a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
client | ||
engine | ||
server | ||
.dockerignore | ||
.gitignore | ||
.prettierrc | ||
docker-compose.yml | ||
Dockerfile.client | ||
Dockerfile.server | ||
nginx.conf | ||
README.md | ||
tsconfig.engine.json |