.JUMP) || 0) <
|
||||
PhysicsConstants.MAX_JUMP_TIME_MS
|
||||
) {
|
||||
const mass = entity.getComponent<Mass>(ComponentNames.Mass).mass;
|
||||
|
||||
const jumpForce = {
|
||||
fCartesian: {
|
||||
fy: mass * PhysicsConstants.PLAYER_JUMP_ACC,
|
||||
fx: 0
|
||||
},
|
||||
torque: 0
|
||||
};
|
||||
entity
|
||||
.getComponent<Forces>(ComponentNames.Forces)
|
||||
?.forces.push(jumpForce);
|
||||
}
|
||||
}
|
||||
|
||||
private hasSomeKey(keys?: string[]): boolean {
|
||||
@ -38,57 +123,4 @@ export class Input extends System {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public update(_dt: number, game: Game) {
|
||||
game.forEachEntityWithComponent(ComponentNames.Control, (entity) => {
|
||||
const controlComponent = entity.getComponent<Control>(
|
||||
ComponentNames.Control
|
||||
);
|
||||
if (controlComponent.controllableBy != this.clientId) return;
|
||||
|
||||
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.MOVE_RIGHT))) {
|
||||
controlComponent.controlVelocityComponent.velocity.dCartesian.dx +=
|
||||
PhysicsConstants.PLAYER_MOVE_VEL;
|
||||
}
|
||||
|
||||
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.MOVE_LEFT))) {
|
||||
controlComponent.controlVelocityComponent.velocity.dCartesian.dx +=
|
||||
-PhysicsConstants.PLAYER_MOVE_VEL;
|
||||
}
|
||||
|
||||
if (entity.hasComponent(ComponentNames.Jump)) {
|
||||
const velocity = entity.getComponent<Velocity>(
|
||||
ComponentNames.Velocity
|
||||
).velocity;
|
||||
const jump = entity.getComponent<Jump>(ComponentNames.Jump);
|
||||
|
||||
if (this.hasSomeKey(KeyConstants.ActionKeys.get(Action.JUMP))) {
|
||||
if (jump.canJump) {
|
||||
this.actionTimeStamps.set(Action.JUMP, performance.now());
|
||||
|
||||
velocity.dCartesian.dy += PhysicsConstants.PLAYER_JUMP_INITIAL_VEL;
|
||||
jump.canJump = false;
|
||||
}
|
||||
|
||||
if (
|
||||
performance.now() - (this.actionTimeStamps.get(Action.JUMP) || 0) <
|
||||
PhysicsConstants.MAX_JUMP_TIME_MS
|
||||
) {
|
||||
const mass = entity.getComponent<Mass>(ComponentNames.Mass).mass;
|
||||
|
||||
const jumpForce = {
|
||||
fCartesian: {
|
||||
fy: mass * PhysicsConstants.PLAYER_JUMP_ACC,
|
||||
fx: 0
|
||||
},
|
||||
torque: 0
|
||||
};
|
||||
entity
|
||||
.getComponent<Forces>(ComponentNames.Forces)
|
||||
?.forces.push(jumpForce);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
import { System, SystemNames } from '.';
|
||||
import { Game } from '../Game';
|
||||
import { ComponentNames, NetworkUpdateable } from '../components';
|
||||
import { ComponentNames } from '../components';
|
||||
import {
|
||||
type MessageQueueProvider,
|
||||
type MessagePublisher,
|
||||
type MessageProcessor
|
||||
type MessageProcessor,
|
||||
MessageType,
|
||||
EntityUpdateBody
|
||||
} from '../network';
|
||||
|
||||
export class NetworkUpdate extends System {
|
||||
@ -12,6 +14,8 @@ export class NetworkUpdate extends System {
|
||||
private publisher: MessagePublisher;
|
||||
private messageProcessor: MessageProcessor;
|
||||
|
||||
private entityUpdateTimers: Map<string, number>;
|
||||
|
||||
constructor(
|
||||
queueProvider: MessageQueueProvider,
|
||||
publisher: MessagePublisher,
|
||||
@ -22,23 +26,47 @@ export class NetworkUpdate extends System {
|
||||
this.queueProvider = queueProvider;
|
||||
this.publisher = publisher;
|
||||
this.messageProcessor = messageProcessor;
