jumpstorm/engine/config/assets.ts

43 lines
1013 B
TypeScript

import type { SpriteSpec } from './sprites';
import { SPRITE_SPECS } from './sprites';
export const IMAGES = new Map<string, HTMLImageElement>();
export const loadSpritesIntoImageElements = (
spriteSpecs: Partial<SpriteSpec>[]
): Promise<void>[] => {
const spritePromises: Promise<void>[] = [];
for (const spriteSpec of spriteSpecs) {
if (spriteSpec.sheet) {
const img = new Image();
img.src = spriteSpec.sheet;
IMAGES.set(spriteSpec.sheet, img);
spritePromises.push(
new Promise((resolve) => {
img.onload = () => resolve();
})
);
}
if (spriteSpec.states) {
spritePromises.push(
...loadSpritesIntoImageElements(Array.from(spriteSpec.states.values()))
);
}
}
return spritePromises;
};
export const loadAssets = () =>
Promise.all([
...loadSpritesIntoImageElements(
Array.from(SPRITE_SPECS.keys()).map(
(key) => SPRITE_SPECS.get(key) as SpriteSpec
)
)
// TODO: Sound
]);