jumpstorm/engine/systems/Render.ts

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import { System, SystemNames } from ".";
import { BoundingBox, ComponentNames, Sprite } from "../components";
import type { Entity } from "../entities";
import { Game } from "../Game";
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import type { DrawArgs } from "../interfaces";
import { clamp } from "../utils";
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export class Render extends System {
private ctx: CanvasRenderingContext2D;
constructor(ctx: CanvasRenderingContext2D) {
super(SystemNames.Render);
this.ctx = ctx;
}
public update(dt: number, game: Game) {
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this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
game.componentEntities.get(ComponentNames.Sprite)?.forEach((entityId) => {
const entity = game.entities.get(entityId);
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const sprite = entity.getComponent<Sprite>(ComponentNames.Sprite);
sprite.update(dt);
let drawArgs: DrawArgs;
if (entity.hasComponent(ComponentNames.BoundingBox)) {
const boundingBox = entity.getComponent<BoundingBox>(
ComponentNames.BoundingBox
);
// don't render if we're outside the screen
if (
clamp(
boundingBox.center.y,
-boundingBox.dimension.height / 2,
this.ctx.canvas.height + boundingBox.dimension.height / 2
) != boundingBox.center.y ||
clamp(
boundingBox.center.x,
-boundingBox.dimension.width / 2,
this.ctx.canvas.width + boundingBox.dimension.width / 2
) != boundingBox.center.x
) {
return;
}
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drawArgs = {
center: boundingBox.center,
dimension: boundingBox.dimension,
rotation: boundingBox.rotation,
};
}
sprite.draw(this.ctx, drawArgs);
});
}
}