|
||||
|
||||
this.entityUpdateTimers = new Map();
|
||||
}
|
||||
|
||||
public update(_dt: number, game: Game) {
|
||||
public update(dt: number, game: Game) {
|
||||
// 1. process new messages
|
||||
this.queueProvider
|
||||
.getNewMessages()
|
||||
.forEach((message) => this.messageProcessor.process(message));
|
||||
this.queueProvider.clearMessages();
|
||||
|
||||
// 2. send entity updates
|
||||
const updateMessages: EntityUpdateBody[] = [];
|
||||
game.forEachEntityWithComponent(
|
||||
ComponentNames.NetworkUpdateable,
|
||||
(entity) => {
|
||||
const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
|
||||
ComponentNames.NetworkUpdateable
|
||||
);
|
||||
let timer = this.entityUpdateTimers.get(entity.id) ?? dt;
|
||||
timer -= dt;
|
||||
this.entityUpdateTimers.set(entity.id, timer);
|
||||
|
||||
if (timer > 0) return;
|
||||
this.entityUpdateTimers.set(entity.id, this.getNextUpdateTimeMs());
|
||||
|
||||
if (entity.hasComponent(ComponentNames.NetworkUpdateable)) {
|
||||
updateMessages.push({
|
||||
id: entity.id,
|
||||
args: entity.serialize()
|
||||
});
|
||||
}
|
||||
}
|
||||
);
|
||||
this.publisher.addMessage({
|
||||
type: MessageType.UPDATE_ENTITIES,
|
||||
body: updateMessages
|
||||
});
|
||||
|
||||
// 3. publish changes
|
||||
this.publisher.publish();
|
||||
}
|
||||
|
||||
private getNextUpdateTimeMs() {
|
||||
return Math.random() * 70 + 50;
|
||||
}
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ export class Physics extends System {
|
||||
: boundingBox.rotation) % 360;
|
||||
|
||||
// clear the control velocity
|
||||
if (control) {
|
||||
if (control && control.isControllable) {
|
||||
control.controlVelocityComponent = new Velocity();
|
||||
}
|
||||
});
|
||||
|
@ -2,28 +2,55 @@ import { Grid } from '@engine/structures';
|
||||
import {
|
||||
ServerMessageProcessor,
|
||||
ServerSocketMessagePublisher,
|
||||
ServerSocketMessageReceiver
|
||||
ServerSocketMessageReceiver,
|
||||
MemorySessionManager,
|
||||
SessionInputSystem
|
||||
} from './network';
|
||||
import { Collision, NetworkUpdate, Physics, WallBounds } from '@engine/systems';
|
||||
import { Game } from '@engine/Game';
|
||||
import { Constants } from './constants';
|
||||
import { GameServer } from './server';
|
||||
|
||||
const messageReceiver = new ServerSocketMessageReceiver();
|
||||
const messagePublisher = new ServerSocketMessagePublisher();
|
||||
const messageProcessor = new ServerMessageProcessor();
|
||||
import { Floor } from '@engine/entities';
|
||||
import { BoundingBox } from '@engine/components';
|
||||
import { Miscellaneous } from '@engine/config';
|
||||
|
||||
const game = new Game();
|
||||
|
||||
const server = new GameServer(game, messageReceiver, messagePublisher);
|
||||
const sessionManager = new MemorySessionManager();
|
||||
|
||||
const messageReceiver = new ServerSocketMessageReceiver();
|
||||
const messagePublisher = new ServerSocketMessagePublisher();
|
||||
const messageProcessor = new ServerMessageProcessor(game, sessionManager);
|
||||
|
||||
const server = new GameServer(
|
||||
game,
|
||||
messageReceiver,
|
||||
messagePublisher,
|
||||
sessionManager
|
||||
);
|
||||
|
||||
[
|
||||
new SessionInputSystem(sessionManager),
|
||||
new NetworkUpdate(messageReceiver, messagePublisher, messageProcessor),
|
||||
new Physics(),
|
||||
