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jumpstorm
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a game engine from scratch for a real time multiplayer rendition of doodle jump using ECS and message queues.
10
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300
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TypeScript
92.3%
CSS
3.4%
Svelte
3.3%
HTML
0.7%
JavaScript
0.3%
1c28e10b86
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Lizzy Hunt
1c28e10b86
refactor collision methods, rescaffold server
2023-08-16 15:41:35 -06:00
client
generate uuids for entities; scaffolding for a server
2023-08-15 18:30:19 -06:00
engine
refactor collision methods, rescaffold server
2023-08-16 15:41:35 -06:00
server
refactor collision methods, rescaffold server
2023-08-16 15:41:35 -06:00
.gitignore
a bit of refactoring; importing engine into bun for server
2023-07-20 20:47:32 -07:00
README.md
very basic websocket setup
2023-07-20 22:22:26 -07:00
README.md
jumpstorm