generate uuids for entities; scaffolding for a server
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2dc3120831
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732fe6f481
@ -7,15 +7,63 @@ import {
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Physics,
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Input,
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Collision,
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MessageQueueProvider,
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MessagePublisher,
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NetworkUpdate,
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} from "@engine/systems";
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class ClientSocketMessageQueueProvider implements MessageQueueProvider {
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private socket: WebSocket;
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private messages: any[];
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constructor(socket: WebSocket) {
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this.socket = socket;
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this.messages = [];
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this.socket.addEventListener("message", (e) => {
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console.log(e);
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});
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}
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getNewMessages() {
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return this.messages;
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}
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clearMessages() {
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this.messages = [];
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}
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}
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class ClientSocketMessagePublisher implements MessagePublisher {
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private socket: WebSocket;
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private messages: any[];
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constructor(socket: WebSocket) {
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this.socket = socket;
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this.messages = [];
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this.socket.addEventListener("message", (e) => {
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console.log(e);
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});
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}
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addMessage(_message: any) {}
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publish() {}
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}
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export class JumpStorm {
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private game: Game;
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private socket: WebSocket;
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constructor(ctx: CanvasRenderingContext2D) {
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this.game = new Game();
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this.socket = new WebSocket("ws://localhost:8080");
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const socket = new WebSocket("ws://localhost:8080");
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const clientSocketMessageQueueProvider =
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new ClientSocketMessageQueueProvider(socket);
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const clientSocketMessagePublisher = new ClientSocketMessagePublisher(
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socket,
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);
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[
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this.createInputSystem(),
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@ -23,6 +71,10 @@ export class JumpStorm {
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new Physics(),
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new Collision(),
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new WallBounds(ctx.canvas.width),
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new NetworkUpdate(
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clientSocketMessageQueueProvider,
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clientSocketMessagePublisher,
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),
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new Render(ctx),
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].forEach((system) => this.game.addSystem(system));
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@ -49,6 +101,7 @@ export class JumpStorm {
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inputSystem.keyPressed(e.key);
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}
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});
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window.addEventListener("keyup", (e) => inputSystem.keyReleased(e.key));
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return inputSystem;
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@ -7,9 +7,9 @@ export class Game {
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private running: boolean;
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private lastTimeStamp: number;
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public entities: Map<number, Entity>;
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public entities: Map<string, Entity>;
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public systems: Map<string, System>;
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public componentEntities: Map<string, Set<number>>;
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public componentEntities: Map<string, Set<string>>;
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constructor() {
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this.lastTimeStamp = performance.now();
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@ -29,11 +29,11 @@ export class Game {
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this.entities.set(entity.id, entity);
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}
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public getEntity(id: number): Entity | undefined {
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public getEntity(id: string): Entity | undefined {
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return this.entities.get(id);
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}
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public removeEntity(id: number) {
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public removeEntity(id: string) {
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this.entities.delete(id);
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}
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@ -75,7 +75,7 @@ export class Game {
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if (!this.componentEntities.has(component.name)) {
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this.componentEntities.set(
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component.name,
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new Set<number>([entity.id]),
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new Set<string>([entity.id]),
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);
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return;
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}
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@ -1,7 +1,13 @@
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import { Component, ComponentNames } from ".";
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export class NetworkUpdateable extends Component {
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constructor() {
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public isPublish: boolean;
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public isSubscribe: boolean;
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constructor(isPublish: boolean, isSubscribe: boolean) {
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super(ComponentNames.NetworkUpdateable);
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this.isPublish = isPublish;
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this.isSubscribe = isSubscribe;
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}
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}
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@ -1,13 +1,11 @@
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import type { Component } from "../components";
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export abstract class Entity {
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private static ID = 0;
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public readonly id: number;
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public readonly id: string;
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public readonly components: Map<string, Component>;
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constructor() {
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this.id = Entity.ID++;
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this.id = crypto.randomUUID();
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this.components = new Map();
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}
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@ -1,7 +1,7 @@
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import type { Coord2D, Dimension2D } from "../interfaces";
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interface BoxedEntry {
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id: number;
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id: string;
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dimension: Dimension2D;
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center: Coord2D;
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}
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@ -72,8 +72,8 @@ export class QuadTree {
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}
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}
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public getNeighborIds(boxedEntry: BoxedEntry): number[] {
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const neighbors: number[] = this.objects.map(({ id }) => id);
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public getNeighborIds(boxedEntry: BoxedEntry): string[] {
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const neighbors: string[] = this.objects.map(({ id }) => id);
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if (this.hasChildren()) {
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this.getQuadrants(boxedEntry).forEach((quadrant) => {
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@ -160,11 +160,7 @@ export class QuadTree {
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this.objects.forEach((boxedEntry) => {
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this.getQuadrants(boxedEntry).forEach((direction) => {
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const quadrant = this.children.get(direction);
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quadrant?.insert(
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boxedEntry.id,
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boxedEntry.dimension,
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boxedEntry.center,
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);
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quadrant?.insert(boxedEntry);
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});
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});
