2023-07-21 01:22:26 -04:00
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import { Game } from "../../engine/Game";
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import { Floor, Player } from "../../engine/entities";
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2023-08-12 15:49:16 -04:00
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import { WallBounds, Physics, Collision } from "../../engine/systems";
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2023-07-21 01:22:26 -04:00
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import { Miscellaneous } from "../../engine/config";
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const TICK_RATE = 60 / 1000;
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const game = new Game();
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2023-08-12 15:49:16 -04:00
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[
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new Physics(),
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new Collision({ width: Miscellaneous.WIDTH, height: Miscellaneous.HEIGHT }),
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new WallBounds(Miscellaneous.WIDTH),
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].forEach((system) => game.addSystem(system));
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2023-07-21 01:22:26 -04:00
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[new Floor(160), new Player()].forEach((entity) => game.addEntity(entity));
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game.start();
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setInterval(() => {
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game.doGameLoop(performance.now());
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}, TICK_RATE);
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const server = Bun.serve<>({
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port: 8080,
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fetch(req, server) {
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server.upgrade(req, {
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data: {},
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});
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},
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websocket: {
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// handler called when a message is received
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async message(ws, message) {
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console.log(`Received ${message}`);
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},
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},
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});
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console.log(`Listening on localhost:${server.port}`);
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