new Collision(new Grid()),
|
||||
new WallBounds(),
|
||||
new NetworkUpdate(messageReceiver, messagePublisher, messageProcessor)
|
||||
new WallBounds()
|
||||
].forEach((system) => game.addSystem(system));
|
||||
|
||||
const floor = new Floor(160);
|
||||
const floorHeight = 200;
|
||||
|
||||
floor.addComponent(
|
||||
new BoundingBox(
|
||||
{
|
||||
x: Miscellaneous.WIDTH / 2,
|
||||
y: Miscellaneous.HEIGHT + floorHeight / 2
|
||||
},
|
||||
{ width: Miscellaneous.WIDTH, height: floorHeight }
|
||||
)
|
||||
);
|
||||
game.addEntity(floor);
|
||||
|
||||
game.start();
|
||||
setInterval(() => {
|
||||
game.doGameLoop(performance.now());
|
||||
|
@ -1,8 +1,36 @@
|
||||
import { MessageProcessor } from '@engine/network';
|
||||
import { ServerMessage } from '.';
|
||||
import {
|
||||
EntityUpdateBody,
|
||||
MessageProcessor,
|
||||
MessageType
|
||||
} from '@engine/network';
|
||||
import { ServerMessage, SessionManager } from '.';
|
||||
import { Game } from '@engine/Game';
|
||||
|
||||
export class ServerMessageProcessor implements MessageProcessor {
|
||||
constructor() {}
|
||||
private game: Game;
|
||||
private sessionManager: SessionManager;
|
||||
|
||||
public process(_message: ServerMessage) {}
|
||||
constructor(game: Game, sessionManager: SessionManager) {
|
||||
this.game = game;
|
||||
this.sessionManager = sessionManager;
|
||||
}
|
||||
|
||||
public process(message: ServerMessage) {
|
||||
switch (message.type) {
|
||||
case MessageType.NEW_INPUT: {
|
||||
const { sessionId } = message.sessionData;
|
||||
const session = this.sessionManager.getSession(sessionId);
|
||||
session?.inputSystem.keyPressed(message.body as string);
|
||||
break;
|
||||
}
|
||||
case MessageType.REMOVE_INPUT: {
|
||||
const { sessionId } = message.sessionData;
|
||||
const session = this.sessionManager.getSession(sessionId);
|
||||
session?.inputSystem.keyReleased(message.body as string);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
server/src/network/SessionInputSystem.ts
Normal file
32
server/src/network/SessionInputSystem.ts
Normal file
@ -0,0 +1,32 @@
|
||||
import { Game } from '@engine/Game';
|
||||
import { SessionManager } from '.';
|
||||
import { System } from '@engine/systems';
|
||||
import { BoundingBox, ComponentNames, Control } from '@engine/components';
|
||||
|
||||
export class SessionInputSystem extends System {
|
||||
private sessionManager: SessionManager;
|
||||
|
||||
constructor(sessionManager: SessionManager) {
|
||||
super('SessionInputSystem');
|
||||
|
||||
this.sessionManager = sessionManager;
|
||||
}
|
||||
|
||||
public update(_dt: number, game: Game) {
|
||||
this.sessionManager.getSessions().forEach((sessionId) => {
|
||||
const session = this.sessionManager.getSession(sessionId);
|
||||
|
||||
if (!session) return;
|
||||
|
||||
const { inputSystem } = session;
|
||||
session.controllableEntities.forEach((entityId) => {
|
||||
const entity = game.getEntity(entityId);
|
||||
if (!entity) return;
|
||||
|
||||
if (entity.hasComponent(ComponentNames.Control)) {
|
||||
inputSystem.handleInput(entity);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
33
server/src/network/SessionManager.ts
Normal file
33
server/src/network/SessionManager.ts
Normal file
@ -0,0 +1,33 @@
|
||||
import { Session, SessionManager } from '.';
|
||||
|
||||
