a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
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2023-08-16 15:41:35 -06:00
client generate uuids for entities; scaffolding for a server 2023-08-15 18:30:19 -06:00
engine refactor collision methods, rescaffold server 2023-08-16 15:41:35 -06:00
server refactor collision methods, rescaffold server 2023-08-16 15:41:35 -06:00
.gitignore a bit of refactoring; importing engine into bun for server 2023-07-20 20:47:32 -07:00
README.md very basic websocket setup 2023-07-20 22:22:26 -07:00

jumpstorm