Finish euler golf
This commit is contained in:
parent
078a5c38b4
commit
8050a399df
@ -24,21 +24,51 @@ body {
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height: 100vw;
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}
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.button {
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border: 1px solid black;
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button {
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border-radius: 5px;
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padding: 5px;
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cursor: pointer;
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margin-left: 5px;
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}
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.controls {
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cursor: pointer;
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padding: 12px;
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position: fixed;
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bottom: 0;
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right: 0;
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background-color: rgba(255, 255, 255, 0.5);
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background-color: rgba(255, 255, 255, 0.8);
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border: 1px solid white;
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border-radius: 8px;
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margin-right: 6px;
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margin-bottom: 6px;
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}
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.buttons {
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display: flex;
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justify-content: space-around;
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align-items: center;
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}
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.modal {
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display: flex;
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position: absolute;
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left: 50%;
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top: 50%;
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transform: translate(-50%, -50%);
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width: 80vw;
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max-width: 500px;
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min-height: 200px;
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padding: 12px;
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background-color: rgba(255, 255, 255, 0.8);
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border: 1px solid black;
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border-radius: 15px;
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}
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.modal-body {
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display: flex;
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justify-content: center;
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}
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@ -7,13 +7,68 @@
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<body>
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<canvas id="canvas"></canvas>
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<div class="controls">
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<span id="iteration-count"></span>
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<div class="controls" id="controls-container">
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<div id="controls" style="display: none">
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<div class="buttons">
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<button id="reset">Reset</button>
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<button id="solve">Solve</button>
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<button id="directions">Directions</button>
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</div>
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</div>
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<span id="expand-show">↑↑</span>
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</div>
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<div
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id="directions-modal"
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class="modal"
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style="display: none"
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tabindex="-1"
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role="dialog"
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>
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<button
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type="button"
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class="close"
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data-dismiss="modal"
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aria-label="Close"
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>
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<span aria-hidden="true">X</span>
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</button>
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<div class="modal-body">
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<div style="margin: 0; display: inline-block">
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<h1 style="text-align: center">Euler Golf 2</h1>
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<p>
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Use the left and right arrow keys as navigation & hover over the
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bottom right corner for controls.
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</p>
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<p>Rules</p>
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<ul>
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<li>
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Every move consists of a 90 degree rotation around your last
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position.
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</li>
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<li>You begin at the point one unit right from the center.</li>
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<li>
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The inital point that you rotate around is the origin (blue).
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</li>
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<li>You must navigate to the target point (green).</li>
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</ul>
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<p>
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Initial game by
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<a href="https://kylehovey.github.io/EulerGolf/">speleo</a>,
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reimplemented & solved by
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<a href="https://github.com/Simponic">simponic</a>.
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</p>
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</div>
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</div>
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</div>
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<script src="js/modal-vanilla.min.js"></script>
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<script src="js/cx.js"></script>
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<script src="js/json-ds.js"></script>
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<script src="js/sol.js"></script>
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<script src="js/game.js"></script>
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<script src="js/controls.js"></script>
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</body>
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</html>
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32
euler-golf/js/controls.js
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32
euler-golf/js/controls.js
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@ -0,0 +1,32 @@
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const directions_modal = new Modal({
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el: document.getElementById("directions-modal"),
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});
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document
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.getElementById("controls-container")
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.addEventListener("mouseover", () => {
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document.getElementById("controls").style.display = "block";
