Update Input.ts
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@ -14,6 +14,7 @@ import { System, SystemNames } from "./";
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/**
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/**
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* TODO: Make velocities reset on each game loop (as similar to acceleration)
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* TODO: Make velocities reset on each game loop (as similar to acceleration)
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* - Then, we can add / remove velocity on update instead of just setting it and praying it's not modified externally
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*/
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*/
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export class Input extends System {
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export class Input extends System {
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private keys: Set<string>;
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private keys: Set<string>;
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