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@ -1,10 +1,42 @@
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import { System, SystemNames } from ".";
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import { Game } from "../Game";
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import { ComponentNames, NetworkUpdateable } from "../components";
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export interface MessageQueueProvider {
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getNewMessages(): any[];
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clearMessages(): void;
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}
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export interface MessagePublisher {
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addMessage(message: any): void;
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publish(): void;
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}
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export class NetworkUpdate extends System {
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constructor() {
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private queueProvider: MessageQueueProvider;
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private publisher: MessagePublisher;
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constructor(
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queueProvider: MessageQueueProvider,
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publisher: MessagePublisher,
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) {
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super(SystemNames.NetworkUpdate);
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this.queueProvider = queueProvider;
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this.publisher = publisher;
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}
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public update(_dt: number, _game: Game) {}
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public update(_dt: number, game: Game) {
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const messages = this.queueProvider.getNewMessages();
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this.queueProvider.clearMessages();
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game.forEachEntityWithComponent(
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ComponentNames.NetworkUpdateable,
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(entity) => {
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const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
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ComponentNames.NetworkUpdateable,
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);
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},
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);
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}
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}
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@ -1,37 +1,60 @@
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import { Game } from "../../engine/Game";
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import { Floor, Player } from "../../engine/entities";
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import { WallBounds, Physics, Collision } from "../../engine/systems";
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import {
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WallBounds,
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Physics,
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Collision,
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MessageQueueProvider,
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MessagePublisher,
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} from "../../engine/systems";
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import { Miscellaneous } from "../../engine/config";
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const TICK_RATE = 60 / 1000;
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const game = new Game();
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class Server {
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private server: any;
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private game: Game;
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[
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new Physics(),
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new Collision({ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT }),
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new WallBounds(Miscellaneous.WIDTH),
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].forEach((system) => game.addSystem(system));
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constructor() {
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this.game = new Game();
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[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));
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[
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new Physics(),
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new Collision({
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width: Miscellaneous.WIDTH,
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height: Miscellaneous.HEIGHT,
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}),
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new WallBounds(Miscellaneous.WIDTH),
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].forEach((system) => this.game.addSystem(system));
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game.start();
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setInterval(() => {
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game.doGameLoop(performance.now());
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}, TICK_RATE);
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[new Floor(160), new Player()].forEach((entity) =>
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this.game.addEntity(entity),
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);
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const server = Bun.serve<>({
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port: 8080,
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fetch(req, server) {
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server.upgrade(req, {
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data: {},
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this.game.start();
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setInterval(() => {
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this.game.doGameLoop(performance.now());
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}, TICK_RATE);
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this.server = Bun.serve<any>({
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websocket: {
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open(ws) {
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ws.subscribe("the-group-chat");
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ws.publish("the-group-chat", msg);
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},
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message(ws, message) {
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// this is a group chat
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// so the server re-broadcasts incoming message to everyone
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ws.publish("the-group-chat", `${ws.data.username}: ${message}`);
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},
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close(ws) {
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const msg = `${ws.data.username} has left the chat`;
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ws.unsubscribe("the-group-chat");
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ws.publish("the-group-chat", msg);
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},
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},
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});
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},
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websocket: {
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// handler called when a message is received
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async message(ws, message) {
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console.log(`Received ${message}`);
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},
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},
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});
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console.log(`Listening on localhost:${server.port}`);
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}
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}
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new Server();
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@ -1,21 +1,28 @@
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{
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"compilerOptions": {
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"lib": ["ESNext"],
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// add Bun type definitions
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"types": ["bun-types"],
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// enable latest features
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"lib": ["esnext"],
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"module": "esnext",
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"target": "esnext",
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// if TS 5.x+
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"moduleResolution": "bundler",
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"moduleDetection": "force",
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"allowImportingTsExtensions": true,
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"strict": true,
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"downlevelIteration": true,
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"skipLibCheck": true,
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"jsx": "preserve",
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"allowSyntheticDefaultImports": true,
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"forceConsistentCasingInFileNames": true,
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"allowJs": true,
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"noEmit": true,
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"types": [
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"bun-types" // add Bun global
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]
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"allowImportingTsExtensions": true,
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"moduleDetection": "force",
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// if TS 4.x or earlier
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"moduleResolution": "nodenext",
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"jsx": "react-jsx", // support JSX
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"allowJs": true, // allow importing `.js` from `.ts`
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"esModuleInterop": true, // allow default imports for CommonJS modules
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// best practices
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"strict": true,
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"forceConsistentCasingInFileNames": true,
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"skipLibCheck": true
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}
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}
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