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document.getElementById("expand-show").style.display = "none";
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});
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document
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.getElementById("controls-container")
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.addEventListener("mouseout", () => {
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document.getElementById("controls").style.display = "none";
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document.getElementById("expand-show").style.display = "inline";
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});
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document.getElementById("reset").addEventListener("click", () => {
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state = reset_state(state);
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state.target = rand_target(state.rows, state.cols);
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});
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document.getElementById("solve").addEventListener("click", () => {
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if (!cx.eq(state.path.at(-2), new cx(0, 0))) state = reset_state(state);
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state.solution = sol(state.target);
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});
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document
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.getElementById("directions")
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.addEventListener("click", () => directions_modal.show());
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@ -1,18 +1,16 @@
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const DEFAULTS = {
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max_rows: 80,
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max_cols: 80,
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min_gap: 40,
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min_gap: 30,
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angle_multiplier: 10e-4,
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};
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const CANVAS = document.getElementById("canvas");
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let state = {
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grid_padding: 10,
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grid_padding: 30,
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canvas: CANVAS,
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ctx: CANVAS.getContext("2d"),
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last_render: 0,
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path: [new cx(0, 0), new cx(1, 0)],
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angle: new cx(0, 0),
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keys: {},
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changes: {},
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};
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@ -59,7 +57,7 @@ CanvasRenderingContext2D.prototype.draw_cartesian_path = function (
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CanvasRenderingContext2D.prototype.do_grid = function (
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rows,
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cols,
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draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#00ff00")
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draw_at_grid_pos = (ctx, x, y) => ctx.circle(x, y, 10, "#44ff44")
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) {
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for (let y = 0; y < rows; y++) {
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for (let x = 0; x < cols; x++) {
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@ -88,9 +86,11 @@ const move = (prev, curr, c) => cx.add(prev, cx.mult(c, cx.sub(curr, prev)));
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const rand_between = (min, max) =>
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Math.floor(Math.random() * (max - min + 1)) + min;
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const rand_target = (cols, rows) => {
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const res = new cx(rand_between(0, cols), rand_between(0, rows));
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if (res.re % 2 || res.im % 2) return rand_target(cols, rows);
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const rand_target = (rows, cols) => {
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const r = Math.floor(rows / 2);
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const c = Math.floor(cols / 2);
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const res = new cx(rand_between(-c, c), rand_between(-r, r));
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if (!sol(res)) return rand_target(rows, cols);
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return res;
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};
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@ -121,21 +121,26 @@ const complex_to_grid = (c, rows, cols) => {
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};
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// Game loop
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const maybe_add_state_angle_move = ({ angle } = state) => {
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if (angle.im <= -1 || angle.im >= 1) {
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angle.im = angle.im <= -1 ? -1 : 1;
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state.path.push(move(state.path.at(-2), state.path.at(-1), angle));
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state.angle = new cx(0, 0);
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}
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return state;
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};
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const handle_input = (state, dt) => {
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if (state.keys.ArrowLeft) {
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state.angle.im += DEFAULTS.angle_multiplier * dt;
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} else if (state.keys.ArrowRight) {
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state.angle.im -= DEFAULTS.angle_multiplier * dt;
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}
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if (state.angle.im <= -1 || state.angle.im >= 1) {
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state.angle.im = state.angle.im <= -1 ? -1 : 1;
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state.path.push(move(state.path.at(-2), state.path.at(-1), state.angle));
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state.angle = new cx(0, 0);
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}
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state = maybe_add_state_angle_move(state);
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};
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const render = ({ width, height, ctx, rows, cols } = state) => {
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const render = ({ width, height, ctx, rows, cols, target } = state) => {
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ctx.clearRect(0, 0, width, height);
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ctx.fillStyle = "rgba(0, 0, 0, 0)";
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ctx.fillRect(0, 0, width, height);
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@ -156,19 +161,17 @@ const render = ({ width, height, ctx, rows, cols } = state) => {
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complex_to_grid(cx.add(new cx(angle_re, angle_im), prev), rows, cols),
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]);
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ctx.line(
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grid_to_canvas(complex_to_grid(curr, rows, cols), grid_spec),
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grid_to_canvas(
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complex_to_grid(
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if (!(state.angle.im == state.angle.re && state.angle.re == 0)) {
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// Draw path to next player's target
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const [a, b] = [
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curr,
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move(prev, curr, new cx(0, state.angle.im < 0 ? -1 : 1)),
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rows,
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cols
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),
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grid_spec
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),