export class MemorySessionManager implements SessionManager {
|
||||
private sessions: Map<string, Session>;
|
||||
|
||||
constructor() {
|
||||
this.sessions = new Map();
|
||||
}
|
||||
|
||||
public getSessions() {
|
||||
return Array.from(this.sessions.keys());
|
||||
}
|
||||
|
||||
public uniqueSessionId() {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
|
||||
public getSession(id: string) {
|
||||
return this.sessions.get(id);
|
||||
}
|
||||
|
||||
public putSession(id: string, session: Session) {
|
||||
return this.sessions.set(id, session);
|
||||
}
|
||||
|
||||
public numSessions() {
|
||||
return this.sessions.size;
|
||||
}
|
||||
|
||||
public removeSession(id: string) {
|
||||
this.sessions.delete(id);
|
||||
}
|
||||
}
|
@ -1,16 +1,29 @@
|
||||
import { Message } from '@engine/network';
|
||||
import { Input } from '@engine/systems';
|
||||
|
||||
export * from './MessageProcessor';
|
||||
export * from './MessagePublisher';
|
||||
export * from './MessageReceiver';
|
||||
export * from './SessionManager';
|
||||
export * from './SessionInputSystem';
|
||||
|
||||
export type SessionData = { sessionId: string };
|
||||
|
||||
export type Session = {
|
||||
sessionId: string;
|
||||
controllableEntities: Set<string>;
|
||||
inputSystem: Input;
|
||||
};
|
||||
|
||||
export interface ServerMessage extends Message {
|
||||
sessionData: SessionData;
|
||||
}
|
||||
|
||||
export interface SessionManager {
|
||||
uniqueSessionId(): string;
|
||||
getSession(id: string): Session | undefined;
|
||||
getSessions(): string[];
|
||||
putSession(id: string, session: Session): void;
|
||||
removeSession(id: string): void;
|
||||
numSessions(): number;
|
||||
}
|
||||
|
@ -1,35 +1,38 @@
|
||||
import { Game } from '@engine/Game';
|
||||
import { EntityNames, Player } from '@engine/entities';
|
||||
import { MessageType } from '@engine/network';
|
||||
import { Player } from '@engine/entities';
|
||||
import { Message, MessageType } from '@engine/network';
|
||||
import { Constants } from './constants';
|
||||
import {
|
||||
ServerSocketMessageReceiver,
|
||||
ServerSocketMessagePublisher,
|
||||
SessionData,
|
||||
ServerMessage,
|
||||
Session
|
||||
Session,
|
||||
SessionManager
|
||||
} from './network';
|
||||
import { parse } from '@engine/utils';
|
||||
import { Server, ServerWebSocket } from 'bun';
|
||||
import { Input } from '@engine/systems';
|
||||
import { Control, NetworkUpdateable } from '@engine/components';
|
||||
import { stringify } from '@engine/utils';
|
||||
|
||||
export class GameServer {
|
||||
private sessions: Map<string, Session>;
|
||||
|
||||
private server?: Server;
|
||||
private game: Game;
|
||||
private messageReceiver: ServerSocketMessageReceiver;
|
||||
private messagePublisher: ServerSocketMessagePublisher;
|
||||
private sessionManager: SessionManager;
|
||||
|
||||
constructor(
|
||||
game: Game,
|
||||
messageReceiver: ServerSocketMessageReceiver,
|
||||
messagePublisher: ServerSocketMessagePublisher
|
||||
messagePublisher: ServerSocketMessagePublisher,
|
||||
sessionManager: SessionManager
|
||||
) {
|
||||
this.sessions = new Map();
|
||||
|
||||
this.game = game;
|
||||
this.messageReceiver = messageReceiver;
|
||||
this.messagePublisher = messagePublisher;
|
||||
this.sessionManager = sessionManager;
|
||||
}
|
||||
|
||||
public serve() {
|
||||
