45 lines
1.2 KiB
TypeScript
45 lines
1.2 KiB
TypeScript
import { System, SystemNames } from '.';
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import { Game } from '../Game';
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import { ComponentNames, NetworkUpdateable } from '../components';
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import {
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type MessageQueueProvider,
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type MessagePublisher,
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type MessageProcessor
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} from '../network';
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export class NetworkUpdate extends System {
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private queueProvider: MessageQueueProvider;
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private publisher: MessagePublisher;
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private messageProcessor: MessageProcessor;
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constructor(
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queueProvider: MessageQueueProvider,
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publisher: MessagePublisher,
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messageProcessor: MessageProcessor
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) {
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super(SystemNames.NetworkUpdate);
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this.queueProvider = queueProvider;
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this.publisher = publisher;
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this.messageProcessor = messageProcessor;
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}
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public update(_dt: number, game: Game) {
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this.queueProvider
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.getNewMessages()
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.forEach((message) => this.messageProcessor.process(message));
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this.queueProvider.clearMessages();
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game.forEachEntityWithComponent(
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ComponentNames.NetworkUpdateable,
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(entity) => {
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const networkUpdateComponent = entity.getComponent<NetworkUpdateable>(
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ComponentNames.NetworkUpdateable
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);
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}
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);
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this.publisher.publish();
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}
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}
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