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6,
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"#aaa"
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);
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].map((c) => grid_to_canvas(complex_to_grid(c, rows, cols), grid_spec));
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ctx.line(a, b, 6, "#aaa");
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}
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const grid_target = complex_to_grid(target, rows, cols);
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ctx.cartesian_grid(rows, cols, grid_spec, (x, y) => {
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if (x == Math.floor(cols / 2) && y == Math.floor(rows / 2)) {
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@ -176,6 +179,11 @@ const render = ({ width, height, ctx, rows, cols } = state) => {
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radius: 7,
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color: "#2f9c94",
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};
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} else if (x == grid_target.x && y == grid_target.y) {
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return {
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radius: 8,
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color: "#00ff00",
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};
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} else {
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return {
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radius: 3,
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@ -191,25 +199,48 @@ const loop = (now) => {
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if (Object.keys(state.changes).length > 0) {
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if (state.changes.width || state.changes.height) {
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state.changes.rows = Math.min(
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DEFAULTS.max_rows,
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state.changes.height / DEFAULTS.min_gap
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state.changes.rows = Math.floor(
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Math.min(DEFAULTS.max_rows, state.changes.height / DEFAULTS.min_gap)
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);
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state.changes.cols = Math.min(
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DEFAULTS.max_cols,
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state.changes.width / DEFAULTS.min_gap
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state.changes.cols = Math.floor(
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Math.min(DEFAULTS.max_cols, state.changes.width / DEFAULTS.min_gap)
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);
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}
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state = { ...state, ...state.changes };
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state.changes = {};
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}
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if (!state.target) {
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state.target = rand_target(state.rows, state.cols);
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}
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if (!state.solution) {
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handle_input(state, dt);
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} else {
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if (!state?.solution.length) {
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delete state.solution;
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} else {
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state.angle.im +=
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(state.solution[0] === "-" ? 1 : -1) * DEFAULTS.angle_multiplier * dt;
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state = maybe_add_state_angle_move(state);
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if (cx.eq(state.angle, new cx(0, 0))) state.solution.shift();
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}
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}
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render(state);
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requestAnimationFrame(loop);
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};
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const reset_state = ({ rows, cols } = state) => ({
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...state,
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solution: null,
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path: [new cx(0, 0), new cx(1, 0)],
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angle: new cx(0, 0),
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});
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// DOM
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const on_resize = () => {
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CANVAS.width = document.body.clientWidth;
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@ -232,4 +263,14 @@ window.addEventListener("keyup", on_keyup);
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// main
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on_resize();
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state = reset_state(state);
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if (!sessionStorage.getItem("seen-instructions")) {
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new Modal({
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el: document.getElementById("directions-modal"),
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}).show();
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sessionStorage.setItem("seen-instructions", true);
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}
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requestAnimationFrame(loop);
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1
euler-golf/js/modal-vanilla.min.js
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1
euler-golf/js/modal-vanilla.min.js
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File diff suppressed because one or more lines are too long
@ -1,4 +1,4 @@
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const DEPTH = 22;
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const DEPTH = 15;
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const DIRECTION = {
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0: new cx(0, 1),
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@ -13,7 +13,7 @@ const backtrack = (local_index, depth) =>
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.toString(2)
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.padStart(depth, "0")
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.split("")
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.map((direction) => (Number(direction) ? "-" : "+"));
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.map((direction) => (Number(direction) ? "+" : "-"));
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const sol = (target, start_from = new cx(0, 0), start_to = new cx(1, 0)) => {
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let moves = [start_to, ...construct_moves(start_from, start_to)];
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14
index.html
14
index.html
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<a href="https://simponic.xyz">simponic.xyz</a>.
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</h3>
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<div class="projects-grid">
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<div class="project" onclick="window.location='euler-golf/index.html'">
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<div class="project-logo-container">
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<i class="fa-solid fa-golf-ball-tee"></i>
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</div>
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<div class="project-body">
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<h1>Euler Golf 2</h1>
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<p>
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A puzzle game (with solver) to explore rotations in the complex
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plane.
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</p>
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</div>
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</div>
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<div class="project" onclick="window.location='julia/index.html'">
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<div class="project-logo-container">
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<i class="fa-solid fa-square-root-variable"></i>
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