@ -64,10 +67,12 @@ export class GameServer {
|
||||
private closeWebsocket(websocket: ServerWebSocket<SessionData>) {
|
||||
const { sessionId } = websocket.data;
|
||||
|
||||
const sessionEntities = this.sessions.get(sessionId)!.controllableEntities;
|
||||
this.sessions.delete(sessionId);
|
||||
const sessionEntities =
|
||||
this.sessionManager.getSession(sessionId)!.controllableEntities;
|
||||
this.sessionManager.removeSession(sessionId);
|
||||
|
||||
if (!sessionEntities) return;
|
||||
sessionEntities.forEach((id) => this.game.removeEntity(id));
|
||||
|
||||
this.messagePublisher.addMessage({
|
||||
type: MessageType.REMOVE_ENTITIES,
|
||||
@ -79,28 +84,51 @@ export class GameServer {
|
||||
websocket.subscribe(Constants.GAME_TOPIC);
|
||||
|
||||
const { sessionId } = websocket.data;
|
||||
if (this.sessions.has(sessionId)) {
|
||||
if (this.sessionManager.getSession(sessionId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.sessions.set(sessionId, {
|
||||
const newSession: Session = {
|
||||
sessionId,
|
||||
controllableEntities: new Set()
|
||||
});
|
||||
controllableEntities: new Set(),
|
||||
inputSystem: new Input(sessionId)
|
||||
};
|
||||
|
||||
const player = new Player(sessionId);
|
||||
const player = new Player();
|
||||
player.addComponent(new Control(sessionId));
|
||||
player.addComponent(new NetworkUpdateable());
|
||||
this.game.addEntity(player);
|
||||
this.messagePublisher.addMessage({
|
||||
|
||||
newSession.controllableEntities.add(player.id);
|
||||
this.sessionManager.putSession(sessionId, newSession);
|
||||
|
||||
const addCurrentEntities: Message[] = [
|
||||
{
|
||||
type: MessageType.NEW_ENTITIES,
|
||||
body: Array.from(this.game.entities.values())
|
||||
.filter((entity) => entity.id != player.id)
|
||||
.map((entity) => {
|
||||
return {
|
||||
id: entity.id,
|
||||
entityName: entity.name,
|
||||
args: entity.serialize()
|
||||
};
|
||||
})
|
||||
}
|
||||
];
|
||||
websocket.sendText(stringify(addCurrentEntities));
|
||||
|
||||
const addNewPlayer: Message = {
|
||||
type: MessageType.NEW_ENTITIES,
|
||||
body: [
|
||||
{
|
||||
entityName: EntityNames.Player,
|
||||
args: { playerId: sessionId, id: player.id }
|
||||
id: player.id,
|
||||
entityName: player.name,
|
||||
args: player.serialize()
|
||||
}
|
||||
]
|
||||
});
|
||||
|
||||
this.sessions.get(sessionId)!.controllableEntities.add(player.id);
|
||||
};
|
||||
this.messagePublisher.addMessage(addNewPlayer);
|
||||
}
|
||||
|
||||
private fetchHandler(req: Request, server: Server): Response {
|
||||
@ -110,7 +138,7 @@ export class GameServer {
|
||||
headers.set('Access-Control-Allow-Origin', '*');
|
||||
|
||||
if (url.pathname == '/assign') {
|
||||
if (this.sessions.size > Constants.MAX_PLAYERS)
|
||||
if (this.sessionManager.numSessions() > Constants.MAX_PLAYERS)
|
||||
return new Response('too many players', { headers, status: 400 });
|
||||
|
||||
const sessionId = crypto.randomUUID();
|
||||
@ -127,10 +155,6 @@ export class GameServer {
|
||||
const sessionId = cookie.split(';').at(0)!.split('SessionId=').at(1);
|
||||
|
||||
if (url.pathname == '/game') {
|
||||
headers.set(
|
||||
'Set-Cookie',
|
||||
`SessionId=${sessionId}; HttpOnly; SameSite=Strict;`
|
||||
);
|
||||
server.upgrade(req, {
|
||||
headers,
|
||||
data: {
|
||||
|
Loading…
Reference in New Issue
Block a user