a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
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2023-08-29 12:26:58 -06:00
client don't update controllable entities on the client 2023-08-29 12:05:02 -06:00
engine make server update interval an inheritable trait on entities 2023-08-29 12:26:58 -06:00
server don't update controllable entities on the client 2023-08-29 12:05:02 -06:00
.gitignore a bit of refactoring; importing engine into bun for server 2023-07-20 20:47:32 -07:00
.prettierrc prettier formatting 2023-08-25 16:48:17 -06:00
README.md very basic websocket setup 2023-07-20 22:22:26 -07:00
tsconfig.engine.json holy fuck we actually got somewhere 2023-08-23 19:44:59 -06:00

jumpstorm