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jumpstorm
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a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
8
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300
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TypeScript
92.3%
CSS
3.4%
Svelte
3.3%
HTML
0.7%
JavaScript
0.3%
2dc3120831
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Elizabeth Hunt
2dc3120831
refactor velocity a bit for no real reason besides verbosity
2023-08-13 17:09:12 -06:00
client
the great engine refactor
2023-08-12 13:49:16 -06:00
engine
refactor velocity a bit for no real reason besides verbosity
2023-08-13 17:09:12 -06:00
server
the great engine refactor
2023-08-12 13:49:16 -06:00
.gitignore
a bit of refactoring; importing engine into bun for server
2023-07-20 20:47:32 -07:00
README.md
very basic websocket setup
2023-07-20 22:22:26 -07:00
README.md
jumpstorm