jumpstorm/server/src/server.ts
2023-08-16 15:41:35 -06:00

49 lines
1.0 KiB
TypeScript

import { Game } from "../../engine/Game";
import { Floor, Player } from "../../engine/entities";
import {
WallBounds,
Physics,
Collision,
MessageQueueProvider,
MessagePublisher,
} from "../../engine/systems";
import { Miscellaneous } from "../../engine/config";
const TICK_RATE = 60 / 1000;
const game = new Game();
[new Physics(), new Collision(), new WallBounds(Miscellaneous.WIDTH)].forEach(
(system) => game.addSystem(system),
);
[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));
game.start();
setInterval(() => {
game.doGameLoop(performance.now());
}, TICK_RATE);
const server = Bun.serve({
port: 8080,
fetch(req, server) {
const sessionId = Math.floor(Math.random() * 1e10).toString();
server.upgrade(req, {
headers: {
"Set-Cookie": `SessionId=${sessionId}`,
},
});
},
websocket: {
open(ws) {},
message(ws, message) {
console.log(message);
},
close(ws) {},
},
});
console.log(`Listening on ${server.hostname}:${server.port}`);